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Message-ID: <20230811185508.252194-1-andrealmeid@igalia.com>
Date:   Fri, 11 Aug 2023 15:55:08 -0300
From:   André Almeida <andrealmeid@...lia.com>
To:     dri-devel@...ts.freedesktop.org, amd-gfx@...ts.freedesktop.org,
        linux-kernel@...r.kernel.org
Cc:     kernel-dev@...lia.com, alexander.deucher@....com,
        christian.koenig@....com, pierre-eric.pelloux-prayer@....com,
        Simon Ser <contact@...rsion.fr>,
        Rob Clark <robdclark@...il.com>,
        Pekka Paalanen <ppaalanen@...il.com>,
        Daniel Vetter <daniel@...ll.ch>,
        Daniel Stone <daniel@...ishbar.org>,
        'Marek Olšák' <maraeo@...il.com>,
        Dave Airlie <airlied@...il.com>,
        Michel Dänzer <michel.daenzer@...lbox.org>,
        Samuel Pitoiset <samuel.pitoiset@...il.com>,
        Timur Kristóf <timur.kristof@...il.com>,
        Bas Nieuwenhuizen <bas@...nieuwenhuizen.nl>,
        Randy Dunlap <rdunlap@...radead.org>,
        André Almeida <andrealmeid@...lia.com>
Subject: [PATCH v6] drm/doc: Document DRM device reset expectations

Create a section that specifies how to deal with DRM device resets for
kernel and userspace drivers.

Signed-off-by: André Almeida <andrealmeid@...lia.com>

---

Changes:
 - Due to substantial changes in the content, dropped Pekka's Acked-by
 - Grammar fixes (Randy)
 - Add paragraph about disabling device resets
 - Add note about integrating reset tracking in drm/sched
 - Add note that KMD should return failure for contexts affected by
   resets and UMD should check for this
 - Add note about lack of consensus around what to do about non-robust
   apps

v5: https://lore.kernel.org/dri-devel/20230627132323.115440-1-andrealmeid@igalia.com/
---
 Documentation/gpu/drm-uapi.rst | 77 ++++++++++++++++++++++++++++++++++
 1 file changed, 77 insertions(+)

diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
index 65fb3036a580..6bfaf7d4c074 100644
--- a/Documentation/gpu/drm-uapi.rst
+++ b/Documentation/gpu/drm-uapi.rst
@@ -285,6 +285,83 @@ for GPU1 and GPU2 from different vendors, and a third handler for
 mmapped regular files. Threads cause additional pain with signal
 handling as well.
 
+Device reset
+============
+
+The GPU stack is really complex and is prone to errors, from hardware bugs,
+faulty applications and everything in between the many layers. Some errors
+require resetting the device in order to make the device usable again. This
+section describes the expectations for DRM and usermode drivers when a
+device resets and how to propagate the reset status.
+
+Device resets can not be disabled without tainting the kernel, which can lead to
+hanging the entire kernel through shrinkers/mmu_notifiers. Userspace role in
+device resets is to propagate the message to the application and apply any
+special policy for blocking guilty applications, if any. Corollary is that
+debugging a hung GPU context require hardware support to be able to preempt such
+a GPU context while it's stopped.
+
+Kernel Mode Driver
+------------------
+
+The KMD is responsible for checking if the device needs a reset, and to perform
+it as needed. Usually a hang is detected when a job gets stuck executing. KMD
+should keep track of resets, because userspace can query any time about the
+reset status for a specific context. This is needed to propagate to the rest of
+the stack that a reset has happened. Currently, this is implemented by each
+driver separately, with no common DRM interface. Ideally this should be properly
+integrated at DRM scheduler to provide a common ground for all drivers. After a
+reset, KMD should reject new command submissions for affected contexts.
+
+User Mode Driver
+----------------
+
+After command submission, UMD should check if the submission was accepted or
+rejected. After a reset, KMD should reject submissions, and UMD can issue an
+ioclt to the KMD to check the reset status, and this can be checked more often
+if the UMD requires it. After detecting a reset, UMD will then proceed to report
+it to the application using the appropriate API error code, as explained in the
+section below about robustness.
+
+Robustness
+----------
+
+The only way to try to keep an application working after a reset is if it
+complies with the robustness aspects of the graphical API that it is using.
+
+Graphical APIs provide ways to applications to deal with device resets. However,
+there is no guarantee that the app will use such features correctly, and a
+userspace that doesn't support robust interfaces (like an non-robust
+OpenGL context or API without any robustness support like libva) leave the
+robustness handling entirely to the userspace driver. There is no strong
+community consensus on what the userspace driver should do in that case,
+since all reasonable approaches have some clear downsides.
+
+OpenGL
+~~~~~~
+
+Apps using OpenGL should use the available robust interfaces, like the
+extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This
+interface tells if a reset has happened, and if so, all the context state is
+considered lost and the app proceeds by creating new ones. There's no consensus
+on what to do to if robustness is not in use.
+
+Vulkan
+~~~~~~
+
+Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions.
+This error code means, among other things, that a device reset has happened and
+it needs to recreate the contexts to keep going.
+
+Reporting causes of resets
+--------------------------
+
+Apart from propagating the reset through the stack so apps can recover, it's
+really useful for driver developers to learn more about what caused the reset in
+the first place. DRM devices should make use of devcoredump to store relevant
+information about the reset, so this information can be added to user bug
+reports.
+
 .. _drm_driver_ioctl:
 
 IOCTL Support on Device Nodes
-- 
2.41.0

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