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Message-ID: <c4eed4e8-77e1-4129-ab6c-cc76ee4197db@gmail.com>
Date: Wed, 25 Oct 2023 15:50:04 +0530
From: Anshul Dalal <anshulusr@...il.com>
To: Jeff LaBundy <jeff@...undy.com>
Cc: linux-input@...r.kernel.org, devicetree@...r.kernel.org,
Dmitry Torokhov <dmitry.torokhov@...il.com>,
Rob Herring <robh+dt@...nel.org>,
Krzysztof Kozlowski <krzysztof.kozlowski+dt@...aro.org>,
Conor Dooley <conor+dt@...nel.org>,
Thomas Weißschuh <linux@...ssschuh.net>,
Shuah Khan <skhan@...uxfoundation.org>,
linux-kernel-mentees@...ts.linuxfoundation.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v5 2/2] input: joystick: driver for Adafruit Seesaw
Gamepad
Hello Jeff,
Thanks for the review, I plan on addressing the changes you requested in
the next version of the patch. Though I had a few questions:
On 10/23/23 05:12, Jeff LaBundy wrote:
> Hi Anshul,
>
> On Tue, Oct 17, 2023 at 09:13:45AM +0530, Anshul Dalal wrote:
>> Adds a driver for a mini gamepad that communicates over i2c, the gamepad
>> has bidirectional thumb stick input and six buttons.
>>
>> The gamepad chip utilizes the open framework from Adafruit called 'Seesaw'
>> to transmit the ADC data for the joystick and digital pin state for the
>> buttons. I have only implemented the functionality required to receive the
>> thumb stick and button state.
>>
>> Steps in reading the gamepad state over i2c:
>> 1. Reset the registers
>> 2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input
>> `BUTTON_MASK`: A bit-map for the six digital pins internally
>> connected to the joystick buttons.
>> 3. Enable internal pullup resistors for the `BUTTON_MASK`
>> 4. Bulk set the pin state HIGH for `BUTTON_MASK`
>> 5. Poll the device for button and joystick state done by:
>> `seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)`
>>
>> Product page:
>> https://www.adafruit.com/product/5743
>> Arduino driver:
>> https://github.com/adafruit/Adafruit_Seesaw
>>
>> Driver tested on RPi Zero 2W
>>
>> Reviewed-by: Thomas Weißschuh <linux@...ssschuh.net>
>> Signed-off-by: Anshul Dalal <anshulusr@...il.com>
>> ---
>>
>> Changes for v5:
>> - Added link to the datasheet
>> - Added debug log message when `seesaw_read_data` fails
>>
>> Changes for v4:
>> - Changed `1UL << BUTTON_` to BIT(BUTTON_)
>> - Removed `hardware_id` field from `struct seesaw_gamepad`
>> - Removed redundant checks for the number of bytes written and received by
>> `i2c_master_send` and `i2c_master_recv`
>> - Used `get_unaligned_be32` to instantiate `u32 result` from `read_buf`
>> - Changed `result & (1UL << BUTTON_)` to
>> `test_bit(BUTTON_, (long *)&result)`
>> - Changed `KBUILD_MODNAME` in id-tables to `SEESAW_DEVICE_NAME`
>> - Fixed formatting issues
>> - Changed button reporting:
>> Since the gamepad had the action buttons in a non-standard layout:
>> (X)
>> (Y) (A)
>> (B)
>> Therefore moved to using generic directional action button event codes
>> instead of BTN_[ABXY].
