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Message-ID: <CAF6AEGvkds04G1XzVr8433S1Za_xZZSkmrWNaH-gUw6cH+cSUw@mail.gmail.com>
Date: Fri, 30 Aug 2024 12:00:34 -0700
From: Rob Clark <robdclark@...il.com>
To: Connor Abbott <cwabbott0@...il.com>
Cc: Antonino Maniscalco <antomani103@...il.com>, Sean Paul <sean@...rly.run>, 
	Konrad Dybcio <konrad.dybcio@...aro.org>, Abhinav Kumar <quic_abhinavk@...cinc.com>, 
	Dmitry Baryshkov <dmitry.baryshkov@...aro.org>, 
	Marijn Suijten <marijn.suijten@...ainline.org>, David Airlie <airlied@...il.com>, 
	Daniel Vetter <daniel@...ll.ch>, Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>, 
	Maxime Ripard <mripard@...nel.org>, Thomas Zimmermann <tzimmermann@...e.de>, linux-arm-msm@...r.kernel.org, 
	dri-devel@...ts.freedesktop.org, freedreno@...ts.freedesktop.org, 
	linux-kernel@...r.kernel.org, Sharat Masetty <smasetty@...eaurora.org>, 
	Neil Armstrong <neil.armstrong@...aro.org>
Subject: Re: [PATCH v2 4/9] drm/msm/A6xx: Implement preemption for A7XX targets

On Fri, Aug 30, 2024 at 11:54 AM Connor Abbott <cwabbott0@...il.com> wrote:
>
> On Fri, Aug 30, 2024 at 7:08 PM Rob Clark <robdclark@...il.com> wrote:
> >
> > On Fri, Aug 30, 2024 at 8:33 AM Antonino Maniscalco
> > <antomani103@...il.com> wrote:
> > >
> > > This patch implements preemption feature for A6xx targets, this allows
> > > the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> > > hardware as such supports multiple levels of preemption granularities,
> > > ranging from coarse grained(ringbuffer level) to a more fine grained
> > > such as draw-call level or a bin boundary level preemption. This patch
> > > enables the basic preemption level, with more fine grained preemption
> > > support to follow.
> > >
> > > Signed-off-by: Sharat Masetty <smasetty@...eaurora.org>
> > > Signed-off-by: Antonino Maniscalco <antomani103@...il.com>
> > > Tested-by: Neil Armstrong <neil.armstrong@...aro.org> # on SM8650-QRD
> > > ---
> > >  drivers/gpu/drm/msm/Makefile              |   1 +
> > >  drivers/gpu/drm/msm/adreno/a6xx_gpu.c     | 323 +++++++++++++++++++++-
> > >  drivers/gpu/drm/msm/adreno/a6xx_gpu.h     | 168 ++++++++++++
> > >  drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 431 ++++++++++++++++++++++++++++++
> > >  drivers/gpu/drm/msm/msm_ringbuffer.h      |   7 +
> > >  5 files changed, 921 insertions(+), 9 deletions(-)
> > >
> >
> > [snip]
> >
> > > +
> > > +int a6xx_preempt_submitqueue_setup(struct msm_gpu *gpu,
> > > +               struct msm_gpu_submitqueue *queue)
> > > +{
> > > +       void *ptr;
> > > +
> > > +       /*
> > > +        * Create a per submitqueue buffer for the CP to save and restore user
> > > +        * specific information such as the VPC streamout data.
> > > +        */
> > > +       ptr = msm_gem_kernel_new(gpu->dev, A6XX_PREEMPT_USER_RECORD_SIZE,
> > > +                       MSM_BO_WC, gpu->aspace, &queue->bo, &queue->bo_iova);
> >
> > Can this be MSM_BO_MAP_PRIV?  Otherwise it is visible (and writeable)
> > by other proceess's userspace generated cmdstream.
> >
> > And a similar question for the scratch_bo..  I'd have to give some
> > thought to what sort of mischief could be had, but generall kernel
> > mappings that are not MAP_PRIV are a thing to be careful about.
> >
>
> It seems like the idea behind this is that it's supposed to be
> per-context. kgsl allocates it as part of the context, as part of the
> userspace address space, and then in order to know which user record
> to use when preempting, before each submit (although really it only
> needs to be done when setting the pagetable) it does a CP_MEM_WRITE of
> the user record address to a scratch buffer holding an array of the
> current user record for each ring. Then when preempting it reads the
> address for the next ring from the scratch buffer and sets it. I think
> we need to do that dance too.

Moving it into userspace's address space (vm) would be better.

I assume the preempt record is where state is saved/restored?  So
would need to be in kernel aspace/vm?  Or is the fw changing ttbr0
after saving state but before restoring?

BR,
-R

> Connor
>
> > BR,
> > -R

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