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Message-ID: <ZGZfXOwnEi8hYKlv@google.com>
Date: Thu, 18 May 2023 11:24:44 -0600
From: Raul E Rangel <rrangel@...omium.org>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: linux-input@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 7/7] Input: libps2 - do not discard non-ack bytes when
controlling LEDs
On Thu, May 11, 2023 at 11:52:47AM -0700, Dmitry Torokhov wrote:
> Upon receiving a PS/2 command the device and controller are supposed to
> stop sending normal data (scancodes or movement packets) and instead
> immediately start delivering ACK/NAK and command response. Unfortunately
> often EC has an output buffer which may contain latched data by the time
> the EC receives a command from the host. The kernel used to ignore such
> data, but that may cause "stuck" keys if the data dropped happens to be a
> break code or a part of a break code. This occasionally happens, for
> example, on Chromebooks when the kernel tries to toggle CapsLock LED on
> a keyboard while user releases Alt+Search keyboard shortcut.
>
> Fix this by passing the first non-ACK byte to the normal handler for a
> handful of PS/2 commands that are expected to be used during normal device
> operation (as opposed to probe/configuration time).
>
> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@...il.com>
> ---
> drivers/input/serio/libps2.c | 36 ++++++++++++++++++++++++++++++++----
> 1 file changed, 32 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/input/serio/libps2.c b/drivers/input/serio/libps2.c
> index 7c5fc853072a..6d78a1fe00c1 100644
> --- a/drivers/input/serio/libps2.c
> +++ b/drivers/input/serio/libps2.c
> @@ -21,7 +21,10 @@
>
> #define PS2_CMD_SETSCALE11 0x00e6
> #define PS2_CMD_SETRES 0x10e8
> +#define PS2_CMD_EX_SETLEDS 0x20eb
> +#define PS2_CMD_SETLEDS 0x10ed
> #define PS2_CMD_GETID 0x02f2
> +#define PS2_CMD_SETREP 0x10f3 /* Set repeat rate/set report rate */
> #define PS2_CMD_RESET_BAT 0x02ff
>
> #define PS2_RET_BAT 0xaa
> @@ -35,6 +38,7 @@
> #define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
> #define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
> #define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
> +#define PS2_FLAG_PASS_NOACK BIT(5) /* Pass non-ACK byte to receive handler */
>
> static int ps2_do_sendbyte(struct ps2dev *ps2dev, u8 byte,
> unsigned int timeout, unsigned int max_attempts)
> @@ -281,9 +285,28 @@ int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
>
> serio_pause_rx(ps2dev->serio);
>
> - /* Some mice do not ACK the "get ID" command, prepare to handle this. */
> - ps2dev->flags = command == PS2_CMD_GETID ? PS2_FLAG_WAITID : 0;
> ps2dev->cmdcnt = receive;
> +
> + switch (command) {
> + case PS2_CMD_GETID:
> + /*
> + * Some mice do not ACK the "get ID" command, prepare to
> + * handle this.
> + */
> + ps2dev->flags = PS2_FLAG_WAITID;
> + break;
> +
> + case PS2_CMD_SETLEDS:
> + case PS2_CMD_EX_SETLEDS:
> + case PS2_CMD_SETREP:
> + ps2dev->flags = PS2_FLAG_PASS_NOACK;
> + break;
> +
> + default:
> + ps2dev->flags = 0;
> + break;
> + }
> +
> if (receive) {
> /* Indicate that we expect response to the command. */
> ps2dev->flags |= PS2_FLAG_CMD | PS2_FLAG_CMD1;
> @@ -512,14 +535,19 @@ static void ps2_handle_ack(struct ps2dev *ps2dev, u8 data)
> * Do not signal errors if we get unexpected reply while
> * waiting for an ACK to the initial (first) command byte:
> * the device might not be quiesced yet and continue
> - * delivering data.
> + * delivering data. For certain commands (such as set leds and
> + * set repeat rate) that can be used during normal device
> + * operation, we even pass this data byte to the normal receive
> + * handler.
> * Note that we reset PS2_FLAG_WAITID flag, so the workaround
> * for mice not acknowledging the Get ID command only triggers
> * on the 1st byte; if device spews data we really want to see
> * a real ACK from it.
> */
> dev_dbg(&ps2dev->serio->dev, "unexpected %#02x\n", data);
> - ps2dev->flags &= ~PS2_FLAG_WAITID;
> + if (ps2dev->flags & PS2_FLAG_PASS_NOACK)
> + ps2dev->receive_handler(ps2dev, data);
> + ps2dev->flags &= ~(PS2_FLAG_WAITID | PS2_FLAG_PASS_NOACK);
> return;
> }
>
Great refactoring. It made this final patch super simple!
Reviewed-by: Raul E Rangel <rrangel@...omium.org>
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