>>
>> Changes for v3:
>> - no updates
>>
>> Changes for v2:
>> adafruit-seesaw.c:
>> - Renamed file from 'adafruit_seesaw.c'
>> - Changed device name from 'seesaw_gamepad' to 'seesaw-gamepad'
>> - Changed count parameter for receiving joystick x on line 118:
>> `2` to `sizeof(write_buf)`
>> - Fixed invalid buffer size on line 123 and 126:
>> `data->y` to `sizeof(data->y)`
>> - Added comment for the `mdelay(10)` on line 169
>> - Changed inconsistent indentation on line 271
>> Kconfig:
>> - Fixed indentation for the help text
>> - Updated module name
>> Makefile:
>> - Updated module object file name
>> MAINTAINERS:
>> - Updated file name for the driver and bindings
>>
>> MAINTAINERS | 7 +
>> drivers/input/joystick/Kconfig | 9 +
>> drivers/input/joystick/Makefile | 1 +
>> drivers/input/joystick/adafruit-seesaw.c | 273 +++++++++++++++++++++++
>> 4 files changed, 290 insertions(+)
>> create mode 100644 drivers/input/joystick/adafruit-seesaw.c
>>
>> diff --git a/MAINTAINERS b/MAINTAINERS
>> index 6c4cce45a09d..a314f9b48e21 100644
>> --- a/MAINTAINERS
>> +++ b/MAINTAINERS
>> @@ -441,6 +441,13 @@ W: http://wiki.analog.com/AD7879
>> W: https://ez.analog.com/linux-software-drivers
>> F: drivers/input/touchscreen/ad7879.c
>>
>> +ADAFRUIT MINI I2C GAMEPAD
>> +M: Anshul Dalal <anshulusr@...il.com>
>> +L: linux-input@...r.kernel.org
>> +S: Maintained
>> +F: Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
>> +F: drivers/input/joystick/adafruit-seesaw.c
>> +
>> ADDRESS SPACE LAYOUT RANDOMIZATION (ASLR)
>> M: Jiri Kosina <jikos@...nel.org>
>> S: Maintained
>> diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
>> index ac6925ce8366..df9cd1830b29 100644
>> --- a/drivers/input/joystick/Kconfig
>> +++ b/drivers/input/joystick/Kconfig
>> @@ -412,4 +412,13 @@ config JOYSTICK_SENSEHAT
>> To compile this driver as a module, choose M here: the
>> module will be called sensehat_joystick.
>>
>> +config JOYSTICK_SEESAW
>> + tristate "Adafruit Mini I2C Gamepad with Seesaw"
>> + depends on I2C
>> + help
>> + Say Y here if you want to use the Adafruit Mini I2C Gamepad.
>> +
>> + To compile this driver as a module, choose M here: the module will be
>> + called adafruit-seesaw.
>> +
>> endif
>> diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
>> index 3937535f0098..9976f596a920 100644
>> --- a/drivers/input/joystick/Makefile
>> +++ b/drivers/input/joystick/Makefile
>> @@ -28,6 +28,7 @@ obj-$(CONFIG_JOYSTICK_N64) += n64joy.o
>> obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o
>> obj-$(CONFIG_JOYSTICK_PXRC) += pxrc.o
>> obj-$(CONFIG_JOYSTICK_QWIIC) += qwiic-joystick.o
>> +obj-$(CONFIG_JOYSTICK_SEESAW) += adafruit-seesaw.o
>> obj-$(CONFIG_JOYSTICK_SENSEHAT) += sensehat-joystick.o
>> obj-$(CONFIG_JOYSTICK_SIDEWINDER) += sidewinder.o
>> obj-$(CONFIG_JOYSTICK_SPACEBALL) += spaceball.o
>> diff --git a/drivers/input/joystick/adafruit-seesaw.c b/drivers/input/joystick/adafruit-seesaw.c
>> new file mode 100644
>> index 000000000000..2a1eae8d2861
>> --- /dev/null
>> +++ b/drivers/input/joystick/adafruit-seesaw.c
>> @@ -0,0 +1,273 @@
>> +// SPDX-License-Identifier: GPL-2.0-or-later
>> +/*
>> + * Copyright (C) 2023 Anshul Dalal <anshulusr@...il.com>
>> + *
>> + * Driver for Adafruit Mini I2C Gamepad
>> + *
>> + * Based on the work of:
>> + * Oleh Kravchenko (Sparkfun Qwiic Joystick driver)
>> + *
>> + * Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
>> + * Product page: https://www.adafruit.com/product/5743
>> + * Firmware and hardware sources: https://github.com/adafruit/Adafruit_Seesaw
>> + */
>> +
>> +#include <asm-generic/unaligned.h>
>> +#include <linux/bits.h>
>> +#include <linux/delay.h>
>> +#include <linux/i2c.h>
>> +#include <linux/input.h>
>> +#include <linux/kernel.h>
>> +#include <linux/module.h>
>> +
>> +/* clang-format off */
>
> I don't think we need this directive; at least, no other input drivers have
> it, or really any drivers for that matter.
>
>> +#define SEESAW_DEVICE_NAME "seesaw-gamepad"
>> +
>> +#define SEESAW_STATUS_BASE 0
>> +#define SEESAW_GPIO_BASE 1
>> +#define SEESAW_ADC_BASE 9
>> +
>> +#define SEESAW_GPIO_DIRCLR_BULK 3
>> +#define SEESAW_GPIO_BULK 4
>> +#define SEESAW_GPIO_BULK_SET 5
>> +#define SEESAW_GPIO_PULLENSET 11
>> +
>> +#define SEESAW_STATUS_HW_ID 1
>> +#define SEESAW_STATUS_SWRST 127
>> +
>> +#define SEESAW_ADC_OFFSET 7
>> +
>> +#define BUTTON_A 5
>> +#define BUTTON_B 1
>> +#define BUTTON_X 6
>> +#define BUTTON_Y 2
>> +#define BUTTON_START 16
>> +#define BUTTON_SELECT 0
>
> Please namespace these (e.g. SEESAW_BUTTON_A) to make it clear they refer
> to device-specific bits and not standard keycodes (e.g. BTN_A). In fact,
> these seem better off as part of an array of structs; more on that below.
