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Date:   Thu, 13 Jul 2023 14:53:02 +0000
From:   James Ogletree <James.Ogletree@...rus.com>
To:     Dmitry Torokhov <dmitry.torokhov@...il.com>
CC:     "linux-input@...r.kernel.org" <linux-input@...r.kernel.org>,
        "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [RESEND] Input: support pre-stored effects

Hi Dmitry,

> On Jun 12, 2023, at 2:43 PM, James Ogletree <James.Ogletree@...rus.com> wrote:
> 
> At present, the best way to define effects that
> pre-exist in device memory is by utilizing
> the custom_data field, which it was not intended
> for, and requires arbitrary interpretation by
> the driver to make meaningful.
> 
> Provide option for defining pre-stored effects in
> device memory.
> 
> Signed-off-by: James Ogletree <james.ogletree@...rus.com>
> ---
> include/uapi/linux/input.h | 32 ++++++++++++++++++++++----------
> 1 file changed, 22 insertions(+), 10 deletions(-)
> 
> diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h
> index 2557eb7b0561..689e5fa10647 100644
> --- a/include/uapi/linux/input.h
> +++ b/include/uapi/linux/input.h
> @@ -428,17 +428,27 @@ struct ff_rumble_effect {
> __u16 weak_magnitude;
> };
> 
> +/**
> + * struct ff_prestored_effect - defines parameters of a pre-stored force-feedback effect
> + * @index: index of effect
> + * @bank: memory bank of effect
> + */
> +struct ff_prestored_effect {
> + __u16 index;
> + __u16 bank;
> +};
> +
> /**
>  * struct ff_effect - defines force feedback effect
>  * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
> - * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
> + * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, FF_PRESTORED, or FF_CUSTOM)
>  * @id: an unique id assigned to an effect
>  * @direction: direction of the effect
>  * @trigger: trigger conditions (struct ff_trigger)
>  * @replay: scheduling of the effect (struct ff_replay)
>  * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
> - * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
> - * defining effect parameters
> + * ff_periodic_effect, ff_condition_effect, ff_rumble_effect, ff_prestored_effect)
> + * further defining effect parameters
>  *
>  * This structure is sent through ioctl from the application to the driver.
>  * To create a new effect application should set its @id to -1; the kernel
> @@ -464,6 +474,7 @@ struct ff_effect {
> struct ff_periodic_effect periodic;
> struct ff_condition_effect condition[2]; /* One for each axis */
> struct ff_rumble_effect rumble;
> + struct ff_prestored_effect prestored;
> } u;
> };
> 
> @@ -479,20 +490,21 @@ struct ff_effect {
> #define FF_DAMPER 0x55
> #define FF_INERTIA 0x56
> #define FF_RAMP 0x57
> +#define FF_PRESTORED 0x58
> 
> #define FF_EFFECT_MIN FF_RUMBLE
> -#define FF_EFFECT_MAX FF_RAMP
> +#define FF_EFFECT_MAX FF_PRESTORED
> 
> /*
>  * Force feedback periodic effect types
>  */
> 
> -#define FF_SQUARE 0x58
> -#define FF_TRIANGLE 0x59
> -#define FF_SINE 0x5a
> -#define FF_SAW_UP 0x5b
> -#define FF_SAW_DOWN 0x5c
> -#define FF_CUSTOM 0x5d
> +#define FF_SQUARE 0x59
> +#define FF_TRIANGLE 0x5a
> +#define FF_SINE 0x5b
> +#define FF_SAW_UP 0x5c
> +#define FF_SAW_DOWN 0x5d
> +#define FF_CUSTOM 0x5e
> 
> #define FF_WAVEFORM_MIN FF_SQUARE
> #define FF_WAVEFORM_MAX FF_CUSTOM
> -- 
> 2.25.1
> 

Is there something more you’d like to see or discuss before considering applying this?

Best,

James

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