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Message-ID: <CANiq72nuUpBCHaeyozDXAZrV+YLW_OR-QOUiVHPfTbNGG3RFXA@mail.gmail.com>
Date: Fri, 15 Dec 2023 12:53:32 +0100
From: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
To: Viresh Kumar <viresh.kumar@...aro.org>
Cc: Tiago Lam <tiagolam@...il.com>, Miguel Ojeda <ojeda@...nel.org>, 
	Alex Gaynor <alex.gaynor@...il.com>, Wedson Almeida Filho <wedsonaf@...il.com>, 
	Boqun Feng <boqun.feng@...il.com>, Gary Guo <gary@...yguo.net>, 
	Björn Roy Baron <bjorn3_gh@...tonmail.com>, 
	Benno Lossin <benno.lossin@...ton.me>, Andreas Hindborg <a.hindborg@...sung.com>, 
	Alice Ryhl <aliceryhl@...gle.com>, Jonathan Corbet <corbet@....net>, 
	Vincent Guittot <vincent.guittot@...aro.org>, rust-for-linux@...r.kernel.org, 
	linux-doc@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH V2] docs: rust: Clarify that 'rustup override' applies to
 build directory

On Fri, Dec 15, 2023 at 12:24 PM Viresh Kumar <viresh.kumar@...aro.org> wrote:
>
> I thought people aren't required to enter the build directory now (but
> just source code directory) and simply do:
>
>                 make LLVM=1 O=<builddir> rustupoverride

Yeah, that is correct, but we don't need to write the `O=` in the
commands themselves. The idea is that 1) the commands can be easily
copy-pasted, 2) commands look simple (i.e. there are many other
variations and options you may pass), 3) newcomers do not need to care
about `O=` (so it is extra simple for them).

> Will this still work if we are in the build directory ?

Both should work (as long as the initial setup in the build folder is
done, of course), so I think we can simply remove the mention about
"enter ..." now and simply give the command.

In fact, even if Kbuild did not support that, we could still remove
the "enter ...", because then the `make` would need to be run like any
other target from the source tree. In other words, regardless of the
answer, we could remove it thanks to the new target, unless I am
missing something.

Cheers,
Miguel

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