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Message-ID: <l4rk5pjlozhf6zhtmmrpigkyhjdnup66gxcmw4yj2dnxyu5o2e@wbgmmdravxut>
Date: Mon, 19 Aug 2024 19:29:16 -0400
From: Kent Overstreet <kent.overstreet@...ux.dev>
To: "Paul E. McKenney" <paulmck@...nel.org>
Cc: rcu@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 0/9] rcu_pending

On Mon, Aug 19, 2024 at 04:07:16PM GMT, Paul E. McKenney wrote:
> On Mon, Aug 19, 2024 at 12:59:26PM -0400, Kent Overstreet wrote:
> > New data structure for tracking objects waiting on an RCU grace period.
> > Supports regular RCU and SRCU, and possibly other RCU flavors in the
> > future. Uses radix trees for tracking pending objects, falling back to
> > linked lists on allocation failure.
> > 
> > This gets us a more general replacement for SLAB_TYPESAFE_BY_RCU, and a
> > cleaner and slightly faster backend for kvfree_call_rcu(), and
> > in the future a faster backend for call_rcu() as well.
> > 
> > There's still some small todo items, mentioned in the relevant patches.
> > 
> > Paul - I'm considering putting this into 6.11 for bcachefs (not the
> > patch that switches kvfree_rcu, of course), as I need it rather
> > pressingly. Thoughts? I can put it in fs/bcachefs/ if you hate it :)
> 
> I am having a hard time imagining it being ready for inclusion in
> kernel/rcu by the upcoming (v6.12) merge window, so if you need it then,
> you will need to pull it into fs/bcachefs.
> 
> Don't get me wrong, it has improved since the June version.  And we
> can always move it later, if/when appropriate.
> 
> And yes, the kvfree_rcu() changes would need some serious performance
> evaluation by the people who benefitted from the changes that make
> kvfree_rcu() what it is today.  So let's please defer that one.
> 
> Having the equivalent of SLAB_TYPESAFE_BY_SRCU could be attractive,
> but I suspect that there are smaller changes that get us that with the
> existing slab allocator.

I seriously doubt that - where are you going to stash the srcu_struct
pointer?

This is small and self contained, which is a _major_ win vs. dumping
more complex algorithmic stuff into slub.

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