>
>> +
>> +#define ANALOG_X 14
>> +#define ANALOG_Y 15
>
> Please namespace these as well.
>
>> +
>> +#define SEESAW_JOYSTICK_MAX_AXIS 1023
>> +#define SEESAW_JOYSTICK_FUZZ 2
>> +#define SEESAW_JOYSTICK_FLAT 4
>> +
>> +#define SEESAW_GAMEPAD_POLL_INTERVAL 16
>> +#define SEESAW_GAMEPAD_POLL_MIN 8
>> +#define SEESAW_GAMEPAD_POLL_MAX 32
>> +/* clang-format on */
>> +
>> +u32 BUTTON_MASK = BIT(BUTTON_A) | BIT(BUTTON_B) | BIT(BUTTON_X) |
>> + BIT(BUTTON_Y) | BIT(BUTTON_START) | BIT(BUTTON_SELECT);
>> +
>> +struct seesaw_gamepad {
>> + char physical_path[32];
>> + struct input_dev *input_dev;
>> + struct i2c_client *i2c_client;
>> +};
>> +
>> +struct seesaw_data {
>> + __be16 x;
>> + __be16 y;
>> + u8 button_a, button_b, button_x, button_y, button_start, button_select;
>
> Please keep these each on a separate line.
>
>> +};
>
> Please declare this struct as __packed, as that is how it appears to be used.
>
>> +
>> +static int seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)
>> +{
>> + int err;
>
> Please use 'ret' for return variables that can indicate a positive value on success.
>
>> + unsigned char write_buf[2] = { SEESAW_GPIO_BASE, SEESAW_GPIO_BULK };
>> + unsigned char read_buf[4];
>
> Please use standard kernel type definitions (i.e. u8 in this case).
>
>> +
>> + err = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (err < 0)
>> + return err;
>
> You correctly return err (or rather, ret) for negative values, but you should also
> check that ret matches the size of the data sent. For 0 <= ret < sizeof(writebuf),
> return -EIO.
>
>> + err = i2c_master_recv(client, read_buf, sizeof(read_buf));
>> + if (err < 0)
>> + return err;
>
> And here.
>
>> +
>> + u32 result = get_unaligned_be32(&read_buf);
>
> Please do not mix declarations and code; all declarations must be at the
> top of the function.
>
>> +
>> + data->button_a = !test_bit(BUTTON_A, (long *)&result);
>> + data->button_b = !test_bit(BUTTON_B, (long *)&result);
>> + data->button_x = !test_bit(BUTTON_X, (long *)&result);
>> + data->button_y = !test_bit(BUTTON_Y, (long *)&result);
>> + data->button_start = !test_bit(BUTTON_START, (long *)&result);
>> + data->button_select = !test_bit(BUTTON_SELECT, (long *)&result);
>> +
>> + write_buf[0] = SEESAW_ADC_BASE;
>> + write_buf[1] = SEESAW_ADC_OFFSET + ANALOG_X;
>> + err = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (err < 0)
>> + return err;
>> + err = i2c_master_recv(client, (char *)&data->x, sizeof(data->x));
>> + if (err < 0)
>> + return err;
>
> This is starting to look like a 16-bit register map. To that end, please
> consider using regmap instead of open-coding each of these standard write-
> then-read operations.
>
> Using regmap would also save you the trouble of managing the endianness
> yourself, as well as having to check for incomplete transfers since its
> functions return zero or a negative error code only.
>
In this driver there are only two places a 16-bit regmap could be used,
for getting the joystick X and Y values. I see minimal utility in adding
the boilerplate necessary to use the more sophisticated regmap API in
this case.
As for the handling of endianness, if I am not mistaken the
`be16_to_cpu` macro should manage it.
If you prefer I could add the following function to reduce code duplication:
int seesaw_get_analog(int pin) {
__be16 result;
u8 write_buf[2] = { SEESAW_ADC_BASE, SEESAW_ADC_OFFSET + pin };
int ret;
ret = i2c_master_send(client, write_buf, sizeof(write_buf));
if (ret < 0)
return ret;
ret = i2c_master_recv(client, (char *)&result, sizeof(result));
if (ret < 0)
return ret;
return result;
}
>> + /*
>> + * ADC reads left as max and right as 0, must be reversed since kernel
>> + * expects reports in opposite order.
