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Date:   Thu, 13 Apr 2023 09:16:58 +0900
From:   Jaewon Kim <jaewon31.kim@...sung.com>
To:     "T.J. Mercier" <tjmercier@...gle.com>
CC:     Michal Hocko <mhocko@...e.com>,
        "jstultz@...gle.com" <jstultz@...gle.com>,
        "sumit.semwal@...aro.org" <sumit.semwal@...aro.org>,
        "daniel.vetter@...ll.ch" <daniel.vetter@...ll.ch>,
        "akpm@...ux-foundation.org" <akpm@...ux-foundation.org>,
        "hannes@...xchg.org" <hannes@...xchg.org>,
        "linux-mm@...ck.org" <linux-mm@...ck.org>,
        "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
        "jaewon31.kim@...il.com" <jaewon31.kim@...il.com>
Subject: RE: [PATCH v3] dma-buf/heaps: system_heap: avoid too much
 allocation

>On Wed, Apr 12, 2023 at 4:38?AM Jaewon Kim <jaewon31.kim@...sung.com> wrote:
>
>> Yes I think you're right. As a allocator, dma-buf system heap looks to be loose
>> in memory allocation. Limiting dmabuf memory may be required. But I think there
>> is no nice and reasonable way so far. And the dma-buf system heap is being
>> widely used in Android mobile system. AFAIK the camera consumes huge memory
>> through this dma-buf system heap. I actually even looked a huge size request
>> over 2GB in one dma-buf request.
>>
>Hey can you point me to where you saw a request that big? That's a
>non-buggy request?!

(let me resend as plain text)
It was one of camera scenarios. I internally asked and heard that was not a bug
but normal. I think 2GB looks too big for one graphics buffer but it could be
for other purposes like camera. I think the system heap should support that.

Regarding __GFP_RETRY_MAYFAIL, we may need to say dma-buf system heap was
designed to gather many pages up to a requested size. If mm returns NULL due to
__GFP_RETRY_MAYFAIL, dma-buf system heap will release other already allocated
pages, so that it may help to avoid oom.

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