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Message-ID: <6ce8fd12-b175-4a8f-8ea9-6221a555b69c@arm.com>
Date: Wed, 24 Jul 2024 09:59:36 +0100
From: Steven Price <steven.price@....com>
To: Boris Brezillon <boris.brezillon@...labora.com>
Cc: Daniel Almeida <daniel.almeida@...labora.com>,
Wedson Almeida Filho <wedsonaf@...il.com>, ojeda@...nel.org,
Danilo Krummrich <dakr@...hat.com>, lyude@...hat.com, robh@...nel.org,
lina@...hilina.net, mcanal@...lia.com, airlied@...il.com,
rust-for-linux@...r.kernel.org, dri-devel@...ts.freedesktop.org,
linux-kernel@...r.kernel.org
Subject: Re: [RFC PATCH] drm: panthor: add dev_coredumpv support
Hi Boris,
On 23/07/2024 17:06, Boris Brezillon wrote:
> Hi Steve,
>
> On Mon, 15 Jul 2024 10:12:16 +0100
> Steven Price <steven.price@....com> wrote:
>
>> I note it also shows that the "panthor_regs.rs" would ideally be shared.
>> For arm64 we have been moving to generating system register descriptions
>> from a text source (see arch/arm64/tools/sysreg) - I'm wondering whether
>> something similar is needed for Panthor to generate both C and Rust
>> headers? Although perhaps that's overkill, sysregs are certainly
>> somewhat more complex.
>
> Just had a long discussion with Daniel regarding this panthor_regs.rs
> auto-generation, and, while I agree this is something we'd rather do if
> we intend to maintain the C and rust code base forever, I'm not
> entirely convinced this is super useful here because:
So I think we need some more alignment on how the 'Rustification'
(oxidation?) of the driver is going to happen.
My understanding was that the intention was to effectively start a
completely separate driver (I call it "Rustthor" here) with the view
that it would eventually replace (the C) Panthor. Rustthor would be
written by taking the C driver and incrementally converting parts to
Rust, but as a separate code base so that 'global' refactoring can be
done when necessary without risking the stability of Panthor. Then once
Rustthor is feature complete the Panthor driver can be dropped.
Obviously we'd keep the UABI the same to avoid user space having to care.
I may have got the wrong impression - and I'm certainly not saying the
above is how we have to do it. But I think we need to go into it with
open-eyes if we're proposing a creeping Rust implementation upstream of
the main Mali driver. That approach will make ensuring stability harder
and will make the bar for implementing large refactors higher (we'd need
significantly more review and testing for each change to ensure there
are no regressions).
> 1. the C code base is meant to be entirely replaced by a rust driver.
> Of course, that's not going to happen overnight, so maybe it'd be worth
> having this autogen script but...
Just to put my cards on the table. I'm not completely convinced a Rust
driver is necessarily an improvement, and I saw this as more of an
experiment - let's see what a Rust driver looks like and then we can
decide which is preferable. I'd like to be "proved wrong" and be shown a
Rust driver which is much cleaner and easier to work with, but I still
need convincing ;)
> 2. the set of register and register fields seems to be pretty stable.
> We might have a few things to update to support v11, v12, etc, but it
> doesn't look like the layout will suddenly become completely different.
Yes, if we ever had a major change to registers we'd probably also want
a new driver.
> 3. the number of registers and fields is somewhat reasonable, which
> means we should be able to catch mistakes during review. And in case
> one slip through, it's not the end of the world either because this
> stays internal to the kernel driver. We'll either figure it out when
> rust-ifying panthor components, or that simply means the register is
> not used and the mistake is harmless until the register starts being
> used
So I think this depends on whether we want a "complete" set of registers
in Rust. If we're just going to add registers when needed then fair
enough, we can review the new registers against the C header (and/or the
specs) to check they look correct. I'd really prefer not to merge a load
of wrong Rust code which isn't used.
> 4. we're still unclear on how GPU registers should be exposed in rust,
> so any script we develop is likely to require heavy changes every time
> we change our mind
This is the real crux of the matter to my mind. We don't actually know
what we want in Rust, so we can't write the Rust. At the moment Daniel
has generated (broken) Rust from the C. The benefit of that is that the
script can be tweaked to generate a different form in the future if needed.
Having a better source format such that the auto-generation can produce
correct headers means that the Rust representation can change over time.
There's even the possibility of improving the C. Specifically if the
constants for the register values were specified better they could be
type checked to ensure they are used with the correct register - I see
Daniel has thought about this for Rust, it's also possible in C
(although admittedly somewhat clunky).
> For all these reasons, I think I'd prefer to have Daniel focus on a
> proper rust abstraction to expose GPU registers and fields the rust-way,
> rather than have him spend days/weeks on a script that is likely to be
> used a couple times (if not less) before the driver is entirely
> rewritten in rust. I guess the only interesting aspect remaining after
> the conversion is done is conciseness of register definitions if we
> were using some sort of descriptive format that gets converted to rust
> code, but it comes at the cost of maintaining this script. I'd probably
> have a completely different opinion if the Mali register layout was a
> moving target, but it doesn't seem to be the case.
That's fine - but if we're not generating the register definitions, then
the Rust files need to be hand modified. I.e. fine to start with a quick
hack of generating the skeleton (once), but then we (all) throw away the
script and review it like a hand-written file. What Daniel posted as
obviously machine generated as it had been confused by the (ambiguous) C
file.
But to me this conflicts with the statement that "we're still unclear on
how GPU registers should be exposed in rust" - which implies that a
script could be useful to make the future refactors easier.
> FYI, Daniel has a python script parsing panthor_regs.h and generating
> panthor_regs.rs out of it which he can share if you're interested.
Thanks for sharing this Daniel. I think this demonstrates that the C
source (at least as it currently stands) isn't a great input format.
AFAICT we have two options:
a) Improve the import format: either fix the C source to make it easier
to parse, or better introduce a new format which can generate both Rust
and C. Something along the lines of the arm64 sysreg format.
b) Don't generate either the C or Rust headers. Hand-write the Rust so
that it's idiomatic (and correct!). The review of the Rust headers will
need to be more careful, but is probably quicker than reviewing/agreeing
on a script. The major downside is if the Rust side is going to be
refactored (possibly multiple times) as the changes could be a pain to
review.
I really don't mind which, but I do mind if we don't pick an option ;)
Steve
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