[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <f6294659-042d-46eb-ae6e-716a6c51872d@amd.com>
Date: Tue, 26 Sep 2023 19:48:22 -0400
From: Luben Tuikov <luben.tuikov@....com>
To: Danilo Krummrich <dakr@...hat.com>, airlied@...il.com,
daniel@...ll.ch, matthew.brost@...el.com,
boris.brezillon@...labora.com, christian.koenig@....com,
faith.ekstrand@...labora.com
Cc: dri-devel@...ts.freedesktop.org, nouveau@...ts.freedesktop.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH drm-misc-next 1/3] drm/sched: implement dynamic job flow
control
Hi,
Please also CC me to the whole set, as opposed to just one patch of the set.
And so in the future.
Thanks!
--
Regards,
Luben
On 2023-09-26 16:43, Luben Tuikov wrote:
> Hi,
>
> On 2023-09-24 18:43, Danilo Krummrich wrote:
>> Currently, job flow control is implemented simply by limiting the amount
>> of jobs in flight. Therefore, a scheduler is initialized with a
>> submission limit that corresponds to a certain amount of jobs.
>
> "certain"? How about this instead:
> " ... that corresponds to the number of jobs which can be sent
> to the hardware."?
>
>>
>> This implies that for each job drivers need to account for the maximum
> ^,
> Please add a comma after "job".
>
>> job size possible in order to not overflow the ring buffer.
>
> Well, different hardware designs would implement this differently.
> Ideally, you only want pointers into the ring buffer, and then
> the hardware consumes as much as it can. But this is a moot point
> and it's always a good idea to have a "job size" hint from the client.
> So this is a good patch.
>
> Ideally, you want to say that the hardware needs to be able to
> accommodate the number of jobs which can fit in the hardware
> queue times the largest job. This is a waste of resources
> however, and it is better to give a hint as to the size of a job,
> by the client. If the hardware can peek and understand dependencies,
> on top of knowing the "size of the job", it can be an extremely
> efficient scheduler.
>
>>
>> However, there are drivers, such as Nouveau, where the job size has a
>> rather large range. For such drivers it can easily happen that job
>> submissions not even filling the ring by 1% can block subsequent
>> submissions, which, in the worst case, can lead to the ring run dry.
>>
>> In order to overcome this issue, allow for tracking the actual job size
>> instead of the amount job jobs. Therefore, add a field to track a job's
>
> "the amount job jobs." --> "the number of jobs."
>
>> submission units, which represents the amount of units a job contributes
>> to the scheduler's submission limit.
>
> Yeah, that's a good thing.
>
> I suppose that drivers which don't support this, would just use "1" to achieve
> the same behaviour as before.
>
>>
>> Signed-off-by: Danilo Krummrich <dakr@...hat.com>
>> ---
>> This patch is based on Matt's scheduler work [1].
>>
>> [1] https://lore.kernel.org/dri-devel/20230919050155.2647172-1-matthew.brost@intel.com/
>> ---
>> drivers/gpu/drm/amd/amdgpu/amdgpu_job.c | 2 +-
>> drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c | 2 +-
>> drivers/gpu/drm/lima/lima_sched.c | 2 +-
>> drivers/gpu/drm/msm/msm_gem_submit.c | 2 +-
>> drivers/gpu/drm/nouveau/nouveau_sched.c | 2 +-
>> drivers/gpu/drm/panfrost/panfrost_drv.c | 2 +-
>> .../gpu/drm/scheduler/gpu_scheduler_trace.h | 2 +-
>> drivers/gpu/drm/scheduler/sched_entity.c | 5 +-
>> drivers/gpu/drm/scheduler/sched_main.c | 81 +++++++++++++------
>> drivers/gpu/drm/v3d/v3d_gem.c | 2 +-
>> include/drm/gpu_scheduler.h | 18 +++--
>> 11 files changed, 78 insertions(+), 42 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> index 78476bc75b4e..d54daaf64bf1 100644
>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> @@ -115,7 +115,7 @@ int amdgpu_job_alloc(struct amdgpu_device *adev, struct amdgpu_vm *vm,
>> if (!entity)
>> return 0;
>>
>> - return drm_sched_job_init(&(*job)->base, entity, owner);
>> + return drm_sched_job_init(&(*job)->base, entity, 1, owner);
>> }
>>
>> int amdgpu_job_alloc_with_ib(struct amdgpu_device *adev,
>> diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> index 45403ea38906..74a446711207 100644
>> --- a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> +++ b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> @@ -538,7 +538,7 @@ int etnaviv_ioctl_gem_submit(struct drm_device *dev, void *data,
