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Message-ID: <Z-PPlRD7gcUcNvNv@linaro.org>
Date: Wed, 26 Mar 2025 10:57:41 +0100
From: Stephan Gerhold <stephan.gerhold@...aro.org>
To: Wesley Cheng <quic_wcheng@...cinc.com>
Cc: srinivas.kandagatla@...aro.org, mathias.nyman@...el.com, perex@...ex.cz,
	conor+dt@...nel.org, dmitry.torokhov@...il.com, corbet@....net,
	broonie@...nel.org, lgirdwood@...il.com, krzk+dt@...nel.org,
	pierre-louis.bossart@...ux.intel.com, Thinh.Nguyen@...opsys.com,
	tiwai@...e.com, robh@...nel.org, gregkh@...uxfoundation.org,
	linux-kernel@...r.kernel.org, devicetree@...r.kernel.org,
	linux-sound@...r.kernel.org, linux-input@...r.kernel.org,
	linux-usb@...r.kernel.org, linux-arm-msm@...r.kernel.org,
	linux-doc@...r.kernel.org, Luca Weiss <luca.weiss@...rphone.com>
Subject: Re: [PATCH v36 22/31] ASoC: qcom: qdsp6: Introduce USB AFE port to
 q6dsp

On Tue, Mar 25, 2025 at 04:18:03PM -0700, Wesley Cheng wrote:
> On 3/25/2025 2:24 AM, Stephan Gerhold wrote:
> > On Tue, Mar 18, 2025 at 05:51:32PM -0700, Wesley Cheng wrote:
> >> The QC ADSP is able to support USB playback endpoints, so that the main
> >> application processor can be placed into lower CPU power modes.  This adds
> >> the required AFE port configurations and port start command to start an
> >> audio session.
> >>
> >> Specifically, the QC ADSP can support all potential endpoints that are
> >> exposed by the audio data interface.  This includes isochronous data
> >> endpoints, in either synchronous mode or asynchronous mode. In the latter
> >> case both implicit or explicit feedback endpoints are supported.  The size
> >> of audio samples sent per USB frame (microframe) will be adjusted based on
> >> information received on the feedback endpoint.
> >>
> >> Some pre-requisites are needed before issuing the AFE port start command,
> >> such as setting the USB AFE dev_token.  This carries information about the
> >> available USB SND cards and PCM devices that have been discovered on the
> >> USB bus.  The dev_token field is used by the audio DSP to notify the USB
> >> offload driver of which card and PCM index to enable playback on.
> >>
> >> Signed-off-by: Wesley Cheng <quic_wcheng@...cinc.com>
> >> ---
> >>  sound/soc/qcom/qdsp6/q6afe-dai.c         |  60 +++++++
> >>  sound/soc/qcom/qdsp6/q6afe.c             | 192 ++++++++++++++++++++++-
> >>  sound/soc/qcom/qdsp6/q6afe.h             |  36 ++++-
> >>  sound/soc/qcom/qdsp6/q6dsp-lpass-ports.c |  23 +++
> >>  sound/soc/qcom/qdsp6/q6dsp-lpass-ports.h |   1 +
> >>  sound/soc/qcom/qdsp6/q6routing.c         |  32 +++-
> >>  6 files changed, 341 insertions(+), 3 deletions(-)
> >>
> [...]
> >> diff --git a/sound/soc/qcom/qdsp6/q6routing.c b/sound/soc/qcom/qdsp6/q6routing.c
> >> index 90228699ba7d..b7439420b425 100644
> >> --- a/sound/soc/qcom/qdsp6/q6routing.c
> >> +++ b/sound/soc/qcom/qdsp6/q6routing.c
> >> @@ -435,6 +435,26 @@ static struct session_data *get_session_from_id(struct msm_routing_data *data,
> >>  
> >>  	return NULL;
> >>  }
> >> +
> >> +static bool is_usb_routing_enabled(struct msm_routing_data *data)
> >> +{
> >> +	int i;
> >> +
> >> +	/*
> >> +	 * Loop through current sessions to see if there are active routes
> >> +	 * to the USB_RX backend DAI.  The USB offload routing is designed
> >> +	 * similarly to the non offload path.  If there are multiple PCM
> >> +	 * devices associated with the ASoC platform card, only one active
> >> +	 * path can be routed to the USB offloaded endpoint.
> >> +	 */
> >> +	for (i = 0; i < MAX_SESSIONS; i++) {
> >> +		if (data->sessions[i].port_id == USB_RX)
> >> +			return true;
> >> +	}
> >> +
> >> +	return false;
> >> +}
> > 
> > What is different about USB_RX compared to other output ports we have in
> > Q6AFE? Obviously, we can only play one stream on an output port. But
> > doesn't the ADSP mix streams together when you have multiple routes?
> > 
> 
> This patch will limit the USB_RX from being able to be mixed to multiple
> q6adm paths.
> 
> > Also, this doesn't actually check for *active* routes only. It just
> > looks if any other MultiMedia DAI is configured to output to USB_RX.
> > That doesn't mean they will ever be active at the same time.
> > 
> 
> Yes, the main reason being that that is the mechanism we use to populate
> the active offload path within the USB SND card mixer.
> 
> > I might for example want to have MultiMedia1 and MultiMedia2 both
> > configured to output to USB_RX. Let's assume MultiMedia1 is a normal PCM
> > DAI, MultiMedia2 is a compress offload DAI. When I want to playback
> > normal audio, I go through MultiMedia1, when I want to play compressed
> > audio, I go through MultiMedia2. Only one of them active at a time.
> > Why can't I set this up statically in the mixers?
> > 
> > If you confirm that it is really impossible to have multiple streams
> > mixed together to the USB_RX output in the ADSP, then this should be a
> > runtime check instead when starting the stream IMO.
> > 
> 
> We can have multiple streams being mixed together, but it will get
> confusing because it changes the definition that we had discussed about in
> the past about the overall design for the interaction w/ userspace.
> Although we (QC) only support a single USB audio device for offloading,
> there could be other situations where the audio DSP can support multiple
> devices.  The assumption is that each MM path is assigned to a USB device.
> 

Are you referring to the "USB Offload Playback Route PCM#*" mixers here?
They could just refer to first of the configured MM paths, if someone
decides to route multiple paths to the USB backend. Looking at
q6usb_update_offload_route(), I think the implementation does that
already.

I think it's fine that the userspace API for automatically "probing" the
PCM device supports only a single path to the USB backend. But if
someone wants to bypass the automatic probing and configure a more
advanced setup, do we need to forbid that?

Asked differently: what would happen if we remove this check here and
handle USB_RX like any other Q6AFE output port? Would anything break for
the userspace interface?

> [...]
> > 
> > Are you planning to send follow-up patches for USB recording offload
> > (USB_TX) later? Me and Luca successfully used your series to playback
> > voice call audio via the ADSP to an USB headset, recording would be also
> > needed to use this fully. :-)
> > 
> 
> Yes, I will follow up after getting the bulk of the changes for playback
> merged first.  The TX side changes should be minimal, and require only
> small updates.
> 

Thanks, sounds good!

Stephan

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