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Message-ID: <Zd35ce45h6u8flII@localhost.localdomain>
Date: Tue, 27 Feb 2024 16:02:09 +0100
From: Louis Chauvet <louis.chauvet@...tlin.com>
To: Arthur Grillo <arthurgrillo@...eup.net>
Cc: Rodrigo Siqueira <rodrigosiqueiramelo@...il.com>,
Melissa Wen <melissa.srw@...il.com>,
Maíra Canal <mairacanal@...eup.net>,
Haneen Mohammed <hamohammed.sa@...il.com>,
Daniel Vetter <daniel@...ll.ch>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
Thomas Zimmermann <tzimmermann@...e.de>,
David Airlie <airlied@...il.com>, Jonathan Corbet <corbet@....net>,
pekka.paalanen@...oniitty.fi, dri-devel@...ts.freedesktop.org,
linux-kernel@...r.kernel.org, jeremie.dautheribes@...tlin.com,
miquel.raynal@...tlin.com, thomas.petazzoni@...tlin.com,
seanpaul@...gle.com, marcheu@...gle.com, nicolejadeyee@...gle.com
Subject: Re: [PATCH v3 5/9] drm/vkms: Re-introduce line-per-line composition
algorithm
Le 26/02/24 - 11:14, Arthur Grillo a écrit :
>
>
> On 26/02/24 05:46, Louis Chauvet wrote:
> > Re-introduce a line-by-line composition algorithm for each pixel format.
> > This allows more performance by not requiring an indirection per pixel
> > read. This patch is focused on readability of the code.
> >
> > Line-by-line composition was introduced by [1] but rewritten back to
> > pixel-by-pixel algorithm in [2]. At this time, nobody noticed the impact
> > on performance, and it was merged.
> >
> > This patch is almost a revert of [2], but in addition efforts have been
> > made to increase readability and maintainability of the rotation handling.
> > The blend function is now divided in two parts:
> > - Transformation of coordinates from the output referential to the source
> > referential
> > - Line conversion and blending
> >
> > Most of the complexity of the rotation management is avoided by using
> > drm_rect_* helpers. The remaining complexity is around the clipping, to
> > avoid reading/writing outside source/destination buffers.
> >
> > The pixel conversion is now done line-by-line, so the read_pixel_t was
> > replaced with read_pixel_line_t callback. This way the indirection is only
> > required once per line and per plane, instead of once per pixel and per
> > plane.
> >
> > The read_line_t callbacks are very similar for most pixel format, but it
> > is required to avoid performance impact. Some helpers were created to
> > avoid code repetition:
> > - get_step_1x1: get the step in byte to reach next pixel block in a
> > certain direction
> > - *_to_argb_u16: helpers to perform colors conversion. They should be
> > inlined by the compiler, and they are used to avoid repetition between
> > multiple variants of the same format (argb/xrgb and maybe in the
> > future for formats like bgr formats).
> >
> > This new algorithm was tested with:
> > - kms_plane (for color conversions)
> > - kms_rotation_crc (for rotations of planes)
> > - kms_cursor_crc (for translations of planes)
> > The performance gain was mesured with:
> > - kms_fb_stress
> >
> > [1]: commit 8ba1648567e2 ("drm: vkms: Refactor the plane composer to accept
> > new formats")
> > https://lore.kernel.org/all/20220905190811.25024-7-igormtorrente@gmail.com/
> > [2]: commit 322d716a3e8a ("drm/vkms: isolate pixel conversion
> > functionality")
> > https://lore.kernel.org/all/20230418130525.128733-2-mcanal@igalia.com/
> >
> > Signed-off-by: Louis Chauvet <louis.chauvet@...tlin.com>
> > ---
> > drivers/gpu/drm/vkms/vkms_composer.c | 219 +++++++++++++++++++++++-------
> > drivers/gpu/drm/vkms/vkms_drv.h | 24 +++-
> > drivers/gpu/drm/vkms/vkms_formats.c | 253 ++++++++++++++++++++++-------------
> > drivers/gpu/drm/vkms/vkms_formats.h | 2 +-
> > drivers/gpu/drm/vkms/vkms_plane.c | 8 +-
> > 5 files changed, 349 insertions(+), 157 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c
> > index 5b341222d239..e555bf9c1aee 100644
> > --- a/drivers/gpu/drm/vkms/vkms_composer.c
> > +++ b/drivers/gpu/drm/vkms/vkms_composer.c
> > @@ -24,9 +24,10 @@ static u16 pre_mul_blend_channel(u16 src, u16 dst, u16 alpha)
> >
> > /**
> > * pre_mul_alpha_blend - alpha blending equation
> > - * @frame_info: Source framebuffer's metadata
> > * @stage_buffer: The line with the pixels from src_plane
> > * @output_buffer: A line buffer that receives all the blends output
> > + * @x_start: The start offset to avoid useless copy
> > + * @count: The number of byte to copy
> > *
> > * Using the information from the `frame_info`, this blends only the
> > * necessary pixels from the `stage_buffer` to the `output_buffer`
> > @@ -37,51 +38,23 @@ static u16 pre_mul_blend_channel(u16 src, u16 dst, u16 alpha)
> > * drm_plane_create_blend_mode_property(). Also, this formula assumes a
> > * completely opaque background.
