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Message-ID: <4cdaca00-dc4e-4ac0-a362-56b90ca584f0@arm.com>
Date: Fri, 22 Dec 2023 09:32:10 +0000
From: Metin Kaya <metin.kaya@....com>
To: John Stultz <jstultz@...gle.com>, LKML <linux-kernel@...r.kernel.org>
Cc: Joel Fernandes <joelaf@...gle.com>, Qais Yousef <qyousef@...gle.com>,
 Ingo Molnar <mingo@...hat.com>, Peter Zijlstra <peterz@...radead.org>,
 Juri Lelli <juri.lelli@...hat.com>,
 Vincent Guittot <vincent.guittot@...aro.org>,
 Dietmar Eggemann <dietmar.eggemann@....com>,
 Valentin Schneider <vschneid@...hat.com>,
 Steven Rostedt <rostedt@...dmis.org>, Ben Segall <bsegall@...gle.com>,
 Zimuzo Ezeozue <zezeozue@...gle.com>, Youssef Esmat
 <youssefesmat@...gle.com>, Mel Gorman <mgorman@...e.de>,
 Daniel Bristot de Oliveira <bristot@...hat.com>,
 Will Deacon <will@...nel.org>, Waiman Long <longman@...hat.com>,
 Boqun Feng <boqun.feng@...il.com>, "Paul E. McKenney" <paulmck@...nel.org>,
 Xuewen Yan <xuewen.yan94@...il.com>, K Prateek Nayak
 <kprateek.nayak@....com>, Thomas Gleixner <tglx@...utronix.de>,
 kernel-team@...roid.com
Subject: Re: [PATCH v7 17/23] sched: Initial sched_football test
 implementation

On 20/12/2023 12:18 am, John Stultz wrote:
> Reimplementation of the sched_football test from LTP:
> https://github.com/linux-test-project/ltp/blob/master/testcases/realtime/func/sched_football/sched_football.c
> 
> But reworked to run in the kernel and utilize mutexes
> to illustrate proper boosting of low priority mutex
> holders.
> 
> TODO:
> * Need a rt_mutex version so it can work w/o proxy-execution
> * Need a better place to put it

I think also this patch can be upstreamed regardless of other Proxy 
Execution patches, right?

> 
> Cc: Joel Fernandes <joelaf@...gle.com>
> Cc: Qais Yousef <qyousef@...gle.com>
> Cc: Ingo Molnar <mingo@...hat.com>
> Cc: Peter Zijlstra <peterz@...radead.org>
> Cc: Juri Lelli <juri.lelli@...hat.com>
> Cc: Vincent Guittot <vincent.guittot@...aro.org>
> Cc: Dietmar Eggemann <dietmar.eggemann@....com>
> Cc: Valentin Schneider <vschneid@...hat.com>
> Cc: Steven Rostedt <rostedt@...dmis.org>
> Cc: Ben Segall <bsegall@...gle.com>
> Cc: Zimuzo Ezeozue <zezeozue@...gle.com>
> Cc: Youssef Esmat <youssefesmat@...gle.com>
> Cc: Mel Gorman <mgorman@...e.de>
> Cc: Daniel Bristot de Oliveira <bristot@...hat.com>
> Cc: Will Deacon <will@...nel.org>
> Cc: Waiman Long <longman@...hat.com>
> Cc: Boqun Feng <boqun.feng@...il.com>
> Cc: "Paul E. McKenney" <paulmck@...nel.org>
> Cc: Metin Kaya <Metin.Kaya@....com>
> Cc: Xuewen Yan <xuewen.yan94@...il.com>
> Cc: K Prateek Nayak <kprateek.nayak@....com>
> Cc: Thomas Gleixner <tglx@...utronix.de>
> Cc: kernel-team@...roid.com
> Signed-off-by: John Stultz <jstultz@...gle.com>
> ---
>   kernel/sched/Makefile              |   1 +
>   kernel/sched/test_sched_football.c | 242 +++++++++++++++++++++++++++++
>   lib/Kconfig.debug                  |  14 ++
>   3 files changed, 257 insertions(+)
>   create mode 100644 kernel/sched/test_sched_football.c
> 
> diff --git a/kernel/sched/Makefile b/kernel/sched/Makefile
> index 976092b7bd45..2729d565dfd7 100644
> --- a/kernel/sched/Makefile
> +++ b/kernel/sched/Makefile
> @@ -32,3 +32,4 @@ obj-y += core.o
>   obj-y += fair.o
>   obj-y += build_policy.o
>   obj-y += build_utility.o
> +obj-$(CONFIG_SCHED_RT_INVARIENT_TEST) += test_sched_football.o
> diff --git a/kernel/sched/test_sched_football.c b/kernel/sched/test_sched_football.c
> new file mode 100644
> index 000000000000..9742c45c0fe0
> --- /dev/null
> +++ b/kernel/sched/test_sched_football.c
> @@ -0,0 +1,242 @@
> +// SPDX-License-Identifier: GPL-2.0+
> +/*
> + * Module-based test case for RT scheduling invariant
> + *
> + * A reimplementation of my old sched_football test
> + * found in LTP:
> + *   https://github.com/linux-test-project/ltp/blob/master/testcases/realtime/func/sched_football/sched_football.c
> + *
> + * Similar to that test, this tries to validate the RT
> + * scheduling invariant, that the across N available cpus, the
> + * top N priority tasks always running.
> + *
> + * This is done via having N offsensive players that are

