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Date: Wed, 15 May 2024 12:19:59 +0200
From: Takashi Iwai <tiwai@...e.de>
To: Jaroslav Kysela <perex@...ex.cz>
Cc: Hans Verkuil <hverkuil@...all.nl>,	Shengjiu Wang
 <shengjiu.wang@...il.com>,	Amadeusz Sławiński
 <amadeuszx.slawinski@...ux.intel.com>,	Mauro Carvalho Chehab
 <mchehab@...nel.org>,	Mark Brown <broonie@...nel.org>,	Sebastian Fricke
 <sebastian.fricke@...labora.com>,	Shengjiu Wang <shengjiu.wang@....com>,
	sakari.ailus@....fi,	tfiga@...omium.org,	m.szyprowski@...sung.com,
	linux-media@...r.kernel.org,	linux-kernel@...r.kernel.org,
	Xiubo.Lee@...il.com,	festevam@...il.com,	nicoleotsuka@...il.com,
	lgirdwood@...il.com,	tiwai@...e.com,	alsa-devel@...a-project.org,
	linuxppc-dev@...ts.ozlabs.org
Subject: Re: [PATCH v15 00/16] Add audio support in v4l2 framework

On Wed, 15 May 2024 11:50:52 +0200,
Jaroslav Kysela wrote:
> 
> On 15. 05. 24 11:17, Hans Verkuil wrote:
> > Hi Jaroslav,
> > 
> > On 5/13/24 13:56, Jaroslav Kysela wrote:
> >> On 09. 05. 24 13:13, Jaroslav Kysela wrote:
> >>> On 09. 05. 24 12:44, Shengjiu Wang wrote:
> >>>>>> mem2mem is just like the decoder in the compress pipeline. which is
> >>>>>> one of the components in the pipeline.
> >>>>> 
> >>>>> I was thinking of loopback with endpoints using compress streams,
> >>>>> without physical endpoint, something like:
> >>>>> 
> >>>>> compress playback (to feed data from userspace) -> DSP (processing) ->
> >>>>> compress capture (send data back to userspace)
> >>>>> 
> >>>>> Unless I'm missing something, you should be able to process data as fast
> >>>>> as you can feed it and consume it in such case.
> >>>>> 
> >>>> 
> >>>> Actually in the beginning I tried this,  but it did not work well.
> >>>> ALSA needs time control for playback and capture, playback and capture
> >>>> needs to synchronize.  Usually the playback and capture pipeline is
> >>>> independent in ALSA design,  but in this case, the playback and capture
> >>>> should synchronize, they are not independent.
> >>> 
> >>> The core compress API core no strict timing constraints. You can eventually0
> >>> have two half-duplex compress devices, if you like to have really independent
> >>> mechanism. If something is missing in API, you can extend this API (like to
> >>> inform the user space that it's a producer/consumer processing without any
> >>> relation to the real time). I like this idea.
> >> 
> >> I was thinking more about this. If I am right, the mentioned use in gstreamer
> >> is supposed to run the conversion (DSP) job in "one shot" (can be handled
> >> using one system call like blocking ioctl).  The goal is just to offload the
> >> CPU work to the DSP (co-processor). If there are no requirements for the
> >> queuing, we can implement this ioctl in the compress ALSA API easily using the
> >> data management through the dma-buf API. We can eventually define a new
> >> direction (enum snd_compr_direction) like SND_COMPRESS_CONVERT or so to allow
> >> handle this new data scheme. The API may be extended later on real demand, of
> >> course.
> >> 
> >> Otherwise all pieces are already in the current ALSA compress API
> >> (capabilities, params, enumeration). The realtime controls may be created
> >> using ALSA control API.
> > 
> > So does this mean that Shengjiu should attempt to use this ALSA approach first?
> 
> I've not seen any argument to use v4l2 mem2mem buffer scheme for this
> data conversion forcefully. It looks like a simple job and ALSA APIs
> may be extended for this simple purpose.
> 
> Shengjiu, what are your requirements for gstreamer support? Would be a
> new blocking ioctl enough for the initial support in the compress ALSA
> API?

If it works with compress API, it'd be great, yeah.
So, your idea is to open compress-offload devices for read and write,
then and let them convert a la batch jobs without timing control?

For full-duplex usages, we might need some more extensions, so that
both read and write parameters can be synchronized.  (So far the
compress stream is a unidirectional, and the runtime buffer for a
single stream.)

And the buffer management is based on the fixed size fragments.  I
hope this doesn't matter much for the intended operation?


thanks,

Takashi

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