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Date:   Wed, 25 Oct 2023 10:03:39 +0200
From:   Rasmus Villemoes <>
To:     Linus Torvalds <>,
        Sebastian Reichel <>
Cc:     Andy Shevchenko <>,
        Michael Turquette <>,
        Stephen Boyd <>,
        David Laight <>,,,
        Vasily Gorbik <>,
        Niklas Schnelle <>,
Subject: Re: [PATCH v4 1/3] math.h: add DIV_ROUND_UP_NO_OVERFLOW

On 25/10/2023 00.53, Linus Torvalds wrote:

> I'm hoping that somebody will go "Linus, you're just being
> *completely* silly, it's much easier to do XYZ".

I don't have better suggestions, but a few notes:

Both the existing and new implementation are simply wrong for negative
n, because / doesn't do floor(), it does round-towards-0 (I do believe
that's a bug in the C standard, but not much one can do about that). So
both the old and new say that dru(-5, 5) == 0, dru(-7, 5) == 0, dru(-10,
5) == -1. They are correct for dru(-9, 5) == -1 and other "1 mod d" cases.

But the new implementation disagrees with the old for -d+1 < n < 0: The
old implementation correctly says dru(-3, 5) == 0, but the new gives 1 (!).

Preventing signed types from being used is probably too difficult. But
it would be nice if we could at least catch a negative _value_ and do
something sensible. Can we make the build fail for a negative,
compile-time constant, n? I have no idea what to do for run-time
negative values - we already don't do the math right, but starting to
return a positive number for some negative n's really doesn't seem right.

Aside: I don't think uapi/ stuff can include non-uapi/ stuff.

Aside2: do_div(n-1, d); probably doesn't compile :)


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