                                 offensive

> + * medium priority, which constantly are trying to increment the
> + * ball_pos counter.
> + *
> + * Blocking this, are N defensive players that are higher
> + * priority which just spin on the cpu, preventing the medium
> + * priroity tasks from running.

       priority

> + *
> + * To complicate this, there are also N defensive low priority
> + * tasks. These start first and each aquire one of N mutexes.
> + * The high priority defense tasks will later try to grab the
> + * mutexes and block, opening a window for the offsensive tasks
> + * to run and increment the ball. If priority inheritance or
> + * proxy execution is used, the low priority defense players
> + * should be boosted to the high priority levels, and will
> + * prevent the mid priority offensive tasks from running.
> + *
> + * Copyright © International Business Machines  Corp., 2007, 2008
> + * Copyright (C) Google, 2023
> + *
> + * Authors: John Stultz <jstultz@...gle.com>
> + */
> +
> +#include <linux/kernel.h>
> +#include <linux/module.h>
> +#include <linux/kthread.h>
> +#include <linux/delay.h>
> +#include <linux/sched/rt.h>
> +#include <linux/spinlock.h>
> +#include <linux/mutex.h>
> +#include <linux/rwsem.h>
> +#include <linux/smp.h>
> +#include <linux/slab.h>
> +#include <linux/interrupt.h>
> +#include <linux/sched.h>
> +#include <uapi/linux/sched/types.h>
> +#include <linux/rtmutex.h>
> +
> +atomic_t players_ready;
> +atomic_t ball_pos;
> +int players_per_team;

Nit: Number of players cannot be lower than 0. Should it be unsigned then?

> +bool game_over;
> +
> +struct mutex *mutex_low_list;
> +struct mutex *mutex_mid_list;
> +
> +static inline
> +struct task_struct *create_fifo_thread(int (*threadfn)(void *data), void *data,
> +				       char *name, int prio)
> +{
> +	struct task_struct *kth;
> +	struct sched_attr attr = {
> +		.size		= sizeof(struct sched_attr),
> +		.sched_policy	= SCHED_FIFO,
> +		.sched_nice	= 0,
> +		.sched_priority	= prio,
> +	};
> +	int ret;
> +
> +	kth = kthread_create(threadfn, data, name);
> +	if (IS_ERR(kth)) {
> +		pr_warn("%s eerr, kthread_create failed\n", __func__);

Extra e at eerr?

> +		return kth;
> +	}
> +	ret = sched_setattr_nocheck(kth, &attr);
> +	if (ret) {
> +		kthread_stop(kth);
> +		pr_warn("%s: failed to set SCHED_FIFO\n", __func__);
> +		return ERR_PTR(ret);
> +	}
> +
> +	wake_up_process(kth);
> +	return kth;

I think the result of this function is actually unused. So, 
create_fifo_thread()'s return type can be void?

> +}
> +
> +int defense_low_thread(void *arg)
> +{
> +	long tnum = (long)arg;
> +
> +	atomic_inc(&players_ready);
> +	mutex_lock(&mutex_low_list[tnum]);
> +	while (!READ_ONCE(game_over)) {
> +		if (kthread_should_stop())
> +			break;
> +		schedule();
> +	}
> +	mutex_unlock(&mutex_low_list[tnum]);
> +	return 0;
> +}
> +
> +int defense_mid_thread(void *arg)
> +{
> +	long tnum = (long)arg;
> +
> +	atomic_inc(&players_ready);
> +	mutex_lock(&mutex_mid_list[tnum]);
> +	mutex_lock(&mutex_low_list[tnum]);
> +	while (!READ_ONCE(game_over)) {
> +		if (kthread_should_stop())
> +			break;
> +		schedule();
> +	}
> +	mutex_unlock(&mutex_low_list[tnum]);
> +	mutex_unlock(&mutex_mid_list[tnum]);
> +	return 0;
> +}
> +
> +int offense_thread(void *)

Does this (no param name) build fine on Android env?

> +{
> +	atomic_inc(&players_ready);
> +	while (!READ_ONCE(game_over)) {
> +		if (kthread_should_stop())
> +			break;
> +		schedule();
> +		atomic_inc(&ball_pos);
> +	}
> +	return 0;
> +}
> +
> +int defense_hi_thread(void *arg)
> +{
> +	long tnum = (long)arg;
> +
> +	atomic_inc(&players_ready);
> +	mutex_lock(&mutex_mid_list[tnum]);
> +	while (!READ_ONCE(game_over)) {
> +		if (kthread_should_stop())
> +			break;
> +		schedule();
> +	}
> +	mutex_unlock(&mutex_mid_list[tnum]);
> +	return 0;
> +}
> +
> +int crazy_fan_thread(void *)

Same (no param name) question here.

