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Message-ID: <Zj43WDlT1aFpgdVv@smile.fi.intel.com>
Date: Fri, 10 May 2024 18:03:52 +0300
From: Andy Shevchenko <andriy.shevchenko@...ux.intel.com>
To: Devarsh Thakkar <devarsht@...com>
Cc: mchehab@...nel.org, hverkuil-cisco@...all.nl,
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Subject: Re: [PATCH v7 8/8] gpu: ipu-v3: Use generic macro for rounding to
nearest multiple
On Fri, May 10, 2024 at 12:10:10AM +0530, Devarsh Thakkar wrote:
> Use generic macro round_closest_up for rounding to nearest multiple instead
round_closest_up()
We refer to the functions as func().
> of using local function.
..
> @@ -565,7 +563,7 @@ static void find_best_seam(struct ipu_image_convert_ctx *ctx,
> * The closest input sample position that we could actually
> * start the input tile at, 19.13 fixed point.
> */
> - in_pos_aligned = round_closest(in_pos, 8192U * in_align);
> + in_pos_aligned = round_closest_up(in_pos, 8192U * in_align);
> /* Convert 19.13 fixed point to integer */
> in_pos_rounded = in_pos_aligned / 8192U;
Oh, these seems to be better to use either ALIGN*(), or PFN_*() / PAGE_*()
families of macros. What the semantic of 8192 is?
--
With Best Regards,
Andy Shevchenko
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