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Message-ID: <CANiq72nMkzHLb9gi_i6RbQYkzP-1W5QbtGVx+z1f8nfp3y_CwQ@mail.gmail.com>
Date: Wed, 11 Dec 2024 12:41:26 +0100
From: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
To: Greg KH <gregkh@...uxfoundation.org>
Cc: Danilo Krummrich <dakr@...nel.org>, rafael@...nel.org, bhelgaas@...gle.com,
ojeda@...nel.org, alex.gaynor@...il.com, boqun.feng@...il.com,
gary@...yguo.net, bjorn3_gh@...tonmail.com, benno.lossin@...ton.me,
tmgross@...ch.edu, a.hindborg@...sung.com, aliceryhl@...gle.com,
airlied@...il.com, fujita.tomonori@...il.com, lina@...hilina.net,
pstanner@...hat.com, ajanulgu@...hat.com, lyude@...hat.com, robh@...nel.org,
daniel.almeida@...labora.com, saravanak@...gle.com, dirk.behme@...bosch.com,
j@...nau.net, fabien.parent@...aro.org, chrisi.schrefl@...il.com,
rust-for-linux@...r.kernel.org, linux-kernel@...r.kernel.org,
linux-pci@...r.kernel.org, devicetree@...r.kernel.org
Subject: Re: [PATCH v5 01/16] rust: pass module name to `Module::init`
On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@...uxfoundation.org> wrote:
>
> Or does the Rust side not have KBUILD_MODNAME?
We can definitely give access to it at compile-time with e.g. `env!`:
pr_info!("{}\n", env!("KBUILD_MODNAME"));
Cheers,
Miguel
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