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Message-ID: <SA1PR11MB69919B7044A5F78AAFF6CCA7924B9@SA1PR11MB6991.namprd11.prod.outlook.com>
Date:   Tue, 30 May 2023 14:06:49 +0000
From:   "Zeng, Oak" <oak.zeng@...el.com>
To:     Thomas Hellström 
        <thomas.hellstrom@...ux.intel.com>,
        "intel-xe@...ts.freedesktop.org" <intel-xe@...ts.freedesktop.org>
CC:     "Brost, Matthew" <matthew.brost@...el.com>,
        "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
        "dri-devel@...ts.freedesktop.org" <dri-devel@...ts.freedesktop.org>,
        Danilo Krummrich <dakr@...hat.com>
Subject: RE: [RFC PATCH] Documentation/gpu: Add a VM_BIND async draft
 document.

Hi Thomas,

Thanks for the document. See one question inline.

Thanks,
Oak

> -----Original Message-----
> From: dri-devel <dri-devel-bounces@...ts.freedesktop.org> On Behalf Of
> Thomas Hellström
> Sent: May 30, 2023 4:43 AM
> To: intel-xe@...ts.freedesktop.org
> Cc: Brost, Matthew <matthew.brost@...el.com>; Thomas Hellström
> <thomas.hellstrom@...ux.intel.com>; linux-kernel@...r.kernel.org; dri-
> devel@...ts.freedesktop.org; Danilo Krummrich <dakr@...hat.com>
> Subject: [RFC PATCH] Documentation/gpu: Add a VM_BIND async draft
> document.
> 
> Add a motivation for and description of asynchronous VM_BIND operation
> 
> Signed-off-by: Thomas Hellström <thomas.hellstrom@...ux.intel.com>
> ---
>  Documentation/gpu/drm-vm-bind-async.rst | 138
> ++++++++++++++++++++++++
>  1 file changed, 138 insertions(+)
>  create mode 100644 Documentation/gpu/drm-vm-bind-async.rst
> 
> diff --git a/Documentation/gpu/drm-vm-bind-async.rst
> b/Documentation/gpu/drm-vm-bind-async.rst
> new file mode 100644
> index 000000000000..7f7f8f7ddfea
> --- /dev/null
> +++ b/Documentation/gpu/drm-vm-bind-async.rst
> @@ -0,0 +1,138 @@
> +====================
> +Asynchronous VM_BIND
> +====================
> +
> +Nomenclature:
> +=============
> +
> +* VRAM: On-device memory. Sometimes referred to as device local memory.
> +
> +* vm: A GPU address space. Typically per process, but can be shared by
> +  multiple processes.
> +
> +* VM_BIND: An operation or a list of operations to modify a vm using
> +  an IOCTL. The operations include mapping and unmapping system- or
> +  VRAM memory.
> +
> +* syncobj: A container that abstracts synchronization objects. The
> +  synchronization objects can be either generic, like dma-fences or
> +  driver specific. A syncobj typically indicates the type of the
> +  underlying synchronization object.
> +
> +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
> +  for these before starting.
> +
> +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation
> +  signals these when the bind operation is complete.
> +
> +* memory fence: A synchronization object, different from a dma-fence
> +  that uses the value of a specified memory location to determine
> +  signaled status. 

Are you saying memory fence (user fence) uses specific memory location to determine signaled status, while dma-fence doesn't use specific memory location to determine status?

My understanding is, both user fence and dma fence use a memory to determine status...in the dma fence case, it is the seqno field of struct dma_fence. The difference b/t those two is, for dma-fence, people agreed it has to be signaled in certain amount of time; while user fence doesn't has such contract.

