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Message-ID: <3f58451a-9b5f-4697-9679-d549104e8312@oss.qualcomm.com>
Date: Thu, 24 Jul 2025 22:24:54 +0530
From: Akhil P Oommen <akhilpo@....qualcomm.com>
To: Konrad Dybcio <konrad.dybcio@....qualcomm.com>,
Dmitry Baryshkov <dmitry.baryshkov@....qualcomm.com>
Cc: Rob Clark <robin.clark@....qualcomm.com>, Sean Paul <sean@...rly.run>,
Konrad Dybcio <konradybcio@...nel.org>,
Dmitry Baryshkov <lumag@...nel.org>,
Abhinav Kumar <abhinav.kumar@...ux.dev>,
Jessica Zhang <jessica.zhang@....qualcomm.com>,
Marijn Suijten <marijn.suijten@...ainline.org>,
David Airlie <airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
linux-arm-msm@...r.kernel.org, dri-devel@...ts.freedesktop.org,
freedreno@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 07/17] drm/msm/adreno: Add fenced regwrite support
On 7/24/2025 5:16 PM, Konrad Dybcio wrote:
> On 7/23/25 11:06 PM, Akhil P Oommen wrote:
>> On 7/22/2025 8:22 PM, Konrad Dybcio wrote:
>>> On 7/22/25 3:39 PM, Dmitry Baryshkov wrote:
>>>> On Sun, Jul 20, 2025 at 05:46:08PM +0530, Akhil P Oommen wrote:
>>>>> There are some special registers which are accessible even when GX power
>>>>> domain is collapsed during an IFPC sleep. Accessing these registers
>>>>> wakes up GPU from power collapse and allow programming these registers
>>>>> without additional handshake with GMU. This patch adds support for this
>>>>> special register write sequence.
>>>>>
>>>>> Signed-off-by: Akhil P Oommen <akhilpo@....qualcomm.com>
>>>>> ---
>>>>> drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 63 ++++++++++++++++++++++++++++++-
>>>>> drivers/gpu/drm/msm/adreno/a6xx_gpu.h | 1 +
>>>>> drivers/gpu/drm/msm/adreno/a6xx_preempt.c | 20 +++++-----
>>>>> 3 files changed, 73 insertions(+), 11 deletions(-)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>>> index 491fde0083a202bec7c6b3bca88d0e5a717a6560..8c004fc3abd2896d467a9728b34e99e4ed944dc4 100644
>>>>> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>>> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
>>>>> @@ -16,6 +16,67 @@
>>>>>
>>>>> #define GPU_PAS_ID 13
>>>>>
>>>>> +static bool fence_status_check(struct msm_gpu *gpu, u32 offset, u32 value, u32 status, u32 mask)
>>>>> +{
>>>>> + /* Success if !writedropped0/1 */
>>>>> + if (!(status & mask))
>>>>> + return true;
>>>>> +
>>>>> + udelay(10);
>>>>
>>>> Why do we need udelay() here? Why can't we use interval setting inside
>>>> gmu_poll_timeout()?
>>>
>>> Similarly here:
>>>
>>> [...]
>>>
>>>>> + if (!gmu_poll_timeout(gmu, REG_A6XX_GMU_AHB_FENCE_STATUS, status,
>>>>> + fence_status_check(gpu, offset, value, status, mask), 0, 1000))
>>>>> + return 0;
>>>>> +
>>>>> + dev_err_ratelimited(gmu->dev, "delay in fenced register write (0x%x)\n",
>>>>> + offset);
>>>>> +
>>>>> + /* Try again for another 1ms before failing */
>>>>> + gpu_write(gpu, offset, value);
>>>>> + if (!gmu_poll_timeout(gmu, REG_A6XX_GMU_AHB_FENCE_STATUS, status,
>>>>> + fence_status_check(gpu, offset, value, status, mask), 0, 1000))
>>>>> + return 0;
>>>>> +
>>>>> + dev_err_ratelimited(gmu->dev, "fenced register write (0x%x) fail\n",
>>>>> + offset);
>>>
>>> We may want to combine the two, so as not to worry the user too much..
>>>
>>> If it's going to fail, I would assume it's going to fail both checks
>>> (unless e.g. the bus is so congested a single write can't go through
>>> to a sleepy GPU across 2 miliseconds, but that's another issue)
>>
>> In case of success, we cannot be sure if the first write went through.
>> So we should poll separately.
>
> You're writing to it 2 (outside fence_status_check) + 2*1000/10 (inside)
> == 202 times, it really better go through..
For the following sequence:
1. write reg1 <- suppose this is dropped
2. write reg2 <- and this went through
3. Check fence status <- This will show success
>
> If it's just about the write reaching the GPU, you can write it once and
> read back the register you've written to, this way you're sure that the
> GPU can observe the write
This is a very unique hw behavior. We can't do posted write.
-Akhil
>
> Konrad
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