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Message-ID: <ZK2raeRzTLjyiMLI@yury-ThinkPad>
Date: Tue, 11 Jul 2023 12:20:24 -0700
From: Yury Norov <yury.norov@...il.com>
To: Alexander Potapenko <glider@...gle.com>
Cc: catalin.marinas@....com, will@...nel.org, pcc@...gle.com,
andreyknvl@...il.com, linux-kernel@...r.kernel.org,
linux-arm-kernel@...ts.infradead.org, eugenis@...gle.com,
Andy Shevchenko <andriy.shevchenko@...ux.intel.com>,
Rasmus Villemoes <linux@...musvillemoes.dk>
Subject: Re: [Resend v1 1/5] linux/bitqueue.h: add the bit queue
implementation
+ Andy and Rasmus
On Tue, Jul 11, 2023 at 04:42:29PM +0200, Alexander Potapenko wrote:
> struct bitq represents a bit queue with external storage.
>
> Its purpose is to easily pack sub-byte values, which can be used, for
> example, to implement RLE algorithms.
Whatever it is, it's not a queue. The queue implies O(1) for insertion
and deletion, but your 'dequeue' is clearly an O(n) procedure.
I'm not sure if I completely understand the purpose of the series, but
from this description:
enqueueing/dequeueing of sub-byte values
I think, the simplest solution would be a circular queue (ringbuffer)
based on bitmaps:
Init an empty 10-bit bitmap:
Head = 0
v
..... .....
^
Tail = 1
Enqueue 6-bit value 0b101010 at the end:
Head = 0
v
10101 0....
^
Tail = 1
Dequeue 3 bits from the beginning:
Head = 0
v
...01 0....
^
Tail = 1
And so on...
See some other comments inline.
Thanks,
Yury
> Signed-off-by: Alexander Potapenko <glider@...gle.com>
> ---
> include/linux/bitqueue.h | 144 +++++++++++++++++++++++++++++++++++++++
> 1 file changed, 144 insertions(+)
> create mode 100644 include/linux/bitqueue.h
>
> diff --git a/include/linux/bitqueue.h b/include/linux/bitqueue.h
> new file mode 100644
> index 0000000000000..c4393f703c697
> --- /dev/null
> +++ b/include/linux/bitqueue.h
> @@ -0,0 +1,144 @@
> +/* SPDX-License-Identifier: GPL-2.0 */
> +/*
> + * A simple bit queue which supports enqueueing/dequeueing of sub-byte values.
> + *
> + * This can be used to pack complex bitfields into byte arrays.
> + */
> +#ifndef _LINUX_BITQUEUE_H
> +#define _LINUX_BITQUEUE_H
> +
> +#include <linux/string.h>
> +#include <linux/types.h>
> +
> +/**
> + * struct bitq - represents a bit queue with external storage.
> + * @data: data buffer used by the queue.
> + * @size: size of @data in bytes.
> + * @bit_pos: current bit position.
> + */
> +struct bitq {
> + u8 *data;
> + int size, bit_pos;
> +};
> +
> +/**
> + * bitq_init - initialize an empty bit queue.
> + * @q: struct bitq to be initialized.
> + * @data: external data buffer to use.
> + * @size: capacity in bytes.
> + *
> + * Return: 0 in the case of success, -1 if either of the pointers is NULL.
ENIVAL?
> + */
> +static inline int bitq_init(struct bitq *q, u8 *data, int size)
> +{
> + if (!q || !data)
> + return -1;
This is a useless check. Erroneous code may (and often does) pass a
broken pointer other than NULL.
And to make it worse, this error handling (instead of run-time
segfault which can be easily caught at debugging) may make users think
that passing NULL is the right thing. Check bit/bitmap and other kernel
functions: they don't check against NULL as a general rule, except for
well-justified cases, like 'free(NULL)'.
> + q->data = data;
> + q->size = size;
> + memset(data, 0, size);
Useless memset?
> + q->bit_pos = 0;
> + return 0;
> +}
> +
> +/**
> + * bitq_init_full - make a bit queue from an initialized byte array.
> + * @q: struct bitq to be initialized.
