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Message-ID: <1a970ae7-73fd-71e4-770e-120295454753@infradead.org>
Date:   Wed, 5 Jul 2023 18:07:41 -0700
From:   Randy Dunlap <rdunlap@...radead.org>
To:     Dmitry Torokhov <dmitry.torokhov@...il.com>,
        linux-kernel@...r.kernel.org
Subject: Re: [PATCH] Input: gameport - use IS_REACHABLE() instead of
 open-coding it



On 7/5/23 17:30, Dmitry Torokhov wrote:
> Replace an open-coded preprocessor conditional with an equivalent helper.
> 
> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@...il.com>

Reviewed-by: Randy Dunlap <rdunlap@...radead.org>

Thanks.

> ---
>  include/linux/gameport.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/include/linux/gameport.h b/include/linux/gameport.h
> index 0a221e768ea4..07e370113b2b 100644
> --- a/include/linux/gameport.h
> +++ b/include/linux/gameport.h
> @@ -63,7 +63,7 @@ struct gameport_driver {
>  int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
>  void gameport_close(struct gameport *gameport);
>  
> -#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
> +#if IS_REACHABLE(CONFIG_GAMEPORT)
>  
>  void __gameport_register_port(struct gameport *gameport, struct module *owner);
>  /* use a define to avoid include chaining to get THIS_MODULE */

-- 
~Randy

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