>>
>> ret = drm_sched_job_init(&submit->sched_job,
>> &ctx->sched_entity[args->pipe],
>> - submit->ctx);
>> + 1, submit->ctx);
>> if (ret)
>> goto err_submit_put;
>>
>> diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
>> index 50c2075228aa..5dc6678e1eb9 100644
>> --- a/drivers/gpu/drm/lima/lima_sched.c
>> +++ b/drivers/gpu/drm/lima/lima_sched.c
>> @@ -123,7 +123,7 @@ int lima_sched_task_init(struct lima_sched_task *task,
>> for (i = 0; i < num_bos; i++)
>> drm_gem_object_get(&bos[i]->base.base);
>>
>> - err = drm_sched_job_init(&task->base, &context->base, vm);
>> + err = drm_sched_job_init(&task->base, &context->base, 1, vm);
>> if (err) {
>> kfree(task->bos);
>> return err;
>> diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
>> index 3f1aa4de3b87..6d230c38e4f5 100644
>> --- a/drivers/gpu/drm/msm/msm_gem_submit.c
>> +++ b/drivers/gpu/drm/msm/msm_gem_submit.c
>> @@ -48,7 +48,7 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev,
>> return ERR_PTR(ret);
>> }
>>
>> - ret = drm_sched_job_init(&submit->base, queue->entity, queue);
>> + ret = drm_sched_job_init(&submit->base, queue->entity, 1, queue);
>> if (ret) {
>> kfree(submit->hw_fence);
>> kfree(submit);
>> diff --git a/drivers/gpu/drm/nouveau/nouveau_sched.c b/drivers/gpu/drm/nouveau/nouveau_sched.c
>> index f26a814a9920..e991426d86e4 100644
>> --- a/drivers/gpu/drm/nouveau/nouveau_sched.c
>> +++ b/drivers/gpu/drm/nouveau/nouveau_sched.c
>> @@ -89,7 +89,7 @@ nouveau_job_init(struct nouveau_job *job,
>>
>> }
>>
>> - ret = drm_sched_job_init(&job->base, &entity->base, NULL);
>> + ret = drm_sched_job_init(&job->base, &entity->base, 1, NULL);
>> if (ret)
>> goto err_free_chains;
>>
>> diff --git a/drivers/gpu/drm/panfrost/panfrost_drv.c b/drivers/gpu/drm/panfrost/panfrost_drv.c
>> index a2ab99698ca8..d5e777deee5c 100644
>> --- a/drivers/gpu/drm/panfrost/panfrost_drv.c
>> +++ b/drivers/gpu/drm/panfrost/panfrost_drv.c
>> @@ -272,7 +272,7 @@ static int panfrost_ioctl_submit(struct drm_device *dev, void *data,
>>
>> ret = drm_sched_job_init(&job->base,
>> &file_priv->sched_entity[slot],
>> - NULL);
>> + 1, NULL);
>> if (ret)
>> goto out_put_job;
>>
>> diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> index 3143ecaaff86..2e4ffdecc5dc 100644
>> --- a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> +++ b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> @@ -51,7 +51,7 @@ DECLARE_EVENT_CLASS(drm_sched_job,
>> __assign_str(name, sched_job->sched->name);
>> __entry->job_count = spsc_queue_count(&entity->job_queue);
>> __entry->hw_job_count = atomic_read(
>> - &sched_job->sched->hw_rq_count);
>> + &sched_job->sched->submission_count);
>> ),
>> TP_printk("entity=%p, id=%llu, fence=%p, ring=%s, job count:%u, hw job count:%d",
>> __entry->entity, __entry->id,
>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>> index 437c50867c99..6395090d5784 100644
>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>> @@ -401,7 +401,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>> container_of(cb, struct drm_sched_entity, cb);
>>
>> drm_sched_entity_clear_dep(f, cb);
>> - drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity));
>> + drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity),
>> + entity);
>> }
>>
>> /**
>> @@ -645,7 +646,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>> if (fifo)
>> drm_sched_rq_update_fifo(entity, submit_ts);
>>
>> - drm_sched_wakeup_if_can_queue(sched);
>> + drm_sched_wakeup_if_can_queue(sched, entity);
>> }
>> }
>> EXPORT_SYMBOL(drm_sched_entity_push_job);
>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>> index 88ef8be2d3c7..857622dd842e 100644
>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>> @@ -93,6 +93,9 @@ int drm_sched_policy_default = DRM_SCHED_POLICY_FIFO;
>> MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
>> module_param_named(sched_policy, drm_sched_policy_default, int, 0444);
>>
>> +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
>> + struct drm_sched_entity *entity);
>> +
>> static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
>> const struct rb_node *b)
>> {
>> @@ -212,13 +215,15 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>> /**
>> * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>> *
>> + * @sched: the gpu scheduler
>> * @rq: scheduler run queue to check.
