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Message-ID: <ZDhfkq92hbGc630z@phenom.ffwll.local>
Date: Thu, 13 Apr 2023 22:01:22 +0200
From: Daniel Vetter <daniel@...ll.ch>
To: Thomas Zimmermann <tzimmermann@...e.de>
Cc: Sui Jingfeng <15330273260@....cn>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
David Airlie <airlied@...il.com>, Li Yi <liyi@...ngson.cn>,
Helge Deller <deller@....de>,
Lucas De Marchi <lucas.demarchi@...el.com>,
linux-kernel@...r.kernel.org, linux-fbdev@...r.kernel.org,
dri-devel@...ts.freedesktop.org, loongson-kernel@...ts.loongnix.cn
Subject: Re: [PATCH] drm/fbdev-generic: fix potential out-of-bounds access
On Thu, Apr 13, 2023 at 09:20:23PM +0200, Thomas Zimmermann wrote:
> Hi
>
> Am 13.04.23 um 20:56 schrieb Daniel Vetter:
> [...]
> >
> > This should switch the existing code over to using drm_framebuffer instead
> > of fbdev:
> >
> >
> > diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
> > index ef4eb8b12766..99ca69dd432f 100644
> > --- a/drivers/gpu/drm/drm_fb_helper.c
> > +++ b/drivers/gpu/drm/drm_fb_helper.c
> > @@ -647,22 +647,26 @@ static void drm_fb_helper_damage(struct drm_fb_helper *helper, u32 x, u32 y,
> > static void drm_fb_helper_memory_range_to_clip(struct fb_info *info, off_t off, size_t len,
> > struct drm_rect *clip)
> > {
> > + struct drm_fb_helper *helper = info->par;
> > +
> > off_t end = off + len;
> > u32 x1 = 0;
> > u32 y1 = off / info->fix.line_length;
> > - u32 x2 = info->var.xres;
> > - u32 y2 = DIV_ROUND_UP(end, info->fix.line_length);
> > + u32 x2 = helper->fb->height;
> > + unsigned stride = helper->fb->pitches[0];
> > + u32 y2 = DIV_ROUND_UP(end, stride);
> > + int bpp = drm_format_info_bpp(helper->fb->format, 0);
>
> Please DONT do that. The code here is fbdev code and shouldn't bother about
> DRM data structures. Actually, it shouldn't be here: a number of fbdev
> drivers with deferred I/O contain similar code and the fbdev module should
> provide us with a helper. (I think I even had some patches somewhere.)
Well my thinking is that it's a drm driver, so if we have issue with limit
checks blowing up it makes more sense to check them against drm limits.
Plus a lot more people understand those than fbdev. They should all match
anyway, or if they dont, we have a bug. The thing is, if you change this
further to just pass the drm_framebuffer, then this 100% becomes a drm
function, which could be used by anything in drm really.
But also *shrug*.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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