> +{
> +	int count = 0;
> +
> +	atomic_inc(&players_ready);
> +	while (!READ_ONCE(game_over)) {
> +		if (kthread_should_stop())
> +			break;
> +		schedule();
> +		udelay(1000);
> +		msleep(2);
> +		count++;
> +	}
> +	return 0;
> +}
> +
> +int ref_thread(void *arg)
> +{
> +	struct task_struct *kth;
> +	long game_time = (long)arg;
> +	unsigned long final_pos;
> +	long i;
> +
> +	pr_info("%s: started ref, game_time: %ld secs !\n", __func__,
> +		game_time);
> +
> +	/* Create low  priority defensive team */

Sorry: extra space after `low`.

> +	for (i = 0; i < players_per_team; i++)
> +		kth = create_fifo_thread(defense_low_thread, (void *)i,
> +					 "defese-low-thread", 2);
> +	/* Wait for the defense threads to start */
> +	while (atomic_read(&players_ready) < players_per_team)
> +		msleep(1);
> +
> +	for (i = 0; i < players_per_team; i++)
> +		kth = create_fifo_thread(defense_mid_thread,
> +					 (void *)(players_per_team - i - 1),
> +					 "defese-mid-thread", 3);
> +	/* Wait for the defense threads to start */
> +	while (atomic_read(&players_ready) < players_per_team * 2)
> +		msleep(1);
> +
> +	/* Create mid priority offensive team */
> +	for (i = 0; i < players_per_team; i++)
> +		kth = create_fifo_thread(offense_thread, NULL,
> +					 "offense-thread", 5);
> +	/* Wait for the offense threads to start */
> +	while (atomic_read(&players_ready) < players_per_team * 3)
> +		msleep(1);
> +
> +	/* Create high priority defensive team */
> +	for (i = 0; i < players_per_team; i++)
> +		kth = create_fifo_thread(defense_hi_thread, (void *)i,
> +					 "defese-hi-thread", 10);
> +	/* Wait for the defense threads to start */
> +	while (atomic_read(&players_ready) < players_per_team * 4)
> +		msleep(1);
> +
> +	/* Create high priority defensive team */
> +	for (i = 0; i < players_per_team; i++)
> +		kth = create_fifo_thread(crazy_fan_thread, NULL,
> +					 "crazy-fan-thread", 15);
> +	/* Wait for the defense threads to start */
> +	while (atomic_read(&players_ready) < players_per_team * 5)
> +		msleep(1);
> +
> +	pr_info("%s: all players checked in! Starting game.\n", __func__);
> +	atomic_set(&ball_pos, 0);
> +	msleep(game_time * 1000);
> +	final_pos = atomic_read(&ball_pos);
> +	pr_info("%s: final ball_pos: %ld\n", __func__, final_pos);
> +	WARN_ON(final_pos != 0);
> +	game_over = true;
> +	return 0;
> +}
> +
> +static int __init test_sched_football_init(void)
> +{
> +	struct task_struct *kth;
> +	int i;
> +
> +	players_per_team = num_online_cpus();
> +
> +	mutex_low_list = kmalloc_array(players_per_team,  sizeof(struct mutex), GFP_ATOMIC);
> +	mutex_mid_list = kmalloc_array(players_per_team,  sizeof(struct mutex), GFP_ATOMIC);

* Extra space after `players_per_team,`.
* Shouldn't we check result of `kmalloc_array()`?

Same comments for `mutex_low_list` (previous) line.

> +
> +	for (i = 0; i < players_per_team; i++) {
> +		mutex_init(&mutex_low_list[i]);
> +		mutex_init(&mutex_mid_list[i]);
> +	}
> +
> +	kth = create_fifo_thread(ref_thread, (void *)10, "ref-thread", 20);
> +
> +	return 0;
> +}
> +module_init(test_sched_football_init);
> diff --git a/lib/Kconfig.debug b/lib/Kconfig.debug
> index 4405f81248fb..1d90059d190f 100644
> --- a/lib/Kconfig.debug
> +++ b/lib/Kconfig.debug
> @@ -1238,6 +1238,20 @@ config SCHED_DEBUG
>   	  that can help debug the scheduler. The runtime overhead of this
>   	  option is minimal.
>   
> +config SCHED_RT_INVARIENT_TEST
> +	tristate "RT invarient scheduling tester"
> +	depends on DEBUG_KERNEL
> +	help
> +	  This option provides a kernel module that runs tests to make
> +	  sure the RT invarient holds (top N priority tasks run on N
> +	  available cpus).
> +
> +	  Say Y here if you want kernel rt scheduling tests
> +	  to be built into the kernel.
> +	  Say M if you want this test to build as a module.
> +	  Say N if you are unsure.
> +
> +
>   config SCHED_INFO
>   	bool
>   	default n


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