>> + */
>> + data->x = SEESAW_JOYSTICK_MAX_AXIS - be16_to_cpu(data->x);
>> +
>> + write_buf[1] = SEESAW_ADC_OFFSET + ANALOG_Y;
>> + err = i2c_master_send(client, write_buf, sizeof(write_buf));
>> + if (err < 0)
>> + return err;
>> + err = i2c_master_recv(client, (char *)&data->y, sizeof(data->y));
>> + if (err < 0)
>> + return err;
>> + data->y = be16_to_cpu(data->y);
>> +
>> + return 0;
>> +}
>> +
>> +static void seesaw_poll(struct input_dev *input)
>> +{
>> + struct seesaw_gamepad *private = input_get_drvdata(input);
>> + struct seesaw_data data;
>> + int err;
>> +
>> + err = seesaw_read_data(private->i2c_client, &data);
>> + if (err != 0) {
>> + dev_dbg(&input->dev, "failed to read joystick state: %d\n",
>> + err);
>
> This should be dev_err_ratelimited().
>
>> + return;
>> + }
>> +
>> + input_report_abs(input, ABS_X, data.x);
>> + input_report_abs(input, ABS_Y, data.y);
>> + input_report_key(input, BTN_EAST, data.button_a);
>> + input_report_key(input, BTN_SOUTH, data.button_b);
>> + input_report_key(input, BTN_NORTH, data.button_x);
>> + input_report_key(input, BTN_WEST, data.button_y);
>> + input_report_key(input, BTN_START, data.button_start);
>> + input_report_key(input, BTN_SELECT, data.button_select);
>
> I think you can make this much cleaner and smaller by defining an array
> of structs, each with a key code and bit position. You can then simply
> iterate over the array and call input_report_key() once per element as
> in the following:
>
> struct seesaw_btn_desc {
> unsigned int code;
> unsigned int shift;
> };
>
> static const struct seesaw_btn_desc seesaw_btns[] = {
> {
> .code = BTN_EAST,
> .mask = 5,
> },
> [...]
> };
>
> And then:
>
> btn_status = ...;
>
> for (i = 0; i < ARRAY_SIZE(seesaw_btns); i++)
> input_report_key(input, seesaw_btns[i].code,
> btn_status & seesaw_btns[i].mask);
>
> This would also make it easier to quickly discern what keycodes are mapped
> to which bits in the register.
>
>> + input_sync(input);
>> +}
>> +
>> +static int seesaw_probe(struct i2c_client *client)
>> +{
>> + int err;
>> + struct seesaw_gamepad *private;
>
> I'd rather this be called something like 'seesaw' rather than private.
>
>> + unsigned char register_reset[] = { SEESAW_STATUS_BASE,
>> + SEESAW_STATUS_SWRST, 0xFF };
>> + unsigned char get_hw_id[] = { SEESAW_STATUS_BASE, SEESAW_STATUS_HW_ID };
>> +
>> + err = i2c_master_send(client, register_reset, sizeof(register_reset));
>> + if (err < 0)
>> + return err;
>> +
>> + /* Wait for the registers to reset before proceeding */
>> + mdelay(10);
>> +
>> + private = devm_kzalloc(&client->dev, sizeof(*private), GFP_KERNEL);
>> + if (!private)
>> + return -ENOMEM;
>> +
>> + err = i2c_master_send(client, get_hw_id, sizeof(get_hw_id));
>> + if (err < 0)
>> + return err;
>> +
>> + unsigned char hardware_id;
>
> Same comment as earlier with regard to mixed declarations.
>
>> +
>> + err = i2c_master_recv(client, &hardware_id, 1);
>> + if (err < 0)
>> + return err;
>> +
>> + dev_dbg(&client->dev, "Adafruit Seesaw Gamepad, Hardware ID: %02x\n",
>> + hardware_id);
>> +
>> + private->i2c_client = client;
>> + scnprintf(private->physical_path, sizeof(private->physical_path),
>> + "i2c/%s", dev_name(&client->dev));
>
> This seems overly complex; can we not simply set input_dev->phys to the
> literal "i2c/seesaw-gamepad"? Why to copy at runtime and incur the cost
> of carrying 'physical_path' throughout the life of the module?
