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Message-ID: <ZLFn4RPiK3ig9I5M@Boquns-Mac-mini.home>
Date:   Fri, 14 Jul 2023 08:21:05 -0700
From:   Boqun Feng <boqun.feng@...il.com>
To:     Alice Ryhl <aliceryhl@...gle.com>
Cc:     lina@...hilina.net, alex.gaynor@...il.com, alyssa@...enzweig.io,
        asahi@...ts.linux.dev, benno.lossin@...ton.me,
        bjorn3_gh@...tonmail.com, daniel@...ll.ch, gary@...yguo.net,
        linux-kbuild@...r.kernel.org, linux-kernel@...r.kernel.org,
        llvm@...ts.linux.dev, marcan@...can.st, masahiroy@...nel.org,
        nathan@...nel.org, ndesaulniers@...gle.com, nicolas@...sle.eu,
        ojeda@...nel.org, rust-for-linux@...r.kernel.org,
        sven@...npeter.dev, trix@...hat.com, wedsonaf@...il.com
Subject: Re: [PATCH RFC 00/11] rust: Implicit lock class creation & Arc
 Lockdep integration

On Fri, Jul 14, 2023 at 01:59:26PM +0000, Alice Ryhl wrote:
> Asahi Lina <lina@...hilina.net> writes:
> > On 14/07/2023 19.13, Alice Ryhl wrote:
> > > Asahi Lina <lina@...hilina.net> writes:
> > >> Begone, lock classes!
> > >>
> > >> As discussed in meetings/etc, we would really like to support implicit
> > >> lock class creation for Rust code. Right now, lock classes are created

Thanks for looking into this! Could you also copy locking maintainers in
the next version?

> > >> using macros and passed around (similar to C). Unfortunately, Rust
> > >> macros don't look like Rust functions, which means adding lockdep to a
> > >> type is a breaking API change. This makes Rust mutex creation rather
> > >> ugly, with the new_mutex!() macro and friends.
> > >>
> > >> Implicit lock classes have to be unique per instantiation code site.
> > >> Notably, with Rust generics and monomorphization, this is not the same
> > >> as unique per generated code instance. If this weren't the case, we
> > >> could use inline functions and asm!() magic to try to create lock
> > >> classes that have the right uniqueness semantics. But that doesn't work,
> > >> since it would create too many lock classes for the same actual lock
> > >> creation in the source code.
> > >>
> > >> But Rust does have one trick we can use: it can track the caller
> > >> location (as file:line:column), across multiple functions. This works
> > >> using an implicit argument that gets passed around, which is exactly the
> > >> thing we do for lock classes. The tricky bit is that, while the value of
> > >> these Location objects has the semantics we want (unique value per
> > >> source code location), there is no guarantee that they are deduplicated
> > >> in memory.
> > >>
> > >> So we use a hash table, and map Location values to lock classes. Et
> > >> voila, implicit lock class support!
> > >>
> > >> This lets us clean up the Mutex & co APIs and make them look a lot more
> > >> Rust-like, but it also means we can now throw Lockdep into more APIs
> > >> without breaking the API. And so we can pull a neat trick: adding
> > >> Lockdep support into Arc<T>. This catches cases where the Arc Drop
> > >> implementation could create a locking correctness violation only when
> > >> the reference count drops to 0 at that particular drop site, which is
> > >> otherwise not detectable unless that condition actually happens at
> > >> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult
> > >> to audit, this helps a lot.
> > >>
> > >> For the initial RFC, this implements the new API only for Mutex. If this
> > >> looks good, I can extend it to CondVar & friends in the next version.
> > >> This series also folds in a few related minor dependencies / changes
> > >> (like the pin_init mutex stuff).
> > > 
> > > I'm not convinced that this is the right compromise. Moving lockdep
> > > class creation to runtime sounds unfortunate, especially since this
> > > makes them fallible due to memory allocations (I think?).
> > > 
> > > I would be inclined to keep using macros for this.
> > 
> > Most people were very enthusiastic about this change in the meetings... 
> > it wasn't even my own idea ^^
> 
> I don't think I was in that meeting. Anyway,
>  
> > I don't think the fallibility is an issue. Lockdep is a debugging tool, 
> > and it doesn't have to handle all possible circumstances perfectly. If 
> > you are debugging normal lock issues you probably shouldn't be running 
> > out of RAM, and if you are debugging OOM situations the lock keys would 
> > normally have been created long before you reach an OOM situation, since 
> > they would be created the first time a relevant lock class is used. More 
> > objects of the same class don't cause any more allocations. And the code 
> > has a fallback for the OOM case, where it just uses the Location object 
> > as a static lock class. That's not ideal and degrades the quality of the 
> > lockdep results, but it shouldn't completely break anything.
> 
> If you have a fallback when the allocation fails, that helps ...
> 
> You say that Location objects are not necessarily unique per file
> location. In practice, how often are they not unique? Always just using
> the Location object as a static lock class seems like it would
> significantly simplify this proposal.
> 

Agreed. For example, `caller_lock_class_inner` has a Mutex critical
section in it (for the hash table synchronization), that makes it
impossible to be called in preemption disabled contexts, which limits
the usage.

Regards,
Boqun

> > The advantages of being able to throw lockdep checking into arbitrary 
> > types, like the Arc<T> thing, are pretty significant. It closes a major 
> > correctness checking issue we have with Rust and its automagic Drop 
> > implementations that are almost impossible to properly audit for 
> > potential locking issues. I think that alone makes this worth it, even 
> > if you don't use it for normal mutex creation...
> 
> I do agree that there is value in being able to more easily detect
> potential deadlocks involving destructors of ref-counted values. I once
> had a case of that myself, though lockdep was able to catch it without
> this change because it saw the refcount hit zero in the right place.
> 
> Alice
> 

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