[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Message-Id: <20230501025945.3253774-3-sashal@kernel.org>
Date: Sun, 30 Apr 2023 22:59:11 -0400
From: Sasha Levin <sashal@...nel.org>
To: linux-kernel@...r.kernel.org, stable@...r.kernel.org
Cc: Paul Hsieh <Paul.Hsieh@....com>,
Nicholas Kazlauskas <Nicholas.Kazlauskas@....com>,
Qingqing Zhuo <qingqing.zhuo@....com>,
Daniel Wheeler <daniel.wheeler@....com>,
Alex Deucher <alexander.deucher@....com>,
Sasha Levin <sashal@...nel.org>, harry.wentland@....com,
sunpeng.li@....com, Rodrigo.Siqueira@....com,
christian.koenig@....com, Xinhui.Pan@....com, airlied@...il.com,
daniel@...ll.ch, nathan@...nel.org, Charlene.Liu@....com,
yang.lee@...ux.alibaba.com, arthurgrillo@...eup.net,
mairacanal@...eup.net, Jun.Lei@....com, Daniel.Miess@....com,
amd-gfx@...ts.freedesktop.org, dri-devel@...ts.freedesktop.org
Subject: [PATCH AUTOSEL 6.2 03/37] drm/amd/display: Correct DML calculation to align HW formula
From: Paul Hsieh <Paul.Hsieh@....com>
[ Upstream commit 26a9f53198c955b15161da48cdb51041a38d5325 ]
[Why]
In 2560x1440@...p eDP panel, some use cases will enable MPC
combine with RGB MPO then underflow happened. This case is
not allowed from HW formula.
[How]
Correct eDP, DP and DP2 output bpp calculation to align HW
formula.
Reviewed-by: Nicholas Kazlauskas <Nicholas.Kazlauskas@....com>
Acked-by: Qingqing Zhuo <qingqing.zhuo@....com>
Signed-off-by: Paul Hsieh <Paul.Hsieh@....com>
Tested-by: Daniel Wheeler <daniel.wheeler@....com>
Signed-off-by: Alex Deucher <alexander.deucher@....com>
Signed-off-by: Sasha Levin <sashal@...nel.org>
---
.../dc/dml/dcn31/display_mode_vba_31.c | 298 ++++++++++++------
.../dc/dml/dcn314/display_mode_vba_314.c | 298 ++++++++++++------
2 files changed, 392 insertions(+), 204 deletions(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
index ec351c8418cbb..3c42ba6039863 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
@@ -4304,11 +4304,11 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
- } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+ } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
- if (v->Output[k] == dm_dp) {
+ if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
@@ -4316,107 +4316,201 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
- v->RequiresFEC[i][k] = false;
- }
-
- v->Outbpp = BPP_INVALID;
- if (v->PHYCLKPerState[i] >= 270.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 2700,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 5400,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 8100,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 10000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->RequiresFEC[i][k] = true;
+ } else {
+ v->RequiresFEC[i][k] = false;
+ }
}
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- 12000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->Outbpp = BPP_INVALID;
+ if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+ v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+ v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+ v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+ v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+ }
+ } else {
+ v->Outbpp = BPP_INVALID;
+ if (v->PHYCLKPerState[i] >= 270.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 2700,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 5400,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 8100,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+ }
}
}
} else {
diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
index cb7c0c8784230..e6e98ee491429 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
@@ -4402,11 +4402,11 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
v->AudioSampleRate[k],
v->AudioSampleLayout[k],
v->ODMCombineEnablePerState[i][k]);
- } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+ } else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
if (v->DSCEnable[k] == true) {
v->RequiresDSC[i][k] = true;
v->LinkDSCEnable = true;
- if (v->Output[k] == dm_dp) {
+ if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
v->RequiresFEC[i][k] = true;
} else {
v->RequiresFEC[i][k] = false;
@@ -4414,107 +4414,201 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
} else {
v->RequiresDSC[i][k] = false;
v->LinkDSCEnable = false;
- v->RequiresFEC[i][k] = false;
- }
-
- v->Outbpp = BPP_INVALID;
- if (v->PHYCLKPerState[i] >= 270.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 2700,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 5400,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 8100,
- v->OutputLinkDPLanes[k],
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- // TODO: Need some other way to handle this nonsense
- // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
- }
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- (1.0 - v->Downspreading / 100.0) * 10000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->RequiresFEC[i][k] = true;
+ } else {
+ v->RequiresFEC[i][k] = false;
+ }
}
- if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
- v->Outbpp = TruncToValidBPP(
- 12000,
- 4,
- v->HTotal[k],
- v->HActive[k],
- v->PixelClockBackEnd[k],
- v->ForcedOutputLinkBPP[k],
- v->LinkDSCEnable,
- v->Output[k],
- v->OutputFormat[k],
- v->DSCInputBitPerComponent[k],
- v->NumberOfDSCSlices[k],
- v->AudioSampleRate[k],
- v->AudioSampleLayout[k],
- v->ODMCombineEnablePerState[i][k]);
- v->OutputBppPerState[i][k] = v->Outbpp;
- //v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+ if (v->Output[k] == dm_dp2p0) {
+ v->Outbpp = BPP_INVALID;
+ if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+ v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 10000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+ v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+ v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 13500,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+ }
+ if (v->Outbpp == BPP_INVALID &&
+ (v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+ v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+ v->ForcedOutputLinkBPP[k] == 0) {
+ v->RequiresDSC[i][k] = true;
+ v->LinkDSCEnable = true;
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 20000,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ }
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+ }
+ } else {
+ v->Outbpp = BPP_INVALID;
+ if (v->PHYCLKPerState[i] >= 270.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 2700,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 5400,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+ }
+ if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+ v->Outbpp = TruncToValidBPP(
+ (1.0 - v->Downspreading / 100.0) * 8100,
+ v->OutputLinkDPLanes[k],
+ v->HTotal[k],
+ v->HActive[k],
+ v->PixelClockBackEnd[k],
+ v->ForcedOutputLinkBPP[k],
+ v->LinkDSCEnable,
+ v->Output[k],
+ v->OutputFormat[k],
+ v->DSCInputBitPerComponent[k],
+ v->NumberOfDSCSlices[k],
+ v->AudioSampleRate[k],
+ v->AudioSampleLayout[k],
+ v->ODMCombineEnablePerState[i][k]);
+ v->OutputBppPerState[i][k] = v->Outbpp;
+ // TODO: Need some other way to handle this nonsense
+ // v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+ }
}
}
} else {
--
2.39.2
Powered by blists - more mailing lists