>
>> + i2c_set_clientdata(client, private);
>> +
>> + private->input_dev = devm_input_allocate_device(&client->dev);
>> + if (!private->input_dev)
>> + return -ENOMEM;
>> +
>> + private->input_dev->id.bustype = BUS_I2C;
>> + private->input_dev->name = "Adafruit Seesaw Gamepad";
>> + private->input_dev->phys = private->physical_path;
>> + input_set_drvdata(private->input_dev, private);
>> + input_set_abs_params(private->input_dev, ABS_X, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + input_set_abs_params(private->input_dev, ABS_Y, 0,
>> + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
>> + SEESAW_JOYSTICK_FLAT);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_EAST);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_SOUTH);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_NORTH);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_WEST);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_START);
>> + input_set_capability(private->input_dev, EV_KEY, BTN_SELECT);
>
> Same comment with regard to creating an array of structs, and hence only
> having to call input_set_capability() from within a small loop.
>
>> +
>> + err = input_setup_polling(private->input_dev, seesaw_poll);
>> + if (err) {
>> + dev_err(&client->dev, "failed to set up polling: %d\n", err);
>> + return err;
>> + }
>> +
>> + input_set_poll_interval(private->input_dev,
>> + SEESAW_GAMEPAD_POLL_INTERVAL);
>> + input_set_max_poll_interval(private->input_dev,
>> + SEESAW_GAMEPAD_POLL_MAX);
>> + input_set_min_poll_interval(private->input_dev,
>> + SEESAW_GAMEPAD_POLL_MIN);
>> +
>> + err = input_register_device(private->input_dev);
>> + if (err) {
>> + dev_err(&client->dev, "failed to register joystick: %d\n", err);
>> + return err;
>> + }
>> +
>> + /* Set Pin Mode to input and enable pull-up resistors */
>> + unsigned char pin_mode[] = { SEESAW_GPIO_BASE, SEESAW_GPIO_DIRCLR_BULK,
>> + BUTTON_MASK >> 24, BUTTON_MASK >> 16,
>> + BUTTON_MASK >> 8, BUTTON_MASK };
>> + err = i2c_master_send(client, pin_mode, sizeof(pin_mode));
>> + if (err < 0)
>> + return err;
>> + pin_mode[1] = SEESAW_GPIO_PULLENSET;
>> + err = i2c_master_send(client, pin_mode, sizeof(pin_mode));
>> + if (err < 0)
>> + return err;
>> + pin_mode[1] = SEESAW_GPIO_BULK_SET;
>> + err = i2c_master_send(client, pin_mode, sizeof(pin_mode));
>> + if (err < 0)
>> + return err;
>
> Please configure the HW before the input device is live and being polled.
>
Could you elaborate on what you meant by this. To my knowledge, the
device is ready to be polled right after the pin state for the
`BUTTON_MASK` is configured. That is also how it's done in the Arduino
driver provided by the manufacturer. Please clarify if I'm missing
something here.
>> +
>> + return 0;
>> +}
>> +
>> +#ifdef CONFIG_OF
>> +static const struct of_device_id of_seesaw_match[] = {
>> + {
>> + .compatible = "adafruit,seesaw-gamepad",
>> + },
>> + { /* Sentinel */ }
>> +};
>> +MODULE_DEVICE_TABLE(of, of_seesaw_match);
>> +#endif /* CONFIG_OF */
>
> Please correct me if I am wrong, but it does not seem that OF support is
> required by this driver. There are no properties beyond the standard ones
> understood by the I2C core, which can match based on the ID table below.
>
>> +
>> +/* clang-format off */
>> +static const struct i2c_device_id seesaw_id_table[] = {
>> + { SEESAW_DEVICE_NAME, 0 },
>> + { /* Sentinel */ }
>> +};
>> +/* clang-format on */
>
> Again, I don't see any need for these directives.
>
>> +
>
> Nit: unnecessary NL.
>
>> +MODULE_DEVICE_TABLE(i2c, seesaw_id_table);
>> +
>> +static struct i2c_driver seesaw_driver = {
>> + .driver = {
>> + .name = SEESAW_DEVICE_NAME,
>> + .of_match_table = of_match_ptr(of_seesaw_match),
>> + },
>> + .id_table = seesaw_id_table,
>> + .probe = seesaw_probe,
>> +};
>> +module_i2c_driver(seesaw_driver);
>> +
>> +MODULE_AUTHOR("Anshul Dalal <anshulusr@...il.com>");
>> +MODULE_DESCRIPTION("Adafruit Mini I2C Gamepad driver");
>> +MODULE_LICENSE("GPL");
>> --
>> 2.42.0
>>
>
> Kind regards,
> Jeff LaBundy
Regards,
Anshul Dalal
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