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Message-ID: <682bc528.c80a0220.13f632.9ec0@mx.google.com>
Date: Mon, 19 May 2025 16:56:21 -0700
From: Boqun Feng <boqun.feng@...il.com>
To: Jann Horn <jannh@...gle.com>
Cc: Burak Emir <bqe@...gle.com>, Yury Norov <yury.norov@...il.com>,
	Kees Cook <kees@...nel.org>,
	Rasmus Villemoes <linux@...musvillemoes.dk>,
	Viresh Kumar <viresh.kumar@...aro.org>,
	Miguel Ojeda <ojeda@...nel.org>,
	Alex Gaynor <alex.gaynor@...il.com>, Gary Guo <gary@...yguo.net>,
	Björn Roy Baron <bjorn3_gh@...tonmail.com>,
	Benno Lossin <benno.lossin@...ton.me>,
	Andreas Hindborg <a.hindborg@...nel.org>,
	Alice Ryhl <aliceryhl@...gle.com>, Trevor Gross <tmgross@...ch.edu>,
	"Gustavo A . R . Silva" <gustavoars@...nel.org>,
	rust-for-linux@...r.kernel.org, linux-kernel@...r.kernel.org,
	linux-hardening@...r.kernel.org
Subject: Re: [PATCH v8 5/5] rust: add dynamic ID pool abstraction for bitmap

On Tue, May 20, 2025 at 12:51:07AM +0200, Jann Horn wrote:
> On Mon, May 19, 2025 at 6:20 PM Burak Emir <bqe@...gle.com> wrote:
> > This is a port of the Binder data structure introduced in commit
> > 15d9da3f818c ("binder: use bitmap for faster descriptor lookup") to
> > Rust.
> 
> Stupid high-level side comment:
> 
> That commit looks like it changed a simple linear rbtree scan (which
> is O(n) with slow steps) into a bitmap thing. A more elegant option
> might have been to use an augmented rbtree, reducing the O(n) rbtree
> scan to an O(log n) rbtree lookup, just like how finding a free area

I think RBTree::cursor_lower_bound() [1] does exactly what you said

[1]: https://rust.docs.kernel.org/kernel/rbtree/struct.RBTree.html#method.cursor_lower_bound

Regards,
Boqun

> used to work in MM code... That would let you drop that ID pool bitmap
> entirely. But I guess actually wiring up an augmented rbtree into Rust
> would be very annoying too.

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