[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <a6c0c04a0486404ca4db3fd57a809d5b@AcuMS.aculab.com>
Date: Mon, 14 Oct 2024 16:30:05 +0000
From: David Laight <David.Laight@...LAB.COM>
To: 'Eric Biggers' <ebiggers@...nel.org>, "linux-crypto@...r.kernel.org"
<linux-crypto@...r.kernel.org>
CC: "x86@...nel.org" <x86@...nel.org>, "linux-kernel@...r.kernel.org"
<linux-kernel@...r.kernel.org>, Ard Biesheuvel <ardb@...nel.org>, "Josh
Poimboeuf" <jpoimboe@...nel.org>, Peter Zijlstra <peterz@...radead.org>
Subject: RE: [PATCH 3/3] crypto: x86/crc32c - eliminate jump table and
excessive unrolling
From: Eric Biggers
> Sent: 14 October 2024 05:25
>
> crc32c-pcl-intel-asm_64.S has a loop with 1 to 127 iterations fully
> unrolled and uses a jump table to jump into the correct location. This
> optimization is misguided, as it bloats the binary code size and
> introduces an indirect call. x86_64 CPUs can predict loops well, so it
> is fine to just use a loop instead. Loop bookkeeping instructions can
> compete with the crc instructions for the ALUs, but this is easily
> mitigated by unrolling the loop by a smaller amount, such as 4 times.
Do you need to unroll it at all?
...
> + # Unroll the loop by a factor of 4 to reduce the overhead of the loop
> + # bookkeeping instructions, which can compete with crc32q for the ALUs.
> +.Lcrc_3lanes_4x_loop:
> + crc32q (bufp), crc_init_q
> + crc32q (bufp,chunk_bytes_q), crc1
> + crc32q (bufp,chunk_bytes_q,2), crc2
> + crc32q 8(bufp), crc_init_q
> + crc32q 8(bufp,chunk_bytes_q), crc1
> + crc32q 8(bufp,chunk_bytes_q,2), crc2
> + crc32q 16(bufp), crc_init_q
> + crc32q 16(bufp,chunk_bytes_q), crc1
> + crc32q 16(bufp,chunk_bytes_q,2), crc2
> + crc32q 24(bufp), crc_init_q
> + crc32q 24(bufp,chunk_bytes_q), crc1
> + crc32q 24(bufp,chunk_bytes_q,2), crc2
> + add $32, bufp
> + sub $4, %eax
> + jge .Lcrc_3lanes_4x_loop
If you are really lucky you'll get two memory reads/clock.
So you won't ever to do than two crc32/clock.
Looking at Agner's instruction latency tables I don't think
any cpu can do more that one per clock, or pipeline them.
I think that means you don't even need two (never mind 3)
buffers.
Most modern x86 can do 4 or 5 (or even more) ALU operations
per clock - depending on the combination of instructions.
Replace the loop termination with a comparison of 'bufp'
against a pre-calculated limit and you get two instructions
(that might get merged into one u-op) for the loop overhead.
They'll run in parallel with the crc32q instructions.
I've never managed to get a 1-clock loop, but two is easy.
You might find that just:
10:
crc32q (bufp), crc
crc32q 8(bufp), crc
add $16, bufp
cmp bufp, buf_lim
jne 10b
will run at 8 bytes/clock on modern intel cpu.
You can write that in C with a simple asm function for the crc32
instruction itself.
You might need the more complex to setup loop:
offset = -length;
bufend = buf + length;
10:
crc32q (offset, bufend), crc
crc32q 8(offset, bufend), crc
add &16, offset
jne 10b
which uses negative offsets from the end of the buffer.
David
-
Registered Address Lakeside, Bramley Road, Mount Farm, Milton Keynes, MK1 1PT, UK
Registration No: 1397386 (Wales)
Powered by blists - more mailing lists