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Message-ID: <b9ac0ee3-18af-459d-958e-3b8122e7bb9d@gmail.com>
Date: Sun, 28 Jul 2024 12:54:55 +0100
From: Ivan Orlov <ivan.orlov0322@...il.com>
To: Christophe JAILLET <christophe.jaillet@...adoo.fr>, perex@...ex.cz,
tiwai@...e.com, corbet@....net, broonie@...nel.org, shuah@...nel.org
Cc: linux-kselftest@...r.kernel.org, linux-doc@...r.kernel.org,
linux-sound@...r.kernel.org, linux-kernel@...r.kernel.org, aholzinger@....de
Subject: Re: [PATCH 3/4] ALSA: timer: Introduce virtual userspace-driven
timers
On 7/28/24 11:29, Christophe JAILLET wrote:
>
> I may be wrong but I think that ida allocates hunks for 1024 bits (128
> bytes * 8) at a time. (see [1])
>
> So with this extra sape and the sapce for the xarray, it would waste a
> few bytes of memory, yes.
>
> With ida, there is also some locking that may be unnecessary (but harmless)
>
>
> Hoping, I got it right, here are a few numbers:
>
> On a x86_64, with allmodconfig:
>
> Your initial patch:
> text data bss dec hex filename
> 55020 1783 268 57071 deef sound/core/timer.o
>
> With ida:
> 54763 1631 116 56510 dcbe sound/core/timer.o
> + 128 bytes of runtime memory allocation
>
> With bitmap:
> 54805 1535 132 56472 dc98 sound/core/timer.o
>
>
> I think that the code would be slightly more elegant with ida, but
> implementing it with a bitmap does not add that much complexity.
>
Ah, alright, I agree that the code would be cleaner when using IDA, and
such a small memory overhead won't be significant/noticeable. I'm going
to use IDA in the V2 instead of bitmap API, thank you so much for
pointing me to it (I was wondering if the Kernel has a generic ID
allocator and now I finally know it does :) ).
Thank you!
--
Kind regards,
Ivan Orlov
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