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Message-Id: <20230826152111.13525-1-max@enpas.org>
Date: Sun, 27 Aug 2023 00:21:09 +0900
From: Max Staudt <max@...as.org>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>,
Jiri Kosina <jikos@...nel.org>,
Benjamin Tissoires <benjamin.tissoires@...hat.com>
Cc: Vicki Pfau <vi@...rift.com>, Pavel Rojtberg <rojtberg@...il.com>,
Roderick Colenbrander <roderick@...kai.com>,
linux-input@...r.kernel.org, linux-kernel@...r.kernel.org,
Max Staudt <max@...as.org>
Subject: [PATCH 0/2] xpad, hid-sony: Report analog buttons
Dear input maintainers,
I would like to add support for pressure sensitive buttons on the
original Xbox gamepad, as well as the PlayStation 3 controllers.
In an attempt to maximise backwards compatibility, the attached patches
add the corresponding analog values for BTN_A..BTN_Z as ABS_MISC+0..+5,
L1/R1 as ABS_HAT1Y/HAT1X, and the D-Pad as ABS_HAT0X/Y.
All of these axes have higher indices than any axes previously exposed,
so gamepad mappings in SDL keep working. Also, where possible, I have
stuck to the Linux gamepad specification (for HAT0/HAT1).
Now, I am wondering what best to do with the action buttons, since the
Linux gamepad specification does not foresee them being analog. In the
patches, they are reported as ABS_MISC+0..+5 - do you think this is
reasonable, or would a new ABS_* range at 0x40.. be better suited to
this task?
I'd appreciate your thoughts on the patches and on how to best add
analog buttons to the drivers!
Thanks,
Max
Patches included:
[PATCH 1/2] xpad: XTYPE_XBOX: Report analog buttons
[PATCH 2/2] hid-sony: DS3: Report analog buttons for Sixaxis
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