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Message-Id: <336f2156-220f-47ff-be97-5a2a9c475372@app.fastmail.com>
Date: Wed, 21 Jun 2023 20:42:10 +0200
From: "Arnd Bergmann" <arnd@...db.de>
To: "Kees Cook" <keescook@...omium.org>,
"Arnd Bergmann" <arnd@...nel.org>
Cc: "Anil Gurumurthy" <anil.gurumurthy@...gic.com>,
"Sudarsana Kalluru" <sudarsana.kalluru@...gic.com>,
"James E.J. Bottomley" <jejb@...ux.ibm.com>,
"Martin K. Petersen" <martin.petersen@...cle.com>,
"Azeem Shaikh" <azeemshaikh38@...il.com>,
"Bjorn Helgaas" <bhelgaas@...gle.com>, linux-scsi@...r.kernel.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH 2/2] scsi: bfa: fix function pointer type mismatch for state
machines
On Wed, Jun 21, 2023, at 20:33, Kees Cook wrote:
> On Fri, Jun 16, 2023 at 11:22:10AM +0200, Arnd Bergmann wrote:
>>
>> Signed-off-by: Arnd Bergmann <arnd@...db.de>
>
> Thanks for all this! It's a lot of mechanical changes, but looks correct
> to me. One nit below...
>
> Reviewed-by: Kees Cook <keescook@...omium.org>
>
>> [...]
>> static void
>> -bfad_sm_uninit(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_uninit(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_created(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_created(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_initializing(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_initializing(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_operational(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_operational(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_stopping(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_stopping(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_failed(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_failed(struct bfad_s *bfad, enum bfad_sm_event);
>> static void
>> -bfad_sm_fcs_exit(struct bfad_s *bfad, enum bfad_sm_event event);
>> +bfad_sm_fcs_exit(struct bfad_s *bfad, enum bfad_sm_event);
>
> This bit doesn't seem needed? i.e. why remove the prototype's argument
> names?
Right, my mistake. I went through a few revisions and first tried to
change the prototypes here, but later changed them back. I missed
this after I folded my intermediate steps back into a single patch.
Arnd
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