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Message-ID: <00f678ae-0b66-403c-bd53-6090e5920b1a@tecnico.ulisboa.pt>
Date: Wed, 11 Jun 2025 13:04:14 +0100
From: Diogo Ivo <diogo.ivo@...nico.ulisboa.pt>
To: Thierry Reding <thierry.reding@...il.com>
Cc: Mikko Perttunen <mperttunen@...dia.com>, David Airlie
<airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
Jonathan Hunter <jonathanh@...dia.com>,
Philipp Zabel <p.zabel@...gutronix.de>, Rob Herring <robh@...nel.org>,
Krzysztof Kozlowski <krzk+dt@...nel.org>, Conor Dooley
<conor+dt@...nel.org>, linux-kernel@...r.kernel.org,
dri-devel@...ts.freedesktop.org, linux-tegra@...r.kernel.org,
devicetree@...r.kernel.org
Subject: Re: [PATCH 0/3] NVIDIA Tegra210 NVJPG support
On 6/10/25 10:05 AM, Thierry Reding wrote:
> On Fri, Jun 06, 2025 at 11:45:33AM +0100, Diogo Ivo wrote:
>> Hello,
>>
>> This series adds support for the NVJPG hardware accelerator found in the
>> Tegra210 SoC.
>>
>> The kernel driver is essentially a copy of the NVDEC driver as both
>> engines are Falcon-based.
>>
>> For the userspace part I have written a Mesa Gallium backend [1] that,
>> while still very much experimental, works in decoding images with VA-API.
>>
>> I have been using ffmpeg to call VA-API with the following command:
>>
>> ffmpeg -v verbose -hwaccel vaapi -hwaccel_device /dev/dri/renderD129 -i <input.jpg> -pix_fmt bgra -f fbdev /dev/fb0
>>
>> which decodes <input.jpg> and shows the result in the framebuffer.
>>
>> The firmware for the engine can be obtained from a Linux for Tegra
>> distribution.
>
> By the way, have you tried running this on anything newer than Tegra210?
> Given your progress on this, we can probably start thinking about
> submitting the binaries to linux-firmware.
Since I don't have access to other Tegra platforms I haven't been able
to test this driver there. For this I need help from someone with access
to more hardware, I can send a version that just adds the extra compatibles
and we could see if it works.
As for the firmwares that would be great!
>> Due to the way the Gallium implementation works for Tegra
>> the GPU also needs to be enabled.
>
> I wonder if maybe we can get rid of this requirement. While it's
> certainly nice to have the GPU enabled, there may be cases where using
> only the other engines may be advantageous. Originally when I had worked
> on VIC, I was looking at how it could be used for compositing without
> getting the GPU involved. That's something that Android devices tend(ed)
> to do because of the power savings that come with it.
Yes I think this is possible to do, it mainly has involves properly
handling the Gallium driver initialization. I'll take a look at it
before submitting the MR for the Gallium driver.
Diogo
> Anyway, not a big deal, depending on the GPU for now is fine.
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