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Date:   Sun, 23 Jul 2023 21:12:31 -0400
From:   Sasha Levin <sashal@...nel.org>
To:     linux-kernel@...r.kernel.org, stable@...r.kernel.org
Cc:     Danilo Krummrich <dakr@...hat.com>,
        Luben Tuikov <luben.tuikov@....com>,
        Sasha Levin <sashal@...nel.org>, airlied@...il.com,
        daniel@...ll.ch, dri-devel@...ts.freedesktop.org
Subject: [PATCH AUTOSEL 6.4 03/58] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()

From: Danilo Krummrich <dakr@...hat.com>

[ Upstream commit 96c7c2f4d5bd94b15fe63448c087f01607b56f4a ]

It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.

In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.

Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.

Signed-off-by: Danilo Krummrich <dakr@...hat.com>
Link: https://lore.kernel.org/r/20230418100453.4433-1-dakr@redhat.com
Reviewed-by: Luben Tuikov <luben.tuikov@....com>
Signed-off-by: Luben Tuikov <luben.tuikov@....com>
Signed-off-by: Sasha Levin <sashal@...nel.org>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 6 ++++++
 drivers/gpu/drm/scheduler/sched_main.c   | 4 ++++
 2 files changed, 10 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index e0a8890a62e23..3e2a31d8190eb 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 			drm_sched_rq_update_fifo(entity, next->submit_ts);
 	}
 
+	/* Jobs and entities might have different lifecycles. Since we're
+	 * removing the job from the entities queue, set the jobs entity pointer
+	 * to NULL to prevent any future access of the entity through this job.
+	 */
+	sched_job->entity = NULL;
+
 	return sched_job;
 }
 
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index aea5a90ff98b9..cdd67676c3d1b 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -42,6 +42,10 @@
  *    the hardware.
  *
  * The jobs in a entity are always scheduled in the order that they were pushed.
+ *
+ * Note that once a job was taken from the entities queue and pushed to the
+ * hardware, i.e. the pending queue, the entity must not be referenced anymore
+ * through the jobs entity pointer.
  */
 
 #include <linux/kthread.h>
-- 
2.39.2

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