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Message-ID: <20230323163450.GGZBx/qpnclFnMaf7e@fat_crate.local>
Date: Thu, 23 Mar 2023 17:34:50 +0100
From: Borislav Petkov <bp@...en8.de>
To: Jeremi Piotrowski <jpiotrowski@...ux.microsoft.com>
Cc: linux-kernel@...r.kernel.org,
Brijesh Singh <brijesh.singh@....com>,
Tom Lendacky <thomas.lendacky@....com>,
"Kalra, Ashish" <ashish.kalra@....com>,
linux-crypto@...r.kernel.org,
"Rafael J. Wysocki" <rafael@...nel.org>,
Len Brown <lenb@...nel.org>, linux-acpi@...r.kernel.org,
Thomas Gleixner <tglx@...utronix.de>,
Ingo Molnar <mingo@...hat.com>,
Dave Hansen <dave.hansen@...ux.intel.com>, x86@...nel.org
Subject: Re: [PATCH v3 0/8] Support ACPI PSP on Hyper-V
On Thu, Mar 23, 2023 at 05:11:26PM +0100, Jeremi Piotrowski wrote:
> That same interface is exposed by physical hardware+firmware to the underlying
> Hyper-V.
Let me see if I understand it correctly: Hyper-V *baremetal* is using
the same ASPT spec to to talk to the *physical* PSP device?
Is that ASPT interface to talk to the PSP used by the L0 hypervisor?
Or does the L0 HV have a normal driver, similar to the Linux one,
without the functionality this ASPT spec provides?
> So it wasn't a matter of Microsoft architects coming up with a
> guest-host interface but rather exposing the virtual hardware in the same
> way as on a physical server.
So if you want to expose the same interface to the L1 guest, why isn't
Hyper-V emulating an ACPI device just like any other functionality? Why
does it need to reach into the interrupt handling internals?
I'd expect that the L0 HV would emulate a PSP device, the L1 would
simply load the Linux PSP device driver and everything should just work.
What's the point of that alternate access at all?
But I might still be missing something...
--
Regards/Gruss,
Boris.
https://people.kernel.org/tglx/notes-about-netiquette
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