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Message-ID: <20230608085248.GA1002251@hirez.programming.kicks-ass.net>
Date: Thu, 8 Jun 2023 10:52:48 +0200
From: Peter Zijlstra <peterz@...radead.org>
To: Linus Torvalds <torvalds@...ux-foundation.org>
Cc: keescook@...omium.org, gregkh@...uxfoundation.org,
pbonzini@...hat.com, linux-kernel@...r.kernel.org,
ojeda@...nel.org, ndesaulniers@...gle.com, mingo@...hat.com,
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juri.lelli@...hat.com, vincent.guittot@...aro.org,
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mathieu.desnoyers@...icios.com, jiangshanlai@...il.com,
rcu@...r.kernel.org, tj@...nel.org, tglx@...utronix.de,
linux-toolchains@...r.kernel.org
Subject: Re: [PATCH v2 0/2] Lock and Pointer guards
On Wed, Jun 07, 2023 at 11:41:01AM +0200, Peter Zijlstra wrote:
> > I'm sure there's something horribly wrong in the above, but my point
> > is that I'd really like this to make naming and conceptual sense.
>
> Right, I hear ya. So the asymmetric case (iow destructor only) could be
> seen as using the copy-constructor.
>
> #define DEFINE_CLASS(name, type, exit, init, init_args...) \
> typedef type class_##name##_t; \
> static inline void class_##name##_destructor(type *this) \
> { type THIS = *this; exit; } \
> static inline type class_##name##_constructor(init_args) \
> { type THIS = init; return THIS; }
>
> #define __INSTANTIATE_VAR(name, var) \
> class_##name##_t var __cleanup(class_##name##_destructor)
>
> #define INSTANTIATE_CLASS(name, var) \
> __INSTANTIATE_VAR(name, var) = class_##name##_constructor
>
>
> DEFINE_CLASS(fd, struct fd, fdput(THIS), f, struct fd f)
>
> INSTANTIATE_CLASS(fd, f)(perf_fget_light(fd));
>
>
> Alternatively, you be OK with exposing INSTANTIATE_VAR() to easily
> circumvent the default constructor?
Or perhaps use the smart-pointer concept applied to our classes like:
#define smart_ptr(name, var) \
__INSTANTIATE_VAR(name, var)
To mean a pointer that calls the destructor for class 'name'. I think
the nearest thing C++ has is std::unique_ptr<>.
Then we can write:
DEFINE_CLASS(kfree, void *, kfree(THIS), p, void *p)
smart_ptr(kfree, mem) = kzalloc_node(...);
if (!mem)
return -ENOMEM;
object = mem;
// further initiatlize object with error cases etc..
mem = NULL; // success, we keep it.
return object;
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