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Message-Id: <40a57d36792622bc21bdcc09d5f6429e9c3e665c.1686263351.git.tim.c.chen@linux.intel.com>
Date: Thu, 8 Jun 2023 15:32:30 -0700
From: Tim Chen <tim.c.chen@...ux.intel.com>
To: Peter Zijlstra <peterz@...radead.org>
Cc: Ricardo Neri <ricardo.neri-calderon@...ux.intel.com>,
Juri Lelli <juri.lelli@...hat.com>,
Vincent Guittot <vincent.guittot@...aro.org>,
Ricardo Neri <ricardo.neri@...el.com>,
"Ravi V . Shankar" <ravi.v.shankar@...el.com>,
Ben Segall <bsegall@...gle.com>,
Daniel Bristot de Oliveira <bristot@...hat.com>,
Dietmar Eggemann <dietmar.eggemann@....com>,
Len Brown <len.brown@...el.com>, Mel Gorman <mgorman@...e.de>,
"Rafael J . Wysocki" <rafael.j.wysocki@...el.com>,
Srinivas Pandruvada <srinivas.pandruvada@...ux.intel.com>,
Steven Rostedt <rostedt@...dmis.org>,
Tim Chen <tim.c.chen@...ux.intel.com>,
Valentin Schneider <vschneid@...hat.com>,
Ionela Voinescu <ionela.voinescu@....com>, x86@...nel.org,
linux-kernel@...r.kernel.org,
Shrikanth Hegde <sshegde@...ux.vnet.ibm.com>,
Srikar Dronamraju <srikar@...ux.vnet.ibm.com>,
naveen.n.rao@...ux.vnet.ibm.com,
Yicong Yang <yangyicong@...ilicon.com>,
Barry Song <v-songbaohua@...o.com>,
Chen Yu <yu.c.chen@...el.com>, Hillf Danton <hdanton@...a.com>
Subject: [Patch v2 4/6] sched/fair: Consider the idle state of the whole core for load balance
From: Ricardo Neri <ricardo.neri-calderon@...ux.intel.com>
should_we_balance() traverses the group_balance_mask (AND'ed with lb_env::
cpus) starting from lower numbered CPUs looking for the first idle CPU.
In hybrid x86 systems, the siblings of SMT cores get CPU numbers, before
non-SMT cores:
[0, 1] [2, 3] [4, 5] 6 7 8 9
b i b i b i b i i i
In the figure above, CPUs in brackets are siblings of an SMT core. The
rest are non-SMT cores. 'b' indicates a busy CPU, 'i' indicates an
idle CPU.
We should let a CPU on a fully idle core get the first chance to idle
load balance as it has more CPU capacity than a CPU on an idle SMT
CPU with busy sibling. So for the figure above, if we are running
should_we_balance() to CPU 1, we should return false to let CPU 7 on
idle core to have a chance first to idle load balance.
A partially busy (i.e., of type group_has_spare) local group with SMT
cores will often have only one SMT sibling busy. If the destination CPU
is a non-SMT core, partially busy, lower-numbered, SMT cores should not
be considered when finding the first idle CPU.
However, in should_we_balance(), when we encounter idle SMT first in partially
busy core, we prematurely break the search for the first idle CPU.
Higher-numbered, non-SMT cores is not given the chance to have
idle balance done on their behalf. Those CPUs will only be considered
for idle balancing by chance via CPU_NEWLY_IDLE.
Instead, consider the idle state of the whole SMT core.
Signed-off-by: Ricardo Neri <ricardo.neri-calderon@...ux.intel.com>
Co-developed-by: Tim Chen <tim.c.chen@...ux.intel.com>
Signed-off-by: Tim Chen <tim.c.chen@...ux.intel.com>
---
kernel/sched/fair.c | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index 0b0904263d51..33246dce10db 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -10749,7 +10749,7 @@ static int active_load_balance_cpu_stop(void *data);
static int should_we_balance(struct lb_env *env)
{
struct sched_group *sg = env->sd->groups;
- int cpu;
+ int cpu, idle_smt = -1;
/*
* Ensure the balancing environment is consistent; can happen
@@ -10776,10 +10776,24 @@ static int should_we_balance(struct lb_env *env)
if (!idle_cpu(cpu))
continue;
+ /*
+ * Don't balance to idle SMT in busy core right away when
+ * balancing cores, but remember the first idle SMT CPU for
+ * later consideration. Find CPU on an idle core first.
+ */
+ if (!(env->sd->flags & SD_SHARE_CPUCAPACITY) && !is_core_idle(cpu)) {
+ if (idle_smt == -1)
+ idle_smt = cpu;
+ continue;
+ }
+
/* Are we the first idle CPU? */
return cpu == env->dst_cpu;
}
+ if (idle_smt == env->dst_cpu)
+ return true;
+
/* Are we the first CPU of this group ? */
return group_balance_cpu(sg) == env->dst_cpu;
}
--
2.32.0
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