>> * @dequeue: dequeue selected entity
>> *
>> * Try to find a ready entity, returns NULL if none found.
>> */
>> static struct drm_sched_entity *
>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>> +drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched,
>> + struct drm_sched_rq *rq, bool dequeue)
>> {
>> struct drm_sched_entity *entity;
>>
>> @@ -227,7 +232,8 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>> entity = rq->current_entity;
>> if (entity) {
>> list_for_each_entry_continue(entity, &rq->entities, list) {
>> - if (drm_sched_entity_is_ready(entity)) {
>> + if (drm_sched_entity_is_ready(entity) &&
>> + drm_sched_can_queue(sched, entity)) {
>> if (dequeue) {
>> rq->current_entity = entity;
>> reinit_completion(&entity->entity_idle);
>> @@ -240,7 +246,8 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>
>> list_for_each_entry(entity, &rq->entities, list) {
>>
>> - if (drm_sched_entity_is_ready(entity)) {
>> + if (drm_sched_entity_is_ready(entity) &&
>> + drm_sched_can_queue(sched, entity)) {
>> if (dequeue) {
>> rq->current_entity = entity;
>> reinit_completion(&entity->entity_idle);
>> @@ -261,13 +268,15 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>> /**
>> * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>> *
>> + * @sched: the gpu scheduler
>> * @rq: scheduler run queue to check.
>> * @dequeue: dequeue selected entity
>> *
>> * Find oldest waiting ready entity, returns NULL if none found.
>> */
>> static struct drm_sched_entity *
>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>> +drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched,
>> + struct drm_sched_rq *rq, bool dequeue)
>> {
>> struct rb_node *rb;
>>
>> @@ -276,7 +285,8 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>> struct drm_sched_entity *entity;
>>
>> entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>> - if (drm_sched_entity_is_ready(entity)) {
>> + if (drm_sched_entity_is_ready(entity) &&
>> + drm_sched_can_queue(sched, entity)) {
>> if (dequeue) {
>> rq->current_entity = entity;
>> reinit_completion(&entity->entity_idle);
>> @@ -300,15 +310,27 @@ static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>> }
>>
>> /**
>> - * drm_sched_can_queue -- Can we queue more to the hardware?
>> + * drm_sched_can_queue - can we queue more jobs?
>
> This change doesn't seem necessary. "can we queue more jobs?" is,
> while very puritan, very vague and unclear. Where are the jobs
> queue to? What are they being queued for? Please leave this one
> alone, or if you're determined to change this, say something like:
>
> Can we queue more jobs for execution?
>
> Also do NOT remove capitalization--leave it a proper sentence.
>
> (Yes, they may be going to a firmware scheduler running in the hardware,
> but from our point of view, they cross over the PCIe horizon to a different
> domain, and we call that which lies beyond the PCIe horizon, "hardware".)
>
>
>> * @sched: scheduler instance
>> + * @entity: the scheduler entity
>> *
>> - * Return true if we can push more jobs to the hw, otherwise false.
>> + * Return true if we can push at least one more job from @entity, false
>> + * otherwise.
>> */
>> -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>> +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
>> + struct drm_sched_entity *entity)
>> {
>> - return atomic_read(&sched->hw_rq_count) <
>> - sched->hw_submission_limit;
>> + struct drm_sched_job *s_job;
>> +
>> + s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
>> + if (!s_job)
>> + return false;
>> +
>> + WARN_ON(s_job->submission_units > sched->submission_limit);
>> +
>> + return (sched->submission_limit -
>> + atomic_read(&sched->submission_count)) >=
>> + s_job->submission_units;
>> }
>>
>> /**
>> @@ -325,12 +347,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>> struct drm_sched_entity *entity;
>> int i;
>>
>> - if (!drm_sched_can_queue(sched))
>> - return NULL;
>> -
>> if (sched->single_entity) {
>> if (!READ_ONCE(sched->single_entity->stopped) &&
>> - drm_sched_entity_is_ready(sched->single_entity))
>> + drm_sched_entity_is_ready(sched->single_entity) &&
>> + drm_sched_can_queue(sched, sched->single_entity))
>> return sched->single_entity;
>
> I believe the fact that we're running on a work queue protects the scheduler
> count, right? That's good.
