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Message-ID: <945ccdcd-81ad-40de-8b56-749458f68702@suse.de>
Date: Mon, 12 Aug 2024 07:35:01 +0200
From: Thomas Zimmermann <tzimmermann@...e.de>
To: Dan Carpenter <dan.carpenter@...aro.org>,
 Jani Nikula <jani.nikula@...ux.intel.com>
Cc: Dave Airlie <airlied@...hat.com>, Jocelyn Falempe <jfalempe@...hat.com>,
 Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
 Maxime Ripard <mripard@...nel.org>, David Airlie <airlied@...il.com>,
 Daniel Vetter <daniel@...ll.ch>, dri-devel@...ts.freedesktop.org,
 linux-kernel@...r.kernel.org, kernel-janitors@...r.kernel.org
Subject: Re: [PATCH] drm/ast: astdp: fix pre-op vs post-op bug

Hi

Am 09.08.24 um 19:06 schrieb Dan Carpenter:
> On Fri, Aug 09, 2024 at 04:43:51PM +0300, Jani Nikula wrote:
>> On Fri, 09 Aug 2024, Thomas Zimmermann <tzimmermann@...e.de> wrote:
>>> Hi,
>>>
>>> thanks a lot for the bugfix.
>>>
>>> Am 09.08.24 um 14:33 schrieb Dan Carpenter:
>>>> The test for "Link training failed" expect the loop to exit with "i"
>>>> set to zero but it exits when "i" is set to -1.  Change this from a
>>>> post-op to a pre-op so that it exits with "i" set to zero.  This
>>>> changes the number of iterations from 10 to 9 but probably that's
>>>> okay.
>>> Yes, that's ok.
>>>
>>>> Fixes: 2281475168d2 ("drm/ast: astdp: Perform link training during atomic_enable")
>>>> Signed-off-by: Dan Carpenter <dan.carpenter@...aro.org>
>>>> ---
>>>>    drivers/gpu/drm/ast/ast_dp.c | 2 +-
>>>>    1 file changed, 1 insertion(+), 1 deletion(-)
>>>>
>>>> diff --git a/drivers/gpu/drm/ast/ast_dp.c b/drivers/gpu/drm/ast/ast_dp.c
>>>> index 5d07678b502c..4329ab680f62 100644
>>>> --- a/drivers/gpu/drm/ast/ast_dp.c
>>>> +++ b/drivers/gpu/drm/ast/ast_dp.c
>>>> @@ -148,7 +148,7 @@ void ast_dp_link_training(struct ast_device *ast)
>>>>    	struct drm_device *dev = &ast->base;
>>>>    	unsigned int i = 10;
>>>>    
>>>> -	while (i--) {
>>>> +	while (--i) {
>>> If this loop ever starts with i = 0, it would break again. Can we use
>>>
>>> while (i) {
>>>     --i;
>>>      ...
>>> }
>>>
>>> instead?
>> FWIW, I personally *always* use for loops when there isn't a compelling
>> reason to do otherwise. You know at a glance that
>>
>> 	for (i = 0; i < N; i++)
>>
>> gets run N times and what i is going to be afterwards.
>>
>> Sure, you may have to restructure other things, but I think it's almost
>> always worth it.
> A for statement works here.  I need to resend the patch anyway because
> the if (i) msleep() code doesn't make sense now.

Why? The loop counts downwards and does not wait if the final iteration 
(i == 0) fails.

Personally, I prefer while for counting downwards. But if you do the for 
loop as mentioned, you have to adapt the loop body.

Best regards
Thomas

>
> regards,
> dan carpenter
>

-- 
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)


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