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Date: Thu, 9 May 2024 10:23:16 +0100
From: Daniel Stone <daniel@...ishbar.org>
To: Daniel Stone <daniel@...ishbar.org>, Hans de Goede <hdegoede@...hat.com>, 
	Maxime Ripard <mripard@...hat.com>, Sumit Semwal <sumit.semwal@...aro.org>, 
	Benjamin Gaignard <benjamin.gaignard@...labora.com>, Brian Starkey <Brian.Starkey@....com>, 
	John Stultz <jstultz@...gle.com>, "T.J. Mercier" <tjmercier@...gle.com>, 
	Christian König <christian.koenig@....com>, 
	Lennart Poettering <mzxreary@...inter.de>, Robert Mader <robert.mader@...labora.com>, 
	Sebastien Bacher <sebastien.bacher@...onical.com>, 
	Linux Media Mailing List <linux-media@...r.kernel.org>, 
	"dri-devel@...ts.freedesktop.org" <dri-devel@...ts.freedesktop.org>, linaro-mm-sig@...ts.linaro.org, 
	Linux Kernel Mailing List <linux-kernel@...r.kernel.org>, 
	"Bryan O'Donoghue" <bryan.odonoghue@...aro.org>, Milan Zamazal <mzamazal@...hat.com>, 
	Andrey Konovalov <andrey.konovalov.ynk@...il.com>
Subject: Re: Safety of opening up /dev/dma_heap/* to physically present users
 (udev uaccess tag) ?

Hi,

On Wed, 8 May 2024 at 16:49, Daniel Vetter <daniel@...ll.ch> wrote:
> On Wed, May 08, 2024 at 09:38:33AM +0100, Daniel Stone wrote:
> > Right now, if your platform requires CMA for display, then the app
> > needs access to the GPU render node and the display node too, in order
> > to allocate buffers which the compositor can scan out directly. If it
> > only has access to the render nodes and not the display node, it won't
> > be able to allocate correctly, so its content will need a composition
> > pass, i.e. performance penalty for sandboxing. But if it can allocate
> > correctly, then hey, it can exhaust CMA just like heaps can.
> >
> > Personally I think we'd be better off just allowing access and
> > figuring out cgroups later. It's not like the OOM story is great
> > generally, and hey, you can get there with just render nodes ...
>
> Imo the right fix is to ask the compositor to allocate the buffers in this
> case, and then maybe have some kind of revoke/purge behaviour on these
> buffers. Compositor has an actual idea of who's a candidate for direct
> scanout after all, not the app. Or well at least force migrate the memory
> from cma to shmem.
>
> If you only whack cgroups on this issue you're still stuck in the world
> where either all apps together can ddos the display or no one can
> realistically direct scanout.

Mmm, back to DRI2. I can't say I'm wildly enthused about that, not
least because a client using GPU/codec/etc for those buffers would
have to communicate its requirements (alignment etc) forward to the
compositor in order for the compositor to allocate for it. Obviously
passing the constraints etc around isn't a solved problem yet, but it
is at least contained down in clients rather than making it back and
forth between client and compositor.

I'm extremely not-wild about the compositor migrating memory from CMA
to shmem behind the client's back, and tbh I'm not sure how that would
even work if the client has it pinned through whatever API it's
imported into.

Anyway, like Laurent says, if we're deciding that heaps can't be used
by generic apps (unlike DRM/V4L2/etc), then we need gralloc.

Cheers,
Daniel

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