>
>>
>> return NULL;
>> @@ -339,9 +359,11 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>> /* Kernel run queue has higher priority than normal run queue*/
>> for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>> entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>> - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
>> + drm_sched_rq_select_entity_fifo(sched,
>> + &sched->sched_rq[i],
>> dequeue) :
>> - drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
>> + drm_sched_rq_select_entity_rr(sched,
>> + &sched->sched_rq[i],
>> dequeue);
>> if (entity)
>> break;
>> @@ -399,7 +421,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>> struct drm_sched_fence *s_fence = s_job->s_fence;
>> struct drm_gpu_scheduler *sched = s_fence->sched;
>>
>> - atomic_dec(&sched->hw_rq_count);
>> + atomic_sub(s_job->submission_units, &sched->submission_count);
>> atomic_dec(sched->score);
>>
>> trace_drm_sched_process_job(s_fence);
>> @@ -622,7 +644,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>> &s_job->cb)) {
>> dma_fence_put(s_job->s_fence->parent);
>> s_job->s_fence->parent = NULL;
>> - atomic_dec(&sched->hw_rq_count);
>> + atomic_sub(s_job->submission_units,
>> + &sched->submission_count);
>> } else {
>> /*
>> * remove job from pending_list.
>> @@ -683,7 +706,7 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
>> list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
>> struct dma_fence *fence = s_job->s_fence->parent;
>>
>> - atomic_inc(&sched->hw_rq_count);
>> + atomic_add(s_job->submission_units, &sched->submission_count);
>>
>> if (!full_recovery)
>> continue;
>> @@ -764,6 +787,8 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>> * drm_sched_job_init - init a scheduler job
>> * @job: scheduler job to init
>> * @entity: scheduler entity to use
>> + * @submission_units: the amount of units this job contributes to the schdulers
>> + * submission limit
>
>
> "amount" is for uncountable entities, like milk, or water. Please use "number",
> also fix "schedulers", e.g.,
>
> * @submission_units: the number of units this job contributes to the schedulers'
> * submission limit
>
>> * @owner: job owner for debugging
>> *
>> * Refer to drm_sched_entity_push_job() documentation
>> @@ -781,6 +806,7 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>> */
>> int drm_sched_job_init(struct drm_sched_job *job,
>> struct drm_sched_entity *entity,
>> + u32 submission_units,
>> void *owner)
>> {
>> if (!entity->rq && !entity->single_sched)
>> @@ -792,6 +818,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
>> return -ENOMEM;
>>
>> INIT_LIST_HEAD(&job->list);
>> + job->submission_units = submission_units ? submission_units : 1;
>>
>> xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
>>
>> @@ -1004,12 +1031,14 @@ EXPORT_SYMBOL(drm_sched_job_cleanup);
>> /**
>> * drm_sched_wakeup_if_can_queue - Wake up the scheduler
>> * @sched: scheduler instance
>> + * @entity: the scheduler entity
>> *
>> * Wake up the scheduler if we can queue jobs.
