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Message-ID: <ZC42jZiAp9JNAqj7@chenyu5-mobl1>
Date: Thu, 6 Apr 2023 11:03:41 +0800
From: Chen Yu <yu.c.chen@...el.com>
To: Peter Zijlstra <peterz@...radead.org>
CC: <mingo@...nel.org>, <vincent.guittot@...aro.org>,
<linux-kernel@...r.kernel.org>, <juri.lelli@...hat.com>,
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<corbet@....net>, <qyousef@...alina.io>, <chris.hyser@...cle.com>,
<patrick.bellasi@...bug.net>, <pjt@...gle.com>, <pavel@....cz>,
<qperret@...gle.com>, <tim.c.chen@...ux.intel.com>,
<joshdon@...gle.com>, <timj@....org>, <kprateek.nayak@....com>,
<youssefesmat@...omium.org>, <joel@...lfernandes.org>,
<efault@....de>
Subject: Re: [PATCH 06/17] sched/fair: Add lag based placement
On 2023-04-05 at 11:47:20 +0200, Peter Zijlstra wrote:
> On Mon, Apr 03, 2023 at 05:18:06PM +0800, Chen Yu wrote:
> > On 2023-03-28 at 11:26:28 +0200, Peter Zijlstra wrote:
> > > place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)
> > [...]
> > > /*
> > > - * Halve their sleep time's effect, to allow
> > > - * for a gentler effect of sleepers:
> > > + * If we want to place a task and preserve lag, we have to
> > > + * consider the effect of the new entity on the weighted
> > > + * average and compensate for this, otherwise lag can quickly
> > > + * evaporate:
> > > + *
> > > + * l_i = V - v_i <=> v_i = V - l_i
> > > + *
> > > + * V = v_avg = W*v_avg / W
> > > + *
> > > + * V' = (W*v_avg + w_i*v_i) / (W + w_i)
> > If I understand correctly, V' means the avg_runtime if se_i is enqueued?
> > Then,
> >
> > V = (\Sum w_j*v_j) / W
>
> multiply by W on both sides to get:
>
> V*W = \Sum w_j*v_j
>
> > V' = (\Sum w_j*v_j + w_i*v_i) / (W + w_i)
> >
> > Not sure how W*v_avg equals to Sum w_j*v_j ?
>
> V := v_avg
>
I see, thanks for the explanation.
> (yeah, I should clean up this stuff, already said to Josh I would)
>
> > > + * = (W*v_avg + w_i(v_avg - l_i)) / (W + w_i)
> > > + * = v_avg + w_i*l_i/(W + w_i)
> > v_avg - w_i*l_i/(W + w_i) ?
>
> Yup -- seems typing is hard :-)
>
> > > + *
> > > + * l_i' = V' - v_i = v_avg + w_i*l_i/(W + w_i) - (v_avg - l)
> > > + * = l_i - w_i*l_i/(W + w_i)
> > > + *
> > > + * l_i = (W + w_i) * l_i' / W
> > > */
> > [...]
> > > - if (sched_feat(GENTLE_FAIR_SLEEPERS))
> > > - thresh >>= 1;
> > > + load = cfs_rq->avg_load;
> > > + if (curr && curr->on_rq)
> > > + load += curr->load.weight;
> > > +
> > > + lag *= load + se->load.weight;
> > > + if (WARN_ON_ONCE(!load))
> > > + load = 1;
> > > + lag = div_s64(lag, load);
> > >
> > Should we calculate
> > l_i' = l_i * w / (W + w_i) instead of calculating l_i above? I thought we want to adjust
> > the lag(before enqueue) based on the new weight(after enqueued)
>
> We want to ensure the lag after placement is the lag we got before
> dequeue.
>
> I've updated the comment to read like so:
>
> /*
> * If we want to place a task and preserve lag, we have to
> * consider the effect of the new entity on the weighted
> * average and compensate for this, otherwise lag can quickly
> * evaporate.
> *
> * Lag is defined as:
> *
> * l_i = V - v_i <=> v_i = V - l_i
> *
> * And we take V to be the weighted average of all v:
> *
> * V = (\Sum w_j*v_j) / W
> *
> * Where W is: \Sum w_j
> *
> * Then, the weighted average after adding an entity with lag
> * l_i is given by:
> *
> * V' = (\Sum w_j*v_j + w_i*v_i) / (W + w_i)
> * = (W*V + w_i*(V - l_i)) / (W + w_i)
> * = (W*V + w_i*V - w_i*l_i) / (W + w_i)
> * = (V*(W + w_i) - w_i*l) / (W + w_i)
small typo w_i*l -> w_i*l_i
> * = V - w_i*l_i / (W + w_i)
> *
> * And the actual lag after adding an entity with l_i is:
> *
> * l'_i = V' - v_i
> * = V - w_i*l_i / (W + w_i) - (V - l_i)
> * = l_i - w_i*l_i / (W + w_i)
> *
> * Which is strictly less than l_i. So in order to preserve lag
> * we should inflate the lag before placement such that the
> * effective lag after placement comes out right.
> *
> * As such, invert the above relation for l'_i to get the l_i
> * we need to use such that the lag after placement is the lag
> * we computed before dequeue.
> *
> * l'_i = l_i - w_i*l_i / (W + w_i)
> * = ((W + w_i)*l_i - w_i*l_i) / (W + w_i)
> *
> * (W + w_i)*l'_i = (W + w_i)*l_i - w_i*l_i
> * = W*l_i
> *
> * l_i = (W + w_i)*l'_i / W
> */
Got it, thanks! This is very clear.
thanks,
Chenyu
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