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Message-ID: <8734ireo4o.fsf@kernel.org>
Date: Fri, 13 Dec 2024 13:57:59 +0100
From: Andreas Hindborg <a.hindborg@...nel.org>
To: Alice Ryhl <aliceryhl@...gle.com>
Cc: Greg KH <gregkh@...uxfoundation.org>, Miguel Ojeda <ojeda@...nel.org>,
Alex Gaynor <alex.gaynor@...il.com>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>, Björn Roy Baron
<bjorn3_gh@...tonmail.com>,
Benno Lossin <benno.lossin@...ton.me>, Masahiro Yamada
<masahiroy@...nel.org>, Nathan Chancellor <nathan@...nel.org>, Nicolas
Schier <nicolas@...sle.eu>, Trevor Gross <tmgross@...ch.edu>, Adam
Bratschi-Kaye <ark.email@...il.com>, rust-for-linux@...r.kernel.org,
linux-kernel@...r.kernel.org, linux-kbuild@...r.kernel.org
Subject: Re: [PATCH v3 0/4] rust: extend `module!` macro with integer
parameter support
Alice Ryhl <aliceryhl@...gle.com> writes:
> On Fri, Dec 13, 2024 at 1:24 PM Andreas Hindborg <a.hindborg@...nel.org> wrote:
>>
>> "Greg KH" <gregkh@...uxfoundation.org> writes:
>>
>> > On Fri, Dec 13, 2024 at 12:30:45PM +0100, Andreas Hindborg wrote:
>> >> This series extends the `module!` macro with support module parameters.
>> >
>> > Eeek, why?
>> >
>> > Module parameters are from the 1990's, back when we had no idea what we
>> > were doing and thought that a simple "one variable for a driver that
>> > controls multiple devices" was somehow a valid solution :)
>> >
>> > Please only really add module parameters if you can prove that you
>> > actually need a module parameter.
>>
>> I really need module parameters to make rust null block feature
>> compatible with C null block.
>
> Instead of providing module parameters to Rust code, you could
> implement that part of Rust nullblk in C. That way, you discourage
> future Rust drivers from using module parameters without making it
> impossible to have them in Rust nullblk.
If the opinion of the community is really to phase out module parameters
for all new drivers (is it?), I can maybe move the code in question into
the Rust null_blk driver.
I was kind of looking forward to having zero unsafe code in the driver
though.
On the other hand, rust null block might not be the only "rewrite in rust and keep
compatibility" project to ever see the light of day.
Best regards,
Andreas Hindborg
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