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Message-ID: <CANiq72mwYbg_L8u9NEfRD0Fp9E_zhCi=t=U2jyjsZe_Ls306hw@mail.gmail.com>
Date: Tue, 29 Apr 2025 15:11:43 +0200
From: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
To: Nicolas Schier <n.schier@....de>
Cc: Kees Cook <kees@...nel.org>, Miguel Ojeda <ojeda@...nel.org>,
Alex Gaynor <alex.gaynor@...il.com>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>, Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Benno Lossin <benno.lossin@...ton.me>, Andreas Hindborg <a.hindborg@...nel.org>,
Alice Ryhl <aliceryhl@...gle.com>, Trevor Gross <tmgross@...ch.edu>,
Danilo Krummrich <dakr@...nel.org>, Masahiro Yamada <masahiroy@...nel.org>,
Nicolas Schier <nicolas.schier@...ux.dev>, linux-hardening@...r.kernel.org,
linux-kbuild@...r.kernel.org, linux-kernel@...r.kernel.org,
rust-for-linux@...r.kernel.org
Subject: Re: [PATCH] randstruct: Rebuild completely if randstruct.seed changes
On Tue, Apr 29, 2025 at 2:59 PM Nicolas Schier <n.schier@....de> wrote:
>
> As I have no rust experience at all, yet: Do we have to consider
> something for rust?
It cannot be enabled yet together with Rust, so no worries, but I need
to remember to update this patch:
https://lore.kernel.org/rust-for-linux/20241119185747.862544-1-ojeda@kernel.org/
So I will reply there with a backlink to this.
I guess since we need to rebuild even `core`, I may need to add
something like the `fixdep` workaround we have to rebuild on
`RUSTC_VERSION_TEXT` changes.
Thanks!
Cheers,
Miguel
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