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Message-ID: <CAEf4Bza0YGVW0G-oO3h1j0L0ytiKsn-pRbuqU39C2wO0VP__BA@mail.gmail.com>
Date: Fri, 6 Oct 2023 13:20:11 -0700
From: Andrii Nakryiko <andrii.nakryiko@...il.com>
To: Ian Rogers <irogers@...gle.com>
Cc: Quentin Monnet <quentin@...valent.com>,
Alexei Starovoitov <ast@...nel.org>,
Daniel Borkmann <daniel@...earbox.net>,
Andrii Nakryiko <andrii@...nel.org>,
Martin KaFai Lau <martin.lau@...ux.dev>,
Song Liu <song@...nel.org>,
Yonghong Song <yonghong.song@...ux.dev>,
John Fastabend <john.fastabend@...il.com>,
KP Singh <kpsingh@...nel.org>,
Stanislav Fomichev <sdf@...gle.com>,
Hao Luo <haoluo@...gle.com>, Jiri Olsa <jolsa@...nel.org>,
bpf@...r.kernel.org, linux-kernel@...r.kernel.org,
Alan Maguire <alan.maguire@...cle.com>
Subject: Re: [PATCH v5 1/2] bpftool: Align output skeleton ELF code
On Thu, Oct 5, 2023 at 3:03 PM Ian Rogers <irogers@...gle.com> wrote:
>
> libbpf accesses the ELF data requiring at least 8 byte alignment,
> however, the data is generated into a C string that doesn't guarantee
> alignment. Fix this by assigning to an aligned char array. Use sizeof
> on the array, less one for the \0 terminator, rather than generating a
> constant.
>
> Fixes: a6cc6b34b93e ("bpftool: Provide a helper method for accessing skeleton's embedded ELF data")
> Signed-off-by: Ian Rogers <irogers@...gle.com>
> Acked-by: Quentin Monnet <quentin@...valent.com>
> Reviewed-by: Alan Maguire <alan.maguire@...cle.com>
> ---
> tools/bpf/bpftool/gen.c | 15 +++++++++------
> 1 file changed, 9 insertions(+), 6 deletions(-)
>
> diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c
> index 2883660d6b67..b8ebcee9bc56 100644
> --- a/tools/bpf/bpftool/gen.c
> +++ b/tools/bpf/bpftool/gen.c
> @@ -1209,7 +1209,7 @@ static int do_skeleton(int argc, char **argv)
> codegen("\
> \n\
> \n\
> - s->data = (void *)%2$s__elf_bytes(&s->data_sz); \n\
> + s->data = (void *)%1$s__elf_bytes(&s->data_sz); \n\
Seems like you based this on top of bpf tree, can you please rebase
onto bpf-next, it has a small change here and I can't apply it cleanly
anymore. Other than that it looks good. Thanks!
> \n\
> obj->skeleton = s; \n\
> return 0; \n\
> @@ -1218,12 +1218,12 @@ static int do_skeleton(int argc, char **argv)
> return err; \n\
> } \n\
> \n\
> - static inline const void *%2$s__elf_bytes(size_t *sz) \n\
> + static inline const void *%1$s__elf_bytes(size_t *sz) \n\
> { \n\
> - *sz = %1$d; \n\
> - return (const void *)\"\\ \n\
> - "
> - , file_sz, obj_name);
> + static const char data[] __attribute__((__aligned__(8))) = \"\\\n\
> + ",
> + obj_name
> + );
>
> /* embed contents of BPF object file */
> print_hex(obj_data, file_sz);
> @@ -1231,6 +1231,9 @@ static int do_skeleton(int argc, char **argv)
> codegen("\
> \n\
> \"; \n\
> + \n\
> + *sz = sizeof(data) - 1; \n\
> + return (const void *)data; \n\
> } \n\
> \n\
> #ifdef __cplusplus \n\
> --
> 2.42.0.609.gbb76f46606-goog
>
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