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Message-ID: <20231106123539.GL8262@noisy.programming.kicks-ass.net>
Date: Mon, 6 Nov 2023 13:35:39 +0100
From: Peter Zijlstra <peterz@...radead.org>
To: Yajun Deng <yajun.deng@...ux.dev>
Cc: mingo@...hat.com, juri.lelli@...hat.com,
vincent.guittot@...aro.org, dietmar.eggemann@....com,
rostedt@...dmis.org, bsegall@...gle.com, mgorman@...e.de,
bristot@...hat.com, vschneid@...hat.com,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v3 0/3] Use update_current_exec_runtime simplify code
On Tue, Oct 31, 2023 at 08:59:25PM +0800, Yajun Deng wrote:
> update_current_exec_runtime would update execution time for each task,
> we can use update_current_exec_runtime simplify code.
>
> The 1st and 2nd patch update update_current_exec_runtime() applies to all
> callers.
> The 3rd patch use update_current_exec_runtime simplify update_curr.
>
> Yajun Deng (3):
> sched: Don't account execution time for task group
> sched: Don't trace stat runtime for task group
> sched/fair: Simplify update_curr()
>
> kernel/sched/deadline.c | 4 +---
> kernel/sched/fair.c | 13 +++----------
> kernel/sched/rt.c | 5 ++---
> kernel/sched/sched.h | 11 +++++++----
> kernel/sched/stop_task.c | 2 +-
> 5 files changed, 14 insertions(+), 21 deletions(-)
Hurmph, so I'm having conflicts against this:
https://lkml.kernel.org/r/54d148a144f26d9559698c4dd82d8859038a7380.1699095159.git.bristot@kernel.org
(obviously).. I've resolved the first patch, which also mostly includes
the second patch.
However, your second patch isn't entirely right, it now unconditionally
traces ->vruntime, which isn't the same. Imagine a regular task getting
a PI boost to RT, in that case ->vruntime will be non-zero and the RT
task will now be logging a vruntime.
Anyway, that tracepoint doesn't really make sense to me anyway, that is,
it logs a delta_exec and an absolute vruntime, that's inconsistent.
Also, a delta vruntime can be easily computed because the weight should
be known.
I think I'm going to simply remove the vruntime from that tracepoint and
avoid the whole problem.
This then also makes resolving patch 3 easier.
Let me go squish all this and then I'll post a link to whatever came
out.
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