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Message-ID: <82090833-162f-4a79-803a-ce8144924b04@bitology.eu>
Date: Wed, 3 Sep 2025 21:37:59 +0200
From: Ywe Cærlyn <itx-budi@...ology.eu>
To: linux-kernel@...r.kernel.org
Subject: AI (was: ITX Referance Concept, Fair Pay Philosophy, Low Jitter)

AI is coming on strong these days.

I think it is a good thing. I already based AI wavelet, on AI 
correlation theory, yielding perfect constant Q filters, good relevance 
based audio size compression, bass area compression for loudness (clip 
these days) processing. It can be taken to gaussian EQ, same sound in 
out type processing if wanted.

AI for games seems optimal. This reduces the "leetness" factor of it, 
and demoscene, where everyone seems tired of "lamer" if not "leet".
Gamesdesign for everyone = AI. Storytype, characterstyle etc, can simply 
be a "palette" of options here. This suits Open Source, and could be the 
big gaming factor here. I even think AI looks better than manual work!

So I support that.

Your ITX Budi,
Ywe Cærlyn.
https://bitology.eu/





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