> > */
> > -static void pre_mul_alpha_blend(struct vkms_frame_info *frame_info,
> > - struct line_buffer *stage_buffer,
> > - struct line_buffer *output_buffer)
> > +static void pre_mul_alpha_blend(
> > + struct line_buffer *stage_buffer,
> > + struct line_buffer *output_buffer,
> > + int x_start,
> > + int pixel_count)
> > {
> > - int x_dst = frame_info->dst.x1;
> > - struct pixel_argb_u16 *out = output_buffer->pixels + x_dst;
> > - struct pixel_argb_u16 *in = stage_buffer->pixels;
> > - int x_limit = min_t(size_t, drm_rect_width(&frame_info->dst),
> > - stage_buffer->n_pixels);
> > -
> > - for (int x = 0; x < x_limit; x++) {
> > - out[x].a = (u16)0xffff;
> > - out[x].r = pre_mul_blend_channel(in[x].r, out[x].r, in[x].a);
> > - out[x].g = pre_mul_blend_channel(in[x].g, out[x].g, in[x].a);
> > - out[x].b = pre_mul_blend_channel(in[x].b, out[x].b, in[x].a);
> > + struct pixel_argb_u16 *out = &output_buffer->pixels[x_start];
> > + struct pixel_argb_u16 *in = &stage_buffer->pixels[x_start];
> > +
> > + for (int i = 0; i < pixel_count; i++) {
> > + out[i].a = (u16)0xffff;
> > + out[i].r = pre_mul_blend_channel(in[i].r, out[i].r, in[i].a);
> > + out[i].g = pre_mul_blend_channel(in[i].g, out[i].g, in[i].a);
> > + out[i].b = pre_mul_blend_channel(in[i].b, out[i].b, in[i].a);
> > }
> > }
> >
> > -static int get_y_pos(struct vkms_frame_info *frame_info, int y)
> > -{
> > - if (frame_info->rotation & DRM_MODE_REFLECT_Y)
> > - return drm_rect_height(&frame_info->rotated) - y - 1;
> > -
> > - switch (frame_info->rotation & DRM_MODE_ROTATE_MASK) {
> > - case DRM_MODE_ROTATE_90:
> > - return frame_info->rotated.x2 - y - 1;
> > - case DRM_MODE_ROTATE_270:
> > - return y + frame_info->rotated.x1;
> > - default:
> > - return y;
> > - }
> > -}
> > -
> > -static bool check_limit(struct vkms_frame_info *frame_info, int pos)
> > -{
> > - if (drm_rotation_90_or_270(frame_info->rotation)) {
> > - if (pos >= 0 && pos < drm_rect_width(&frame_info->rotated))
> > - return true;
> > - } else {
> > - if (pos >= frame_info->rotated.y1 && pos < frame_info->rotated.y2)
> > - return true;
> > - }
> > -
> > - return false;
> > -}
> >
> > static void fill_background(const struct pixel_argb_u16 *background_color,
> > struct line_buffer *output_buffer)
> > @@ -163,6 +136,37 @@ static void apply_lut(const struct vkms_crtc_state *crtc_state, struct line_buff
> > }
> > }
> >
> > +/**
> > + * direction_for_rotation() - Helper to get the correct reading direction for a specific rotation
> > + *
> > + * @rotation: rotation to analyze
> > + */
> > +enum pixel_read_direction direction_for_rotation(unsigned int rotation)
> > +{
> > + if (rotation & DRM_MODE_ROTATE_0) {
> > + if (rotation & DRM_MODE_REFLECT_X)
> > + return READ_LEFT;
> > + else
> > + return READ_RIGHT;
> > + } else if (rotation & DRM_MODE_ROTATE_90) {
> > + if (rotation & DRM_MODE_REFLECT_Y)
> > + return READ_UP;
> > + else
> > + return READ_DOWN;
> > + } else if (rotation & DRM_MODE_ROTATE_180) {
> > + if (rotation & DRM_MODE_REFLECT_X)
> > + return READ_RIGHT;
> > + else
> > + return READ_LEFT;
> > + } else if (rotation & DRM_MODE_ROTATE_270) {
> > + if (rotation & DRM_MODE_REFLECT_Y)
> > + return READ_DOWN;
> > + else
> > + return READ_UP;
> > + }
> > + return READ_RIGHT;
> > +}
> > +
> > /**
> > * blend - blend the pixels from all planes and compute crc
> > * @wb: The writeback frame buffer metadata
> > @@ -183,11 +187,11 @@ static void blend(struct vkms_writeback_job *wb,
> > {
> > struct vkms_plane_state **plane = crtc_state->active_planes;
> > u32 n_active_planes = crtc_state->num_active_planes;
> > - int y_pos;
> >
> > const struct pixel_argb_u16 background_color = { .a = 0xffff };
> >
> > size_t crtc_y_limit = crtc_state->base.crtc->mode.vdisplay;
> > + size_t crtc_x_limit = crtc_state->base.crtc->mode.hdisplay;
> >
> > /*
> > * The planes are composed line-by-line. It is a necessary complexity to avoid poor
> > @@ -198,22 +202,133 @@ static void blend(struct vkms_writeback_job *wb,
> >
> > /* The active planes are composed associatively in z-order. */
> > for (size_t i = 0; i < n_active_planes; i++) {
> > - y_pos = get_y_pos(plane[i]->frame_info, y);
> > + struct vkms_plane_state *current_plane = plane[i];
> >
> > - if (!check_limit(plane[i]->frame_info, y_pos))
> > + /* Avoid rendering useless lines */
> > + if (y < current_plane->frame_info->dst.y1 ||
> > + y >= current_plane->frame_info->dst.y2) {
> > continue;
> > -
> > - vkms_compose_row(stage_buffer, plane[i], y_pos);
> > - pre_mul_alpha_blend(plane[i]->frame_info, stage_buffer,
> > - output_buffer);
> > + }
> > +
> > + /*
> > + * src_px is the line to copy. The initial coordinates are inside the
>
> So maybe is better to rename to src_line?
Good idea!
Kind regards,
Louis Chauvet
[...]
--
Louis Chauvet, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
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