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Message-ID: <ZWeXqtqJLKB02LWU@yury-ThinkPad>
Date: Wed, 29 Nov 2023 11:57:30 -0800
From: Yury Norov <yury.norov@...il.com>
To: Bartosz Golaszewski <brgl@...ev.pl>
Cc: Andy Shevchenko <andriy.shevchenko@...ux.intel.com>,
Rasmus Villemoes <linux@...musvillemoes.dk>,
Thomas Gleixner <tglx@...utronix.de>,
Marc Zyngier <marc.zyngier@....com>,
Peter Zijlstra <peterz@...radead.org>,
linux-kernel@...r.kernel.org,
Bartosz Golaszewski <bartosz.golaszewski@...aro.org>
Subject: Re: [RESEND PATCH v2 0/4] genirq/irq_sim: misc updates
On Wed, Nov 29, 2023 at 10:18:15AM +0100, Bartosz Golaszewski wrote:
> On Wed, Nov 15, 2023 at 5:59 PM Bartosz Golaszewski <brgl@...ev.pl> wrote:
> >
> > From: Bartosz Golaszewski <bartosz.golaszewski@...aro.org>
> >
> > Here are a couple of updates to the interrupt simulator. Two are minor:
> > remove an unused field and reorder includes for readability. The third
> > one simplifies the error paths by using new cleanup macros. To that end
> > we also add a cleanup definition for dynamic bitmaps.
> >
> > Resending rebased on top of v6.7-rc1 and with tags collected.
> >
> > v1 -> v2:
> > - add a NULL-pointer check to the bitmap cleanup macro as advised by
> > Peter Zijlstra
> > - initialize managed pointers when declaring them to create a clear pairing
> > between the type and the cleanup action
> >
> > Bartosz Golaszewski (4):
> > bitmap: define a cleanup function for bitmaps
> > genirq/irq_sim: remove unused field from struct irq_sim_irq_ctx
> > genirq/irq_sim: order headers alphabetically
> > genirq/irq_sim: shrink code by using cleanup helpers
> >
> > include/linux/bitmap.h | 3 +++
> > kernel/irq/irq_sim.c | 30 ++++++++++++------------------
> > 2 files changed, 15 insertions(+), 18 deletions(-)
> >
> > --
> > 2.40.1
> >
>
> It's been two weeks since this submission and ~2.5 months since the
> first one so I guess, a gentle ping is in order. This is not a very
> controversial series - can this be applied?
Hi Bartosz,
I'm the first in the list for this series, but really only 1st patch
is related to bitmaps, and I already acked it. If you prefer that, I
can pull it in the bitmap tree.
Thanks,
Yury
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