lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [thread-next>] [day] [month] [year] [list]
Message-Id: <20230418100453.4433-1-dakr@redhat.com>
Date:   Tue, 18 Apr 2023 12:04:53 +0200
From:   Danilo Krummrich <dakr@...hat.com>
To:     luben.tuikov@....com, airlied@...il.com, daniel@...ll.ch,
        l.stach@...gutronix.de, christian.koenig@....com
Cc:     dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org,
        Danilo Krummrich <dakr@...hat.com>
Subject: [PATCH v2] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()

It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.

In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.

Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.

Signed-off-by: Danilo Krummrich <dakr@...hat.com>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 6 ++++++
 drivers/gpu/drm/scheduler/sched_main.c   | 4 ++++
 2 files changed, 10 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 15d04a0ec623..a9c6118e534b 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 			drm_sched_rq_update_fifo(entity, next->submit_ts);
 	}
 
+	/* Jobs and entities might have different lifecycles. Since we're
+	 * removing the job from the entities queue, set the jobs entity pointer
+	 * to NULL to prevent any future access of the entity through this job.
+	 */
+	sched_job->entity = NULL;
+
 	return sched_job;
 }
 
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 9b16480686f6..e89a3e469cd5 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -42,6 +42,10 @@
  *    the hardware.
  *
  * The jobs in a entity are always scheduled in the order that they were pushed.
+ *
+ * Note that once a job was taken from the entities queue and pushed to the
+ * hardware, i.e. the pending queue, the entity must not be referenced anymore
+ * through the jobs entity pointer.
  */
 
 #include <linux/kthread.h>
-- 
2.39.2

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