> + * @data: external data buffer to use.
> + * @size: capacity in bytes.
> + *
> + * Return: 0 in the case of success, -1 if either of the pointers is NULL.
> + */
> +static inline int bitq_init_full(struct bitq *q, u8 *data, int size)
> +{
> + if (!q || !data)
> + return -1;
> + q->data = data;
> + q->size = size;
> + q->bit_pos = q->size * 8;
> + return 0;
> +}
This all should not reside in a header.
> +
> +/**
> + * bitq_enqueue - push up to 8 bits to the end of the queue.
> + * @q: struct bitq.
> + * @value: byte containing the value to be pushed.
> + * @bits: number of bits (1 to 8) to push.
> + *
> + * Return: number of bits pushed, or -1 in the case of an error.
> + */
> +static inline int bitq_enqueue(struct bitq *q, u8 value, int bits)
> +{
> + int byte_pos, left_in_byte, max_pos;
> + u8 hi, lo;
> +
> + if (!q || (bits < 1) || (bits > 8))
> + return -1;
Pushing 0 elements in queue is usually not an error. Implementations
usually return and do nothing. From the malloc() man page:
If size is 0, then malloc() returns a unique pointer value that
can later be successfully passed to free().
> + max_pos = q->size * 8;
> + if ((max_pos - q->bit_pos) < bits)
> + return -1;
ENOMEM? Or probably better to resize the queue.
> +
> + left_in_byte = 8 - (q->bit_pos % 8);
> + byte_pos = q->bit_pos / 8;
> + /* Clamp @value. */
> + value %= (1 << bits);
> + if (left_in_byte >= bits) {
> + /* @value fits into the current byte. */
> + value <<= (left_in_byte - bits);
> + q->data[byte_pos] |= value;
> + } else {
> + /*
> + * @value needs to be split between the current and the
> + * following bytes.
> + */
> + hi = value >> (bits - left_in_byte);
> + q->data[byte_pos] |= hi;
> + byte_pos++;
> + lo = value << (8 - (bits - left_in_byte));
> + q->data[byte_pos] |= lo;
> + }
This piece should be a bitmap_append() function, like:
bitmap_append(addr, 3, 2, 0b11) would append 0b11 to the bitmap at
offset 3. We already have bitmap_{set,get}_value8, so I suggest
to extend the interface for unaligned offsets and lengths up to
BITS_PER_LONG.
> + q->bit_pos += bits;
> + return bits;
> +}
> +
> +/**
> + * bitq_dequeue - pop up to 8 bits from the beginning of the queue.
> + * @q: struct bitq.
> + * @value: u8* to store the popped value (can be NULL).
> + * @bits: number of bits (1 to 8) to pop.
> + *
> + * Return: number of bits popped, or -1 in the case of an error.
> + */
> +
> +#include <linux/printk.h>
> +static inline int bitq_dequeue(struct bitq *q, u8 *value, int bits)
> +{
> + int rem_bits = 8 - bits, i;
> + u8 output;
> +
> + /* Invalid arguments. */
> + if (!q || (bits < 1) || (bits > 8))
> + return -1;
> + /* Not enough space to insert @bits. */
> + if (q->bit_pos < bits)
> + return -1;
> + /* Take the first @bits bits from the first byte. */
> + output = q->data[0];
> + output >>= rem_bits;
> + if (value)
> + *value = output;
> +
> + /*
> + * Shift every byte in the queue to the left by @bits, carrying over to
> + * the previous byte.
> + */
> + for (i = 0; i < q->size - 1; i++) {
> + q->data[i] = (q->data[i] << bits) |
> + (q->data[i + 1] >> rem_bits);
> + }
As I already mentioned, this is O(N), which is wrong for queues. Add a
pointer to the head in the bitq structure to avoid shifting every
byte.
BTW, we've got bitmap_shift_{left,right} for this.
> + q->data[q->size - 1] <<= bits;
> + q->bit_pos -= bits;
> + return bits;
> +}
> +
> +#endif // _LINUX_BITQUEUE_H
> --
> 2.41.0.255.g8b1d071c50-goog
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