[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Message-ID: <20240523123954.5e42bd93@blackhole.lan>
Date: Thu, 23 May 2024 12:40:32 +0200
From: Torsten Duwe <duwe@....de>
To: Herbert Xu <herbert@...dor.apana.org.au>
Cc: Linus Torvalds <torvalds@...ux-foundation.org>, "NĂcolas F. R. A. Prado" <nfraprado@...labora.com>, Eric Biggers
<ebiggers@...nel.org>, Jarkko Sakkinen <jarkko@...nel.org>, James Bottomley
<James.Bottomley@...senpartnership.com>, Ard Biesheuvel <ardb@...nel.org>,
Linux Crypto Mailing List <linux-crypto@...r.kernel.org>,
linux-integrity@...r.kernel.org, keyrings@...r.kernel.org,
regressions@...ts.linux.dev, kernel@...labora.com, Tejun Heo
<tj@...nel.org>, Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
Kees Cook <keescook@...omium.org>, "H. Peter Anvin" <hpa@...or.com>,
Theodore Ts'o <tytso@....edu>, "Jason A. Donenfeld" <Jason@...c4.com>
Subject: Re: [v3 PATCH] hwrng: core - Remove add_early_randomness
On Thu, 23 May 2024 12:49:50 +0800
Herbert Xu <herbert@...dor.apana.org.au> wrote:
> On Wed, May 22, 2024 at 03:53:23PM -0700, Linus Torvalds wrote:
> >
> > That said, looking at the code in question, there are other oddities
> > going on. Even the "we found a favorite new rng" case looks rather
> > strange. The thread we use - nice and asynchronous - seems to sleep
> > only if the randomness source is emptied.
> >
> > What if you have a really good source of hw randomness? That looks
> > like a busy loop to me, but hopefully I'm missing something obvious.
>
> Yes that does look strange. So I dug up the original patch at
>
> https://lore.kernel.org/all/20140317165012.GC1763@lst.de/
>
> and therein lies the answer. It's relying on random.c to push back
> when the amount of new entropy exceeds what it needs. IOW we will
> sleep via add_hwgenerator_randomness when random.c decides that
> enough is enough.
Yes, I thought that this was the obvious choice, the lesser evil. If it
just discarded the excess and returned immediately I had expected some
kernel threads to spin constantly.
> In fact the rate is much less now compared to
> when the patch was first applied.
You mean the rate of required entropy? Doesn't that make things worse?
Maybe redesign the API to use a pull scheme? RNGs register at the
randomness facility with a callback that can be used when there is a
need for fresh entropy?
Torsten
Powered by blists - more mailing lists