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Message-ID: <20230907105701.5b1c115f.pekka.paalanen@collabora.com>
Date:   Thu, 7 Sep 2023 10:57:01 +0300
From:   Pekka Paalanen <pekka.paalanen@...labora.com>
To:     Harry Wentland <harry.wentland@....com>
Cc:     Melissa Wen <mwen@...lia.com>, amd-gfx@...ts.freedesktop.org,
        Rodrigo Siqueira <Rodrigo.Siqueira@....com>,
        sunpeng.li@....com, Alex Deucher <alexander.deucher@....com>,
        dri-devel@...ts.freedesktop.org, christian.koenig@....com,
        Xinhui.Pan@....com, airlied@...il.com, daniel@...ll.ch,
        Joshua Ashton <joshua@...ggi.es>,
        Sebastian Wick <sebastian.wick@...hat.com>,
        Xaver Hugl <xaver.hugl@...il.com>,
        Shashank Sharma <Shashank.Sharma@....com>,
        Nicholas Kazlauskas <nicholas.kazlauskas@....com>,
        sungjoon.kim@....com, Alex Hung <alex.hung@....com>,
        Simon Ser <contact@...rsion.fr>, kernel-dev@...lia.com,
        linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 10/34] drm/amd/display: add plane 3D LUT
 driver-specific properties

On Wed, 6 Sep 2023 15:30:04 -0400
Harry Wentland <harry.wentland@....com> wrote:

> On 2023-08-10 12:02, Melissa Wen wrote:
> > Add 3D LUT property for plane gamma correction using a 3D lookup table.
> > Since a 3D LUT has a limited number of entries in each dimension we want
> > to use them in an optimal fashion. This means using the 3D LUT in a
> > colorspace that is optimized for human vision, such as sRGB, PQ, or
> > another non-linear space. Therefore, userpace may need one 1D LUT
> > (shaper) before it to delinearize content and another 1D LUT after 3D
> > LUT (blend) to linearize content again for blending. The next patches
> > add these 1D LUTs to the plane color mgmt pipeline.
> > 
> > Signed-off-by: Melissa Wen <mwen@...lia.com>
> > ---
> >  drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h      | 10 ++++++++
> >  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h |  9 ++++++++
> >  .../amd/display/amdgpu_dm/amdgpu_dm_color.c   | 14 +++++++++++
> >  .../amd/display/amdgpu_dm/amdgpu_dm_plane.c   | 23 +++++++++++++++++++
> >  4 files changed, 56 insertions(+)
> > 
> > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > index 66bae0eed80c..730a88236501 100644
> > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > @@ -363,6 +363,16 @@ struct amdgpu_mode_info {
> >  	 * @plane_hdr_mult_property:
> >  	 */
> >  	struct drm_property *plane_hdr_mult_property;
> > +	/**
> > +	 * @plane_lut3d_property: Plane property for gamma correction using a
> > +	 * 3D LUT (pre-blending).
> > +	 */  
> 
> I think we'll want to describe how the 3DLUT entries are laid out.
> Something that describes how userspace should fill it, like
> gamescope does for example:
> https://github.com/ValveSoftware/gamescope/blob/7108880ed80b68c21750369e2ac9b7315fecf264/src/color_helpers.cpp#L302
> 
> Something like: a three-dimensional array, with each dimension
> having a size of the cubed root of lut3d_size, blue being the
> outermost dimension, red the innermost.
>

Here is an example of how we defined a 3D LUT layout in Weston:

https://gitlab.freedesktop.org/wayland/weston/-/blob/68e2a606c056c8453c770263f41f34cd68bdc9d0/libweston/color.h#L114-152

I think that is the most clear definition it can be, without needing to
understand specific terminology.


Thanks,
pq

> 
> > +	struct drm_property *plane_lut3d_property;
> > +	/**
> > +	 * @plane_degamma_lut_size_property: Plane property to define the max
> > +	 * size of 3D LUT as supported by the driver (read-only).
> > +	 */  
> 
> We should probably document that the size of the 3DLUT should
> be the size of one dimension cubed, or that the cubed root of
> the LUT size gives the size per dimension.
> 
> Harry

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