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Message-ID: <7a8c04bb-214b-4031-bdd6-59dad62f88a7@intel.com>
Date: Wed, 21 Feb 2024 14:47:18 -0800
From: Dave Hansen <dave.hansen@...el.com>
To: "Jason A. Donenfeld" <Jason@...c4.com>
Cc: x86@...nel.org, linux-coco@...ts.linux.dev, linux-kernel@...r.kernel.org,
 Borislav Petkov <bp@...en8.de>, Daniel P . Berrangé
 <berrange@...hat.com>, Dave Hansen <dave.hansen@...ux.intel.com>,
 Elena Reshetova <elena.reshetova@...el.com>, "H . Peter Anvin"
 <hpa@...or.com>, Ingo Molnar <mingo@...hat.com>,
 "Kirill A . Shutemov" <kirill.shutemov@...ux.intel.com>,
 Theodore Ts'o <tytso@....edu>, Thomas Gleixner <tglx@...utronix.de>
Subject: Re: [PATCH v3] x86/coco: Require seeding RNG with RDRAND on CoCo
 systems

On 2/21/24 09:19, Jason A. Donenfeld wrote:
> On Wed, Feb 21, 2024 at 5:55 PM Dave Hansen <dave.hansen@...el.com> wrote:
>> On 2/21/24 04:32, Jason A. Donenfeld wrote:
>>> +__init void cc_random_init(void)
>>> +{
>>> +     unsigned long rng_seed[32 / sizeof(long)];
>> My only nit with this is the magic "32".
>>
>> Why not 16?  Or 64?
> 32 bytes = 256-bits = what we're targeting. Very normal thing to see
> places in the RNG, used all over random.c and lots of platform
> drivers. Pretty obvious and straightforward to anyone familiar with
> this kind of code. Not the kind of thing you'd want to replace with
> some abstracted constant that makes you search.

OK, so we're trying to get 256 bits of seed data from RDRAND?

There's an entire section of the Intel whitepaper[1]: "Generating Seeds
from RDRAND".  It describes one "method of turning 512 128-bit samples
from the DRNG into a 128-bit seed value".  I was naively thinking that
if the kernel wants 256 bits of seed data from RDRAND, it might take
2*(512 128-bit samples).

I'm not suggesting that we use the exact construction from that
whitepaper, but I'm reasonably sure I could actually explain to someone
where a magic 1024 came from.

I also went through a smattering of add_device_randomness() users.  I
didn't see much of a pattern there that seemed to line up with a
256-bits convention.  If anything they seemed to just use what they had
laying around.  I saw byte counts of 16, 21, 12, 8, 1, strlen(), 56.
But no pattern I could discern.  Did you mean something different by
"platform drivers"?

If we're going to have arch/x86-specific crud, it would be great to make
it obvious and straightforward to those of us simple folk that are
familiar with arch/x86 code.

1.
https://www.intel.com/content/www/us/en/developer/articles/guide/intel-digital-random-number-generator-drng-software-implementation-guide.html



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