-Oak

A memory fence can be awaited and signaled by both
> +  the GPU and CPU. Memory fences are sometimes referred to as
> +  user-fences.
> +
> +* long-running workload: A workload that may take more than the
> +  current stipulated dma-fence maximum signal delay to complete and
> +  which therefore needs to set the VM or the GPU execution context in
> +  a certain mode that disallows completion dma-fences.
> +
> +* UMD: User-mode driver.
> +
> +* KMD: Kernel-mode driver.
> +
> +
> +Synchronous / Asynchronous VM_BIND operation
> +============================================
> +
> +Synchronous VM_BIND
> +___________________
> +With Synchronous VM_BIND, the VM_BIND operations all complete before the
> +ioctl returns. A synchronous VM_BIND takes neither in-fences nor
> +out-fences. Synchronous VM_BIND may block and wait for GPU operations;
> +for example swapin or clearing, or even previous binds.
> +
> +Asynchronous VM_BIND
> +____________________
> +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
> +IOCTL may return immediately, the VM_BIND operations wait for the in-
> syncobjs
> +before modifying the GPU page-tables, and signal the out-syncobjs when
> +the modification is done in the sense that the next execbuf that
> +awaits for the out-syncobjs will see the change. Errors are reported
> +synchronously assuming that the asynchronous part of the job never errors.
> +In low-memory situations the implementation may block, performing the
> +VM_BIND synchronously, because there might not be enough memory
> +immediately available for preparing the asynchronous operation.
> +
> +If the VM_BIND IOCTL takes a list or an array of operations as an argument,
> +the in-syncobjs needs to signal before the first operation starts to
> +execute, and the out-syncobjs signal after the last operation
> +completes. Operations in the operation list can be assumed, where it
> +matters, to complete in order.
> +
> +To aid in supporting user-space queues, the VM_BIND may take a bind context
> +AKA bind engine identifier argument. All VM_BIND operations using the same
> +bind engine can then be assumed, where it matters, to complete in
> +order. No such assumptions can be made between VM_BIND operations
> +using separate bind contexts.
> +
> +The purpose of an Asynchronous VM_BIND operation is for user-mode
> +drivers to be able to pipeline interleaved vm modifications and
> +execbufs. For long-running workloads, such pipelining of a bind
> +operation is not allowed and any in-fences need to be awaited
> +synchronously.
> +
> +Also for VM_BINDS for long-running VMs the user-mode driver should typically
> +select memory fences as out-fences since that gives greater flexibility for
> +the kernel mode driver to inject other  operations into the bind /
> +unbind operations. Like for example inserting breakpoints into batch
> +buffers. The workload execution can then easily be pipelined behind
> +the bind completion using the memory out-fence as the signal condition
> +for a gpu semaphore embedded by UMD in the workload.
> +
> +Multi-operation VM_BIND IOCTL error handling and interrupts
> +========================================
> +
> +The VM_BIND operations of the ioctl may error due to lack of resources
> +to complete and also due to interrupted waits. In both situations UMD
> +should preferrably restart the IOCTL after taking suitable action. If
> +UMD has overcommited a memory resource, an -ENOSPC error will be
> +returned, and UMD may then unbind resources that are not used at the
> +moment and restart the IOCTL. On -EINTR, UMD should simply restart the
> +IOCTL and on -ENOMEM user-space may either attempt to free known
> +system memory resources or abort the operation. If aborting as a
> +result of a failed operation in a list of operations, some operations
> +may still have completed, and to get back to a known state, user-space
> +should therefore attempt to unbind all virtual memory regions touched
> +by the failing IOCTL.
> +Unbind operations are guaranteed not to cause any errors due to
> +resource constraints.
> +In between a failed VM_BIND ioctl and a successful restart there may
> +be implementation defined restrictions on the use of the VM. For a
> +description why, please see KMD implementation details under [error
> +state saving]_.
> +
> +
> +KMD implementation details
> +==========================
> +
> +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some
> +			or even parts of an operation may have been
> +			completed. If the ioctl is restarted, in order
> +			to know where to restart, the KMD can
> +			either put the VM in an error state and save
> +			one instance of the needed restart state
> +			internally. In this case, KMD needs to block
> +			further modifications of the VM state that may
> +			cause additional failures requiring a restart
> +			state save, until the error has been fully resolved.
> +			If the uAPI instead defines a pointer to a
> +			UMD allocated cookie in the IOCTL struct, it
> +			could also choose to store the restart state
> +			in that cookie.
> +
> +			The restart state may, for example, be the
> +			number of successfully completed operations.
> +
> +			Easiest for UMD would of course be if KMD did
> +			a full unwind on error so that no error state
> +			needs to be saved.
> --
> 2.39.2

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