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Message-ID: <CAH5fLggzx=UinvxZ=XFZFTcfv7LxCzJWk1jtLpgNrKZZU7VK9A@mail.gmail.com>
Date: Wed, 11 Dec 2024 13:43:08 +0100
From: Alice Ryhl <aliceryhl@...gle.com>
To: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
Cc: Greg KH <gregkh@...uxfoundation.org>, Danilo Krummrich <dakr@...nel.org>, rafael@...nel.org,
bhelgaas@...gle.com, ojeda@...nel.org, alex.gaynor@...il.com,
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Subject: Re: [PATCH v5 01/16] rust: pass module name to `Module::init`
On Wed, Dec 11, 2024 at 12:41 PM Miguel Ojeda
<miguel.ojeda.sandonis@...il.com> wrote:
>
> On Wed, Dec 11, 2024 at 12:05 PM Greg KH <gregkh@...uxfoundation.org> wrote:
> >
> > Or does the Rust side not have KBUILD_MODNAME?
>
> We can definitely give access to it at compile-time with e.g. `env!`:
>
> pr_info!("{}\n", env!("KBUILD_MODNAME"));
I guess the challenge is that we need that to get evaluated in the
driver, rather than inside the rust/kernel/ crate. Perhaps we could
have the module! macro emit something that attaches the name to the
module type, or something like that.
Alice
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