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Message-ID: <aH6B7JruWCkReaLw@lstrano-desk.jf.intel.com>
Date: Mon, 21 Jul 2025 11:07:40 -0700
From: Matthew Brost <matthew.brost@...el.com>
To: Danilo Krummrich <dakr@...nel.org>
CC: Philipp Stanner <phasta@...lbox.org>, <phasta@...nel.org>, James Flowers
	<bold.zone2373@...tmail.com>, <ckoenig.leichtzumerken@...il.com>,
	<maarten.lankhorst@...ux.intel.com>, <mripard@...nel.org>,
	<tzimmermann@...e.de>, <airlied@...il.com>, <simona@...ll.ch>,
	<skhan@...uxfoundation.org>, <dri-devel@...ts.freedesktop.org>,
	<linux-kernel@...r.kernel.org>, <linux-kernel-mentees@...ts.linux.dev>,
	Tvrtko Ursulin <tvrtko.ursulin@...lia.com>
Subject: Re: [PATCH] drm/sched: Prevent stopped entities from being added to
 the run queue.

On Mon, Jul 21, 2025 at 12:14:31PM +0200, Danilo Krummrich wrote:
> On Mon Jul 21, 2025 at 10:16 AM CEST, Philipp Stanner wrote:
> > On Mon, 2025-07-21 at 09:52 +0200, Philipp Stanner wrote:
> >> On Sun, 2025-07-20 at 16:56 -0700, James Flowers wrote:
> >> > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> >> > index bfea608a7106..997a2cc1a635 100644
> >> > --- a/drivers/gpu/drm/scheduler/sched_main.c
> >> > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> >> > @@ -172,8 +172,10 @@ void drm_sched_rq_update_fifo_locked(struct drm_sched_entity *entity,
> >> >  
> >> >  	entity->oldest_job_waiting = ts;
> >> >  
> >> > -	rb_add_cached(&entity->rb_tree_node, &rq->rb_tree_root,
> >> > -		      drm_sched_entity_compare_before);
> >> > +	if (!entity->stopped) {
> >> > +		rb_add_cached(&entity->rb_tree_node, &rq->rb_tree_root,
> >> > +			      drm_sched_entity_compare_before);
> >> > +	}
> >> 
> >> If this is a race, then this patch here is broken, too, because you're
> >> checking the 'stopped' boolean as the callers of that function do, too
> >> – just later. :O
> >> 
> >> Could still race, just less likely.
> >> 
> >> The proper way to fix it would then be to address the issue where the
> >> locking is supposed to happen. Let's look at, for example,
> >> drm_sched_entity_push_job():
> >> 
> >> 
> >> void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> >> {
> >> 	(Bla bla bla)
> >> 
> >>  	…………
> >> 
> >> 	/* first job wakes up scheduler */
> >> 	if (first) {
> >> 		struct drm_gpu_scheduler *sched;
> >> 		struct drm_sched_rq *rq;
> >> 
> >> 		/* Add the entity to the run queue */
> >> 		spin_lock(&entity->lock);
> >> 		if (entity->stopped) {                  <---- Aha!
> >> 			spin_unlock(&entity->lock);
> >> 
> >> 			DRM_ERROR("Trying to push to a killed entity\n");
> >> 			return;
> >> 		}
> >> 
> >> 		rq = entity->rq;
> >> 		sched = rq->sched;
> >> 
> >> 		spin_lock(&rq->lock);
> >> 		drm_sched_rq_add_entity(rq, entity);
> >> 
> >> 		if (drm_sched_policy == DRM_SCHED_POLICY_FIFO)
> >> 			drm_sched_rq_update_fifo_locked(entity, rq, submit_ts); <---- bumm!
> >> 
> >> 		spin_unlock(&rq->lock);
> >> 		spin_unlock(&entity->lock);
> >> 
> >> But the locks are still being hold. So that "shouldn't be happening"(tm).
> >> 
> >> Interesting. AFAICS only drm_sched_entity_kill() and drm_sched_fini()
> >> stop entities. The former holds appropriate locks, but drm_sched_fini()
> >> doesn't. So that looks like a hot candidate to me. Opinions?
> >> 
> >> On the other hand, aren't drivers prohibited from calling
> >> drm_sched_entity_push_job() after calling drm_sched_fini()? If the
> >> fuzzer does that, then it's not the scheduler's fault.
> 
> Exactly, this is the first question to ask.
> 
> And I think it's even more restrictive:
> 
> In drm_sched_fini()
> 
> 	for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++) {
> 		struct drm_sched_rq *rq = sched->sched_rq[i];
> 
> 		spin_lock(&rq->lock);
> 		list_for_each_entry(s_entity, &rq->entities, list)
> 			/*
> 			 * Prevents reinsertion and marks job_queue as idle,
> 			 * it will be removed from the rq in drm_sched_entity_fini()
> 			 * eventually
> 			 */
> 			s_entity->stopped = true;
> 		spin_unlock(&rq->lock);
> 		kfree(sched->sched_rq[i]);
> 	}
> 
> In drm_sched_entity_kill()
> 
> 	static void drm_sched_entity_kill(struct drm_sched_entity *entity)
> 	{
> 		struct drm_sched_job *job;
> 		struct dma_fence *prev;
> 
> 		if (!entity->rq)
> 			return;
> 
> 		spin_lock(&entity->lock);
> 		entity->stopped = true;
> 		drm_sched_rq_remove_entity(entity->rq, entity);
> 		spin_unlock(&entity->lock);
> 
> 		[...]
> 	}
> 
> If this runs concurrently, this is a UAF as well.
> 
> Personally, I have always been working with the assupmtion that entites have to
> be torn down *before* the scheduler, but those lifetimes are not documented
> properly.

Yes, this is my assumption too. I would even take it further: an entity
shouldn't be torn down until all jobs associated with it are freed as
well. I think this would solve a lot of issues I've seen on the list
related to UAF, teardown, etc.

> 
> There are two solutions:
> 
>   (1) Strictly require all entities to be torn down before drm_sched_fini(),
>       i.e. stick to the natural ownership and lifetime rules here (see below).
> 
>   (2) Actually protect *any* changes of the relevent fields of the entity
>       structure with the entity lock.
> 
> While (2) seems rather obvious, we run into lock inversion with this approach,
> as you note below as well. And I think drm_sched_fini() should not mess with
> entities anyways.
> 
> The ownership here seems obvious:
> 
> The scheduler *owns* a resource that is used by entities. Consequently, entities
> are not allowed to out-live the scheduler.
> 
> Surely, the current implementation to just take the resource away from the
> entity under the hood can work as well with appropriate locking, but that's a
> mess.
> 
> If the resource *really* needs to be shared for some reason (which I don't see),
> shared ownership, i.e. reference counting, is much less error prone.

Yes, Xe solves all of this via reference counting (jobs refcount the
entity). It's a bit easier in Xe since the scheduler and entities are
the same object due to their 1:1 relationship. But even in non-1:1
relationships, an entity could refcount the scheduler. The teardown
sequence would then be: all jobs complete on the entity → teardown the
entity → all entities torn down → teardown the scheduler.

Matt

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