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Message-ID: <20230623185052.GR2112@pendragon.ideasonboard.com>
Date: Fri, 23 Jun 2023 21:50:52 +0300
From: Laurent Pinchart <laurent.pinchart@...asonboard.com>
To: Geert Uytterhoeven <geert@...ux-m68k.org>
Cc: Kieran Bingham <kieran.bingham+renesas@...asonboard.com>,
David Airlie <airlied@...il.com>,
Daniel Vetter <daniel@...ll.ch>,
Thomas Zimmermann <tzimmermann@...e.de>,
Magnus Damm <magnus.damm@...il.com>,
dri-devel@...ts.freedesktop.org, linux-renesas-soc@...r.kernel.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH 24/39] drm: renesas: shmobile: Unify plane allocation
On Fri, Jun 23, 2023 at 07:55:22PM +0200, Geert Uytterhoeven wrote:
> On Fri, Jun 23, 2023 at 6:50 PM Laurent Pinchart wrote:
> > On Thu, Jun 22, 2023 at 11:21:36AM +0200, Geert Uytterhoeven wrote:
> > > Unify primary and overlay plane allocation:
> > > - Enhance shmob_drm_plane_create() so it can be used to create the
> > > primary plane, too,
> > > - Move overlay plane creation next to primary plane creation.
> > >
> > > As overlay plane index zero now means the primary plane, this requires
> > > shifting all overlay plane indices by one.
> >
> > Do you use index zero to identify the primary plane just for
> > shmob_drm_plane_create(), or somewhere else too ? If it's just to create
> > the plane, you could instead pass the plane type to the function.
>
> Index zero is just used for the creation.
> I guess this sort of goes together with my question below...
>
> > > Signed-off-by: Geert Uytterhoeven <geert+renesas@...der.be>
> > > ---
> > > Perhaps it would be better to not use dynamic allocation, but store
> > > "struct drm_plane primary" and "struct shmob_drm_plane planes[5]" in
> > > struct drm_shmob_device instead, like is done for the crtc and encoder?
>
> ... as embedding separate primary and planes[] would also get rid of
> the need to adjust the plane indices when converting from logical to physical
> overlay plane indices.
Do they need to be embedded for that, or could you simple keep the index
as it is ?
--
Regards,
Laurent Pinchart
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