>> */
>> -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>> +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched,
>> + struct drm_sched_entity *entity)
>> {
>> - if (drm_sched_can_queue(sched))
>> + if (drm_sched_can_queue(sched, entity))
>> drm_sched_run_job_queue(sched);
>> }
>>
>> @@ -1147,7 +1176,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>>
>> s_fence = sched_job->s_fence;
>>
>> - atomic_inc(&sched->hw_rq_count);
>> + atomic_add(sched_job->submission_units, &sched->submission_count);
>> drm_sched_job_begin(sched_job);
>>
>> trace_drm_run_job(sched_job, entity);
>> @@ -1183,7 +1212,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>> * @ops: backend operations for this scheduler
>> * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
>> * allocated and used
>> - * @hw_submission: number of hw submissions that can be in flight
>> + * @max_submission_units: number of submission units that can be in flight
>> * @hang_limit: number of times to allow a job to hang before dropping it
>> * @timeout: timeout value in jiffies for the scheduler
>> * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
>> @@ -1198,7 +1227,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>> int drm_sched_init(struct drm_gpu_scheduler *sched,
>> const struct drm_sched_backend_ops *ops,
>> struct workqueue_struct *submit_wq,
>> - unsigned hw_submission, unsigned hang_limit,
>> + unsigned max_submission_units, unsigned hang_limit,
>> long timeout, struct workqueue_struct *timeout_wq,
>> atomic_t *score, const char *name,
>> enum drm_sched_policy sched_policy,
>> @@ -1211,7 +1240,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>>
>> sched->ops = ops;
>> sched->single_entity = NULL;
>> - sched->hw_submission_limit = hw_submission;
>> + sched->submission_limit = max_submission_units;
>> sched->name = name;
>> if (!submit_wq) {
>> sched->submit_wq = alloc_ordered_workqueue(name, 0);
>> @@ -1238,7 +1267,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>> init_waitqueue_head(&sched->job_scheduled);
>> INIT_LIST_HEAD(&sched->pending_list);
>> spin_lock_init(&sched->job_list_lock);
>> - atomic_set(&sched->hw_rq_count, 0);
>> + atomic_set(&sched->submission_count, 0);
>> INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
>> INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
>> INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
>> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
>> index 2e94ce788c71..8479e5302f7b 100644
>> --- a/drivers/gpu/drm/v3d/v3d_gem.c
>> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
>> @@ -417,7 +417,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
>> job->free = free;
>>
>> ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
>> - v3d_priv);
>> + 1, v3d_priv);
>> if (ret)
>> goto fail;
>>
>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>> index 27f5778bbd6d..89b0aecd02e3 100644
>> --- a/include/drm/gpu_scheduler.h
>> +++ b/include/drm/gpu_scheduler.h
>> @@ -329,6 +329,8 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
>> * @sched: the scheduler instance on which this job is scheduled.
>> * @s_fence: contains the fences for the scheduling of job.
>> * @finish_cb: the callback for the finished fence.
>> + * @submission_units: the amount of submission units this job contributes to
>> + * the scheduler
>
> "The _number_ of submission units ..."
>
> "The amount of milk and sugar necessary to make a 3 lbs cake is ..."
>
>> * @work: Helper to reschdeule job kill to different context.
>> * @id: a unique id assigned to each job scheduled on the scheduler.
>> * @karma: increment on every hang caused by this job. If this exceeds the hang
>> @@ -348,6 +350,8 @@ struct drm_sched_job {
>> struct drm_gpu_scheduler *sched;
>> struct drm_sched_fence *s_fence;
>>
>> + u32 submission_units;
>> +
>> /*
>> * work is used only after finish_cb has been used and will not be
>> * accessed anymore.
>> @@ -478,14 +482,14 @@ struct drm_sched_backend_ops {
>> *
>> * @ops: backend operations provided by the driver.
>> * @single_entity: Single entity for the scheduler
>> - * @hw_submission_limit: the max size of the hardware queue.
>> + * @submission_limit: the maximim amount of submission units
>
> "the maximum number of submission units"
>
>> + * @submission_count: the number current amount of submission units in flight
>
> "the number current amount of" --> "the number of submission units in flight",
> you don't need "current" as it is implied by the English language--it's redundant.
>
>
>> * @timeout: the time after which a job is removed from the scheduler.
>> * @name: name of the ring for which this scheduler is being used.
>> * @sched_rq: priority wise array of run queues.
>> * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
>> * waits on this wait queue until all the scheduled jobs are
>> * finished.
>> - * @hw_rq_count: the number of jobs currently in the hardware queue.
>> * @job_id_count: used to assign unique id to the each job.
>> * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
>> * @timeout_wq: workqueue used to queue @work_tdr
>> @@ -511,12 +515,12 @@ struct drm_sched_backend_ops {
>> struct drm_gpu_scheduler {
>> const struct drm_sched_backend_ops *ops;
>> struct drm_sched_entity *single_entity;
>> - uint32_t hw_submission_limit;
>> + u32 submission_limit;
>> + atomic_t submission_count;
>
> That's good.
>
> So, this is a good patch. Please fix the annotated above, and repost it
> for an R-B. Thanks! :-)
Powered by blists - more mailing lists